Guess I have missed something important here aboute the Motionblur3D?
//Martin
Guess I have missed something important here aboute the Motionblur3D?
//Martin
I have a big panorama let say 8000×3000, i put it on a card and then a 3d scene, a camera, a constant and a scanline render to shoot the panorama in pal (768×576).
I set the constant to 768×576
no problem everithing is fine.
Now i have a plate with a blue screen that i need to track (nodal pan and zoom), i put a track node. The track works very well.
I put a transform node after the scanline render.
I link the tracker to the transform node
It works fine, the image follow the track but….
I have black area around the 768×576, which is normal because, i have set my constant to this value.
Is their a way to avoid this, to see around the scanline render, or to transform my 2d data
in a 3d space and put it on my camera
thx in advance
I put a merge after the scanline render that i connect to the plate.
What are some good tutorials or resources for getting started with basic nuke 3D composting?
I have an animated camera under a locator that also has translation and rotation keys. I export the camera as fbx and load it in nuke but i dont know how to get the locator data in.
I tried baking everything in maya but the camera doesnt inherit keys from its parent locator.
any ideas?
thanks.
I believe python can do the job? if so then is it
setenv ? command
or anything else?
how do i call the variables then? is it like…
setenv user
$user?
pls help me…
is it possible to create a pulldown knob and assign values to the entrys?
here is an example from a pulldown knob. entry 80 has the value 0 and entry 500 has the value 1. but i wanna entry 80 to have value 80 (or something else) and so on…
set cut_paste_input [stack 0]
version 5.2100
push $cut_paste_input
NoOp {
name NoOp1
selected true
xpos -702
ypos 597
addUserKnob {20 User}
addUserKnob {4 scene l SCENE M {80 500 "" ""}}
scene 500
addUserKnob {3 value l VALUE}
value {{this.scene}}
}
When in a 3d viewer, the area outside the frame shows all the geometry.
When you’re in a 2d viewer, the outside of the frame is always "cropped" (black), so it only show the frame as you would see it when you render it.
Is there a way to "crop" of the outsides of a 3d viewer frame? So I only see what’s inside the frame, without the distracting elements outside the frame?
Having to wait till the scene is rendered takes to long sometimes 😉
and what about the other one?
the Old distortion, with distortion and power parameter
what’s the formula that take this 2 parameters and do the lens correction?
if I were to write my own lens correction script, so I can mimic what Nuke does on Card node.
Thank you