Nuke for 64bit mac?
Posted in: NUKE from The FoundryThanks for the help
Thanks for the help
Is there a way to make a new Bezier gizmo that randomly assigns a different tile_color and gl_color?
I’ve been using python to make the new node, but can’t seem to hone in on the tile_color and gl_color attributes thru python. Also, don’t know know to make a random hex color in Nuke.
I’m sure there has to be a simple way to do this right?
Thankz
z00
I have a job that was originally comp’d 1k, but now it needs to be 2k. All I should have to do is set my project settings for the new size, and attach a bunch of reformat nodes below all the beziers to get everything working at the new scale. But…the reformats don’t actually reformat my beziers. They just scale up the bounding box and that’s it. What am I doing wrong here? Everything is at the default settings in the reformat. Any help you guys could give would be GREATLY appreciated. Because the thought of having to redo all of that roto on a Monday makes me a tad unhappy.
Thanks guys!
Thanks to all!!
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n = nuke.toNode("Grain3W")
#these are 3 floating point sliders
lowCurve = n[‘lowCurve’]
midCurve = n[‘midCurve’]
highCurve = n[‘highCurve’]
# create an AnimationCurve for the channel 0
lowCurve.setAnimated(0)
highCurve.setAnimated(0)
# access all animation curves for the knob
alowCurve = lowCurve.animations()
ahighCurve = highCurve.animations()
# set the animation keys
alowCurve[0].setKey(0, 1)
alowCurve[0].setKey(0.25, 0)
ahighCurve[0].setKey(0.5, 0)
ahighCurve[0].setKey(1, 1)
#creates the lookup panel
ll = nuke.Node.addKnob(n, nuke.LookupCurves_Knob("defCurve", "ranges"))
#here comes the problem: the result in python feedback is ok but no lines appear in the lookup panel I have created
nuke.LookupCurves_Knob.addCurve (n[‘ranges’], alowCurve[0])
nuke.LookupCurves_Knob.addCurve (n[‘ranges’], ahighCurve[0])
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[if [value bypass] {"YES"} else {"NO"}]
the label of a node should show yes when the bypassKnob is 1 and no when it is else!
how do i have to format my yes and no string?
Within Shake, I usually use the "transition" node to do breakdowns and control frame duration.
NUKE’s switch node is all I could find to use to create some breakdowns, but confused about controling frame duration for a single frame (ex: making static image display for 2 sec @ 24fps)
Is there any other node’s inside NUKE to accomplish this?
Regards,
Fess
I’m having a little difficulty working out how to change the value of a specific node in a group through python.
Say I have Group1 with Blur1, Blur2, Blur3 in it. I only want to change the ‘size’ value of Blur2.
I’ve had a fiddle around but seem to have confused myself a bit (python newb). I haven’t come across any mention of this in the User Guide.
Any ideas?
Thank you
[Nuke 5.1v4]