Just want to say one thing about all things NTSC

It blows! I haven’t done anything with interlaced footage for 2 years now and just got a job with footage shot with anamorphic adaptors at the wrong aspect ratio and captured by some other alien life form into a 3rd aspect ratio AND at the wrong frame rate. AND its a favor!!!
Don’t get me started on the color and codec.

Who wants it??
I’m going to go play some traffic and eat lightbulbs. Yeah, that’s definitely a lot more fun.

User group meeting or Demo at Siggraph 09

As Siggraph 2009 is approaching, I am wondering if there will be a user group meeting or demonstrations from the Foundry in the exhibition so that we can have a sneak peak of the new features of the coming release or learn some techniques?

-Jason

Correct way to deal with interlaced footage in Nuke

Hey,

sadly we still get alot of interlaced footage for TV here and i wonder how you people work with it inside nuke?

From the search here i found a gizmo by diogo (thanks for that!) which although a bit buggy (gives me a knob error? probably cause its build for nuke 4?) seems to be a workaround. But sometimes i still get strange jitter after rendering out interlaced again… probably cause im doing something i shouldnt do. 🙂
Sadly the manual doesnt state anything about interlaced footage.

Anyone got some tricks to spare?
Cant wait for the day everything is in progressive!

Ah on that topic.. i emailed info@thefoundry with that question 2 times now in 3 weeks and didnt get an answer yet. Bit dissapointed by that… is there another support email adress?

Nuke and the noise problem

Hi men,
I just have a question for you.
Using Nuke I notice that if I put a colorcorrect node or a rotation or any other operator that modify my image the software will apply a noise on image even if it is a still image.
I never noticed this problem on any other software.

Do you know anything about this thing?
Sorry for my english :p

Thanks for your answers.

Quicktime UNC path render issue

Im not able to renderout the quicktime with the latest version over the network.

Im getting the error information>>

couldnt create destination

But Quicktime renders will be done on local machine

somebody were suggesting to use some previous verison of Quicktime. If so please help me in finding out the right version…

thanks:)

merging 2 moving shots

what’s the best way to go about merging 2 moving shot to make a longer shot? let’s say i want to shoot a shot that mimic the flying cam shot but couldn’t afford to rent a flying cam. So, I would try to shoot 2 separate plate on a crane & merge them in nuke later. Is that possible?
imagine a big city & I want to push into the close up of one of the big building from a while shot.
1- I would shoot plate 1 with the crane moving in close to the maximum
then
2- reposition the crane closer & start from the same (as close as possible) angle of the end of plate 1 & move close to the building.

Can I merge these 2 together w/o seeing the obvious dissolve? thanks

Is it possible to link paint strokes to trackers?

Maybe via a transform node? Any elegant solutions? Would really like to see a sample script of a setup if possible.

Frame Range Visibility per Paint Stroke

After reading the manual thoroughly and following the instructions on this I am still baffled how to set the stroke visibility for a specific frame range. I am missing something very simple I’m sure!

i.e. I paint a clone stroke, animate it’s position, then select that stroke with the selection tool and adjust the frame range but they won’t update in the stroke list nor will it update in the viewer…

However, if I set the frame range before making the stroke, that works fine. But that’s just not practical half of the time. I need to adjust that range after the fact…

any thoughts??

Batch process footage in Nuke?

I have a couple different dpx sequences here that are just way too large and bulky to load up, view, and otherwise quickly figure out what is in them, so i was thinking it might be possible to batch process these dpx sequences (using nuke) to convert them to smaller, compressed formats so that I can get quick previews of their contents and be able to scrub them in a previewer like djv, quicktime, etc.

But if that IS possible, how would I go about doing that? I searched here and found some resources on batch rendering multiple write out nodes, but they were for more complicated things like rendering out a portion of a script, then reimporting it and continuing with the render to speed up render times and such. I’m not looking for something like that. Just a way to drop in maybe three or four dpx sequences, and re-render out each one as a new file type and size (compressed) and I wanted to know if it is possible with nuke to do this.

Any thoughts on this?

Nuke 5.1v6 Released

Version
Nuke 5.1v6

Release Date
10 July 2009

Supported Operating Systems
• Mac OS X 10.5 “Leopard” (32-bit only)
• Windows XP SP2, XP64
• Linux CentOS 4.5 (32- and 64-bit)

New Features
There are no new features in this release.

Feature Enhancements
There are no enhancements to existing features in this release.

Bug Fixes
• BUG ID 7482 – On the 2nd Gen Unibody MacBook Pro, Nuke crashed on Mac OS X 10.5.7
with certain nVidia graphics cards and driver updates.
This bug was fixed in Nuke 5.1v5, but reopened because Nuke still crashed on some
machines. These crashes turned out to be caused by a separate issue, however, and that
issue has now been fixed.
• BUG ID 7584 – On Windows XP 64-bit, loading EXR files caused Nuke to crash on early AMD Opteron based systems.
• BUG ID 7604 – Nuke crashed on Mac OS X 10.5.7 with certain new nVidia graphics cards
and driver updates.

Release Notes

Product Website