shadow in nuke 6.2?

I am new in Nuke and need some Help

In New 6.2 added cast shadow in light settings but not working

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Link card to camera

I’m working on a scene with multiple cam projections in nuke, which means a lot of these projections need to be moved around…
So my question is:
How can I link a camera to a card so that i’ll be able to move them together and not lose my projection?..
(I tried a ‘MergeGeo’ node but it won’t affect the camera…)

Please help!

Prman Nuke6.2 Mac

Hi

Im a total noob when it comes to this geeky stuff. I cant for the life of me figure out what to do to set up the environment variables.

I did locate the enviroment.plist file but have no idea what to write in there so that Nuke activates the Prman node.

Please any help would be great.

Prman in NukeX 6.2 LNX-64

Hi guys,

I install NukeX 6.2 for linux-64 and wants to use Prman, so i install RenderManProServer-13.5.2 for LNX-64 and set the env variable step by step in it’s Manual , but i’m getting below error when I want to use Prman.:(

The RMANTREE environment variable is not set.

please help me to use this grate tools of nukex

Thanks

Nuke 6.2v1 projection solver 1.0

anyone used new node projectionSolver1? i can’t select vertex, i tried GeoSelect node and open the vertex selecting mode.. but i just can add 2D Locators , can not select the vertex of Geo i imported..(tried obj and FBX files, does not work either):confused:

how to resize automatically?

my dpx footage’s original size 2048*1556
when i import ths original size footage , I want to change format size to 2048*872 without reformat node.
Is there any way be able to change automatically to output format(2048*872) when i import original dpx footage?

please help me!

How to start Nuke ??

Hi everybody.I’m Thai. I want to learn compositing by Nuke but nobody teach and tell me about it. Please help me !! I want to improve my skill very much.

Why use Anti – Aliasing? (AA)

I have very little experience in compositing but I have enough in 3D so, as I recently discovered matrixes (which can be used to create and modify anti-aliasing) I have a question – what is the point of rendering 3D scenes with AA data when you can create similar effects more easily and quicker in post?

Anti-aliasing is by far my biggest opponent when rendering. It’s expensive and the results look great but I can only go heavy on it when I have time and since I’m only one person with no render farm I don’t get many opportunities.

As I said, I don’t know enough about compositing to under how/why/when matrixes work but it was just a thought that I had. Why AA any pass at all, beauty, spec., refl. (let alone a pass that you should NOT AA like world position, a normals pass, or a matID pass) if you can just apply AA with a matrix node in Nuke later?

If someone could give me an idea of the technical limitations of a matrix node in Nuke then that’d probably answer my question sufficiently. Any information at all is greatly appreciated!

How do i…

01.If i tracked a shot in PFTrack, How do I bring that shot in to nuke and link a tracker point or points to a mask and where do I go from there to do a color pass?

02.Also would like to know how to emulate police lights onto a shot, got some people standing around, I want to make it look like theres a cop car off to the side of the cameraman, not in the shot, but near it enough to where the lighting is all over the subjects

new to nuke…

Draw path for camera to follow?

Is it possible in nuke to draw a path and then let the camera follow that path. Or do you have to draw the path outside of nuke? You of course use the a light to make a path. But maby theres a better tool.

Would be great to go to topview and paint a motion path with like a pen tool and hook up the camera. Be albe to move around serval curvpoints in topview, not just current frame youre on.