I stumbled onto something for which I haven’t found a solution yet:
I have smoke footage which needs to be sucked into something instead of being blown out.
So in short: Is there an easy way to have a read node play backward?
Regards,
Rove
I stumbled onto something for which I haven’t found a solution yet:
I have smoke footage which needs to be sucked into something instead of being blown out.
So in short: Is there an easy way to have a read node play backward?
Regards,
Rove
I have this problem with nuke 6.1 and 6.2. Whenever I start using rotopaint nodes, nuke will eventually start lagging pretty badly. Ive tried clearing caches, reinstalling etc. Most times, after a minute or 2, the program will recover, but only to lag again after 5 minutes. Other times I have to force quit.
My comp specs are below
Core i7 extreme 6 core
6 gig ram
quadro fx 3800
Anyone know whats up with this
i have exported a 3d object from maya as an .obj and also as a .fbx file,
nuke can read them, but i cannot see my textures in nuke. does an export of .obj and .fbx. files support also the export of textures?
when i export the .obj he also exports an .mtl file, but nuke tells me that i don’t have a mtl plugin…
so how can i export 3d objects from maya to nuke with its texture?
Is it possible to create new LUT in the project settings based on a 3d LUT. The 3d LUT is in .3dl or .cube format.
If it is possible to do that – then you can have that colorspace selected in the write nodes. This will avoid adding vectorfield as a node in the nuke script.
any pointers will be very helpful.
Thanks.
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