Guess I have missed something important here aboute the Motionblur3D?
//Martin
Guess I have missed something important here aboute the Motionblur3D?
//Martin
I have a big panorama let say 8000×3000, i put it on a card and then a 3d scene, a camera, a constant and a scanline render to shoot the panorama in pal (768×576).
I set the constant to 768×576
no problem everithing is fine.
Now i have a plate with a blue screen that i need to track (nodal pan and zoom), i put a track node. The track works very well.
I put a transform node after the scanline render.
I link the tracker to the transform node
It works fine, the image follow the track but….
I have black area around the 768×576, which is normal because, i have set my constant to this value.
Is their a way to avoid this, to see around the scanline render, or to transform my 2d data
in a 3d space and put it on my camera
thx in advance
I put a merge after the scanline render that i connect to the plate.
What are some good tutorials or resources for getting started with basic nuke 3D composting?
I have an animated camera under a locator that also has translation and rotation keys. I export the camera as fbx and load it in nuke but i dont know how to get the locator data in.
I tried baking everything in maya but the camera doesnt inherit keys from its parent locator.
any ideas?
thanks.
I believe python can do the job? if so then is it
setenv ? command
or anything else?
how do i call the variables then? is it like…
setenv user
$user?
pls help me…
is it possible to create a pulldown knob and assign values to the entrys?
here is an example from a pulldown knob. entry 80 has the value 0 and entry 500 has the value 1. but i wanna entry 80 to have value 80 (or something else) and so on…
set cut_paste_input [stack 0]
version 5.2100
push $cut_paste_input
NoOp {
name NoOp1
selected true
xpos -702
ypos 597
addUserKnob {20 User}
addUserKnob {4 scene l SCENE M {80 500 "" ""}}
scene 500
addUserKnob {3 value l VALUE}
value {{this.scene}}
}
When in a 3d viewer, the area outside the frame shows all the geometry.
When you’re in a 2d viewer, the outside of the frame is always "cropped" (black), so it only show the frame as you would see it when you render it.
Is there a way to "crop" of the outsides of a 3d viewer frame? So I only see what’s inside the frame, without the distracting elements outside the frame?
Having to wait till the scene is rendered takes to long sometimes
and what about the other one?
the Old distortion, with distortion and power parameter
what’s the formula that take this 2 parameters and do the lens correction?
if I were to write my own lens correction script, so I can mimic what Nuke does on Card node.
Thank you