Is there any expression in NUKE that does the same as this
one i use in FUSION:
if(c,x,y) returns x if c<>0, otherwise y
Thank you
Is there any expression in NUKE that does the same as this
one i use in FUSION:
if(c,x,y) returns x if c<>0, otherwise y
Thank you
how can I manipulate multiple bezier shapes all at once? I can select all my bezier nodes, and see all the shapes in the viewer, and select them all, but I can’t move them all together.
How do I do that?
Thanks!
The first, regarding the usage of a tablet, one I use my Wacom with nuke, unlike when using my mouse, when I right click to enter the menu if I use my wacom it will automatically pick the last used node. it will only let me browse the menu if I leave my finger on the button. any way to fix this?
2nd problem is when I decide to work with floating windows, sometimes my node graph will freeze and I’ll have to maximize and minimize the viewer, any apparent reason for that? I am working with a Quadro card if that helps.
Thanks A lot in advance, Uri.
I thought it was this:
[file mtime [knob input0.file]]
however, it just says could not read.
Any ideas how to achieve this?
Thanks
For example:
if Write1 exists, then do this, else do this…
The keyframe ticks on my viewer timeline mysteriously disappeared yesterday in the middle of my comp. If I create a new node and animate it, no keyframes show up. No animtion keys on any node appear. (I’m forced to hunt down keyframes in the curve editor to see where they are)
If I start a new comp, everything works fine, and I see animation ticks. (!!!)
Did I currupt my file some way?
I tried copying all nodes and pasting into a new comp, but no keyframes again.
Please let there be some scene-based toggle that I hit by mistake.
Thanks,
Gozirra
import nuke
def deadlineWrite():
#declare nodes
s = nuke.nodes.mkslate()
p = nuke.nodes.pan2lin()
w = nuke.nodes.Write()
#set connections
w.setInput(0,p)
p.setInput(0,s)
#disable pan2lin gizmo by default
p.knob( 'disable' ).setValue(1)
#Render Settings
target = '/Volumes/mkkr/PROJECTS/[string range [knob mkSlate.shot] 0 2]/[string range [knob mkSlate.shot] 4 6]/[knob mkSlate.shot]/outbox/[knob mkSlate.shot]_[knob mkSlate.ver]/[knob mkSlate.shot]_[knob mkSlate.ver].####.dpx'
w.knob( 'colorspace' ).setValue( 'Panalog')
w.knob( 'file' ).setValue( target )
w.knob( 'file_type' ).setValue('dpx')
Which works just fine for me.
If you notice, the variable target is a long string of text and TCL that is put in the file knob of the generated write node.
If my artists hit Render locally, things work great. However, if they send to our farm (we’re using deadline) a "\" puts itself in front of every "[" in the tcl code. I don’t know TCL very well, I tried a bunch of TCL syntax things but nothing seems to be working.
Right now, my solution is to have my artists hit the folder icon and hard code the filepath. I would like to avoid this however, and simply find the correct syntax for sending this TCL to my windows XP farm.
NOTE: Deadline already fixes the file pathing issue between mac and pc. That is not a problem.
Any help is VERY MUCH appreciated!