how to read render passes from a houdini Exr files

which node shall I use to extract the passes from the exr files rendered from Houdini deep rasters..?

any way to read all the passes individually select them? like diffuse, specular, reflection etc..?

one more rotation problem

i ofseted my card3d for new position and then rotated it few times
rotation goes not along the axis

(i know i need set rotation order, and translation order, but i do not get a logic behind that)
some body can make small explanation:(

pls dont send me to manual

pivot offset in transphormGeo

hi
i try to offset a pivot of 3d object. after i do this i rotate my object and rotation goes wrong. it not rotate by the new location of pivot
what i am doing wrong ?
thanks

any advanced Nodes for compositing cg element into background?

Are there any advanced nodes to integrate cg elements into background?
I know one
lightwrap ..
are there any other nodes?

how to load 3dlut into Nuke viewer?

I have 3dluts to load it into viewer? like I have multiple 3dluts into viewer instead of using the vector filed.. and then connect the viewer node …
Is there anyway pls help me..

is premult necessary after channel merge/shuffle copy?

Hello,

I’m in the process of getting more advanced with nuke and would like to ask a couple of questions that may get you thinking even if you’re really used to working with nuke.

I’d like to hear anyone’s answer,

I know that when you work in nuke it’s necessary to sometimes premultiply/unpremultipy.

I know that this is necessary when you need to use the over operator.
I also know that it’s recommended to unpremultiply/premultiply for color correcting.

correct me if I’m wrong

While using the channel nodes such as shuffle-copy, channel merge, do these premultiply the image or should you do a premultiply before/after merging channels or shuffling them around from different sources?

For example, you get the r,g and b channels from different sources and then copy in the alpha from another source.

Would the alpha be premultiplied at this point with the r,g, b if you had done a premult furthur up in the stream or should you do it after the merge or shuffle?

nuke on linux

Hi everybody,

I’ve been running nuke 5.1 on linux (64 bit) for a while now and am very happy with the performance except for these 2 quite annoying problems which are really holding me back to make the full switch.
I’ve been hanging on these forum’s for a while now but did’t see a thread about this.

First, does anybody who runs nuke (5.1) on linux (centos 5.2 64bit) have problems keeping the viewer on top of the DAG, i mean every time i move or adjust a node (i work in classic layout 6) the viewer disappears.

Second, the performance of framecycler is very poor on my box, it cant’t keep the sync or just freezes.
I think it might be the nvidia driver config but i tried pretty much all the settings, It could also be a caching issue since if i clear the cache it runs ok for one time but after that same problem.

Does any of this sounds fammiliar?

Thanks

Channels….again

Hi again

ok this still kicking, especially due to it being a very simple thing plus I did have this working.

ok what I am trying to do is use a bezier to section out my key into areas like hair and other areas that need special attention.

I see it done in fxPHD tuts (not explained but shown the result) and it work for on a couple of keys.

I have attached a script (this is the way it was layed out in the tut and how I "had it" working) where it does not work, you will see that I have created a channel for the mask / bezier.

if some one could point to were my stupidity kicks in..

on the brighter side I have other ways to do this but this is far more elegant.

cheers

-adam

Attached Files
File Type: nk channel_help.nk (2.2 KB)

Rendering in Nuke

hello again

ok! who can tell me what the trick is…

this will occur 5 out of 10 times…

when I render, whether to file or flip book nuke will render 99% of a frame and just sit there, it has not crashed because when I move the mouse the next frame is rendered and so on, it will continue to render if the mouse keeps moving..

????????

-DrJones

remove dv artifacts in nuke

Hello,

I’m using 4:1:1 footage from miniDV.

Would anyone know of a good operator in nuke to remove what they call "DV artifacts"?

In After Effects I used the Median effects.

I’m not sure what this would be in Nuke.