Rotopaint
Posted in: NUKE from The Foundrythank you
thank you
I made sure that the diffuse layer had Zdepth on for render so it’s not that. Never had this problem before. Also I’m trying to figure out how to get my plate to not be affected when I do use zblur.
thanks in advanced for any help.
Thanks!
Maybe it’s really easy but I can’t find the good way.
I’m doing an interactive gizmo and I need to manage a lot of knobs.
When I create different knobs (on a group) directly with python by default the new knob is directly positionned as the last one. (why not…)
I would want to know if it’s possible to move this knob? (as the second position in a list of 10 knobs for example)
I really need to find how can I do… So if you have any Idea ?
(except remove all knobs and recreate them in the good order ;))
Would a position pass allow me to do this? Some other type of pass?
Thought about linking a 3d tracker object, and rendering that out, then tracking that marker in Nuke, but would like a more integrated workflow, if possible.
Any ideas?
Is it possible to set the views to stereo in python (I don’t need the cameras or viewer, I juts want to simulate pushing the Set up views for Stereo button)? I can set the Use Colours in UI button but the pushbutton setlr doesn’t seem to work.
Thanks.
Cheers!
I have read some topic about this subject but don’t find the solution about my problem (this one : http://www.vfxtalk.com/forum/nuke-cr…de-t17068.html )
I know we can add an "if" condition into the expression node with this syntax : if ? then : else and i would like to use it to replace some pixels value.
For example in the red channel i’ve tried that :
r>=1 ? 0 : r so i just want to replace the burned value by 0
The result is all pixels to 1 in the red channel
Here a copy/paste of the node :
Expression {
expr0 "r>=1 ? 0 : 1"
name Expression1
selected true
}
I know in Fusion, we can use the Custom tool with this expression :
if(r1>=1,0,r1).
If you have the solution… thanks a lot !
Nuke version 6.1 v2 64bits