pyQT OS X support.
Posted in: NUKE from The FoundryCheers,
Drew
Cheers,
Drew
Who actually uses the lights/materials in production?
& besides the projection nodes, are the others any use at all and if so what instances have they become handy to use?
questions questions I know..thanks in advance for your answers..
-cr0ss
It’s usually from the highest point of the shape, and seems more common in points where I haven’t turned the handles (Why would I if I’m using a perfect circle or square?)..
Moving the point back and forth until it’s happy seems to work, but I was hoping to know why this happens, or if it’s just a bug..
I’m testing around with the cameratracker since one week now and I’m wondering if there’s a trick for setting the ground-plate.
I’m attaching three screenshots. I shot a raw video last night and I want to roughly put some geometry on the ground. Been playing around with the scene rotation and translation for 2 hours now but it’s not aligning correctly.
Thanks in advance
Ceris
Help?!?!
I’m having a tough time keying this plate where its not in focus (Red materials in the background). I’m trying to find a solution where i can avoid eroding it as the two actors constantly pass infront of it.
Any ideas?
Cheers
i am trying to connect a colour value with a "sample" function at a given point.
what i have is a corner pin and i would like to sample the colour at the
corner points and paste it into the colour channels of a constant.
the advanced version of it would be, not to have a specific pixel but an
area of lets say 5×5 pixels and get the average value of it.
i know that it is possible but i am not able to match the correct syntax, so
i constantly only recive an error instead of a value.:confused:
can anybody help me please
thx in advance 🙂
I searched quite long now, but didn’t get any solution for it. Is there a way to export the tracking data including the camera to 3dsmax? Does anyone know a script or something?
Or shall I better use external software like pfhoe for the tracking part?
Thanks in advance