Getting Tracking Data from Bezier Points

Is there a way to link FROM a Bezier point on a shape to a tracker?

Thanks for any help you can give.

mc

Snap Card to Points

with the existing point cloud data on nuke’s 3d space, can i select four points and snap a card to that, than doing a manual placement of the card aligning with the points in nuke ?

Render Multiple Write Nodes with different frame range

Hey all nukers,

Ok, my scene is set. I have 70 write nodes, each of them connecting to an image sequence. They all have the file destination and filne name set and they work fine when i try to render them alone. But I would like to render them all at once, is it possible?

When I try to render them all, Nuke asks me for the frame range, the problem is I have clips with 30 frames and clips with 300 frames.

What can I do to render all my Write Nodes using the frame range of the Read Node that they are connected to?

Here is what I tried but didn´t work (maybe cause the expression is wrong):

I added a expression to the Disable of my Write nodes, this is the expression:
!(range(frame,[thisreadfirstframe],[thisreadlastframe]))

But I get the Result: ERROR

Thanks all !

String for getting the node name?

Hello all.

First of all, I am new at Nuke and Compositing. But I am learning a lot here. Thanks for that.

My question is:

I have in my Node Graph, a series of nodes that are image sequences (clips), and I want to render them all into .mov files. So what I did was:

I added a write note to all of them indicating where I want to save them and giving all the specifications.

My only issue is, as there are a LOT of write nodes, I am having to rename the destination file in each one of them. Is there a way to add a string to the file name where nuke will name the file equal as the node?

For example:

My write node has this information on the file field:

/Volume/hd/clips/clip_001.mov

Can i add something like
/Volume/hd/clips/#getclipname#.mov

Cause it would make my life MUCH easier.

Thanks !

2.5D Shadows

I cannot remember the shadow casting hack to project shadows from a card in 3D space. Could someone remind me on how to do this?

I remember that it is a second projection camera doing the work.

blast.

Thanks

Renderman for Maya LWF

Hi,i just wondering if anyone know how to implement linear workflow in renderman for maya

I have control over the exposure in normal rgb but if i create some channels to outpur exr
the exposure control can´t be added

I know that i need to remove gamma from all textures but i don´t know how to output the image in linear space.

I import the exr in nuke and i have to add a colorspace node after all the suffles and corrections.

converting .*exr files via nuke

hi all

I am using Nuke to convert *.exr files (from VRay) to scanline.

so as you would I set up my write node all channels, set my compression, rename the file adding an sl to the name and away we go.

now I have two problems that I run into.

firstly on occasion nuke refuses to read these files and the read node error out..

secondly if for example i exited the comp and later went back to that comp to do further work, when it is re open I get the below error for the write node that did the conversion, this is with all compression types for *.exr files

"write1.file_type : Bad value for compression : LZW"

am running mac osx 10.5.7 and nuke 5.1v5

-DrJ0nes

Write Name From Mysetupname.nk

Hello
I wanted to know the easiest way to directly have a name in the write node according to the setup’s name?
Is it an expresion or a new gizmo or a tcl script?
Or does it already exist?

Moreover, when changing to another directory (in the write mode) I’m loosing the name of the setup. Is there a way to keep it until I type something else?

Thanks

zdepth pass question

i got exr node with few passes and i got another node with the zdepth pass

i just have to know how do i take the zdepth pass and convert him to the depth pass in the exr node

imported sun (3dsphere) & camera – adding flare?

Hi Guys,
Just wondering if this is possible; i’m new to Nuke’s 3d but am itching to get more into it…
I’ve got a scene in 3dsMax with an animated camera and a sphere representing a sun. I have successfully exported these to Nuke via the ‘Nuke em 2.8.2’ script, and can see the camera moving around, the sun in it’s static position, but moving around the screen correctly through the scanline renderer.
What I want to do, is basically attach a flare to this sphere which represents the sun, the theory being that I can use the 3d camera and not have to worry about tracking anything or dealing with 2d coordinates… Now; is it possible to use a flare like this in a 3d environment?

At the moment, the sphere is textured with a solid colour – with my limited knowledge i’m trying to add the flare onto the sphere, but it is using the flare as a texture and wrapping it around the imported obj sphere – this isn’t what i’m after…

I would also want to extend this if I could, to have the sphere’s xyz coordinates as the centre for a volumerays or godrays node, and again view this through the scanline renderer with a 2d sequence for the alpha mask – I might be getting ahead of myself here and it might be that these 2d nodes can’t talk to the 3d nodes, but any advise would be much appreciated.

Many Thanks