I have a little problem. Mainly how to limit effects to a specyfic frames?
I mean how to do it with expressions?
Best Regards.
Pardon my ignorance. But what type of setup is required to render a viewer node over the network? Is this possible? I find a lot about network rendering, but it all seems geared towards rendering a write node, ie sending different frames to different machines. I’m looking to speed up the in-program previewing of the viewer node by sending the process over different machines.
Thanks!
-p
I tryed to use Remove node -to keep only channels i need – not help
tryed shuffle them – same result
Someone have another ideas what can i do?
Thanks
i´m walking with a styrofoam-block with tracking-markers on it through my scene. now i´m trying to manually track this scene, wich works fine. i´m building a node tree with scene, camera, scanlinerender an a cube and merge it together with my footage. now the cube sticks very good on my tracking markers however there is no turning in the z-axis. How do i get x,y and z-data from my manual tracking?
Thanks,
Piero
Im working on a shot that have some wires to be removed. The shot is 2500 frame long… lot of work… i started last night and in order to see how my work goes, i made a selected render from 0 – 300, in a Test.mov H264 (this is HD project)…
It started and a few seconds later this message appears:
Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:/Program Files/Nuke6.0v1/plugins\nukescripts\renderpanel.py", line 31, in render_panel
nuke.executeMultiple(_list, frame_ranges )
RuntimeError: F_WireRemoval in F_WireRemoval1: Effect raised an error during render.
The schematic is Read (Tif sequence of the shot in HD) then Wireremoval node, then a write node attached, then a viewer with one bus to see the original shoot, and another to see the repair. No multiple WireRemoval nodes or any complication.
Any ideas?!
Thanks all of u
Juani./
I am trying to add some flicker to the starry night I am adding to a sky..
Right now I have
Noise node (set up to look like stars)—> sharpen node (enhances the overall look) —- ramp node (star density increases towards the atmosphere, decreases towards the ground).
How could I make a random, realistic flickering effect?
My question is this: Can I export these two nodes as one gizmo? This would be similar to the "split and join" nodes.
I think I can load one at a time, but I would rather load both at once and then copy the value node as much as is needed.
I have tried highlighting both nodes, clicking export as gizmo on one of the nodes, and then saving it. But, when I load it into my script using X, it will only load one of the nodes.
I think this is possible with the "split and join" being an example, but I just can’t figure it out. Does anyone know if this can work?