Thanx
First I created a holdout roto for the actor and the wire masking of the moving objects. Then I used the camera tracker and tracked the background of the shot, which is the roof. I solved the camera and got a RMS error of less then 0.8 Pixels. Now since the roof isn’t straight I don’t know how to setup the ground plane. My main problem is to setup the correct coordinate system so that I can place a card correctly in the scene. I tried to select tracking points and define z and x axes. When I did this, I always switched between 3D and 2D view in the viewer in order to find two points that I thought might be correct in 3D space giving me either the x or z axis. So as I’m looking for two points I found out that the tracking points that are closer to the camera in the 2D viewer are the furthest away in the 3D viewer?! And viceversa: points that are far away from the camera in the 2D viewer are close to the camera in 3D view mode. Does anyobody now what I’m doing wrong? Maybe someone can enlighten me…
Thanks in advance for any help, I really appreciate it!
smarty
i’m new bie in compositing and nuke.
I have 2 video merged with thi node as in nodes_holo.png (attached to this post)
the result is crop.mov (attached to this post)
the final result is this in my other post here
here the video http://www.youtube.com/watch?v=hJi_q4ZJaAE
PROBLEM: the camera has the same "fixed position" for both the 2 video. but for the second there was different "light"…
i need to indicate "HOW CAN I APPROACH?" this problem… suggestions for the nodes that i have to involving????
thanx
this is the expression I think, where n = 0,1,2,3….
0>frame<((250n-1)+25) ? 1:0
how do I write the expression for this?
is this possible ?
Posted in: NUKE from The Foundryso I would like to use this same program to do the same sort of thing in nukex .
so can I get nukex to read data from a text file and set a load of keyframes ?
Thanks for reading guys
I just received a project that requires all locked down shots to look hand held.
The Director told me he wants some shots that can be subtle to shaky footage like Cloverfied. He also ‘STRESSED" that it must look EXTREMELY REAL.
Paralax is a MUST.
Otherwise he will hand off the work to another VFX Artist.
I have never done this before and My exact works to the Director was…"I’ve done it a thousand times, you’ll love it! "
So I have 1 month to learn and get into shape before I submit my Demo.
So, I need you guys more than ever. I understand the "theory" behind it, but my shaky footage in the past was a Wiggle expression.
Please don’t read this and move on.
If you have ANY suggestions that might help me, PLEASE post it.
Thank you
in a company where i work have a panasonic p2 300 Hd, this cam recorder in mxf files, we converted this files in targa secuences for can work, but i want to know if is posible work with native files mxf in nuke..
i search in internet but i didn’t find nothing…
thank for yours comments
With ‘Keylight’, for example, I want to adjust ‘Clip White’ knob to affect area A and ‘Clip Black’ to affect area B. I think one solution might be using two ‘Keylight’ nodes, adjust each knob in each node, and draw mask A\B with ‘rotopaint’ node separately. Then combine the results.
But that needs too many nodes. So, can it be done within one ‘Keylight’ node? Can it be done with expressions?
Any technique that can be achieved is welcomed:).
Thank you.
may to nuke up vector
Posted in: NUKE from The Foundryi have some problem with the conversation from maya to nuke. Actualy i needed to change the up axis in maya to z but when i export my animated camera, now to nuke of course it doesn´t work, because nuke does use y as up axis.
maybe i am just blind, but is there a way to change the up axis in nuke to z instead of y?
thanks for your help
sebastian