dpx log + cgi for film

Hi i hope you guys can give me a hand with some issues im having with a project im running. Its the first time i work for film and i have my head spining in all directions with color spaces and formats…
Basicly the problem is that we are getting all sort of mistakes when giving in our material to the CC guy (they are doing it in Lustre) Our cgi seems to be not holding well against the dpx files and we havent been able to spot where the probelm is (production is doing the cc in other studio in other city so no chance of having the guy there to run tests)We are rendering all our 3d in Open exr linear, and matte paintings are being done in tiff 16 bits. from the tests we have run here the exr files can take the most extreme color corrections, and behave just fine when totally integrated with the dpx files.. but no matter how we give him the file he keeps saying that the blacks get gray and what not. There is something in the process we are not doing right, he has sent us some screen grabs of how he sees our material and it looks like if he had his lut in linear and a kodak vision filter…and obvioulsy he gets a really dark file… if i reproduce this in nuke… if i get the file in,turn of the viewer lut and put a truelight node with kodak vision or kodak vision premier i get a pretty close result to what he sends.. but then i can deal just fine with the color and i dont get any issues to get where we want to get… Now the question is..well in your experience what would be the correct workflow when dealing with film production… and if we have to integrate and treat our cgi with the truelight node to check how is he going to see it and then render without it… im totally lost at this point and it looks like we are doing everything by the book, but then every time i scratch a bit more there is something else to know.

help…

Thanks in advanced

select pixels based on a set threshold?

Hi,

I am wondering if there is a way to quickly select (or isoloat/extract) pixels that has value greater than 1 or a set threshold in an image in Nuke?

-Jason

viewing keycode in nuke

Is this at all possible?

Alex

Flipbook faild

i am new to nuke, i just finished the 1st tutorial on the use guide, and when i try to make the flipbook a message pops up "flipbook failed due to render errors"
do you guys know what I’ve done wrong??

take P pass and convert to geo

Shervin Shoughian from Image Engine did a great demo of their work on District 9. They had some great tricks for image relighting using point geometry. Take a CG position pass (an XYZ render), convert it to point geometry and interactively update lighting effects in your comp by moving lights around in Nuke’s 3D environment.

http://www.thefoundry.co.uk/blog.aspx

Any ideas of examples on doing this?

intelligent tab key

hi:

i am a mac user so I use quicksilver a lot. I wonder if others have thought about having something like it for the tab key. I find myself using it a lot to load nodes. The problem is that it is not remembering what i am using.

For example i want a camera node but if i press tab and type "cam", camerashake comes first. If i choose camera, next time nuke should remember that i want the camera node when i type "cam" or even "ca".

is there a chance to manually script this?

thanks

5.2 on snow leopard. any issues?

Did any of you upgrade to snow leopard?

I want to upgrade but i am scared after hearing all the problems people are having with maya.

Layered Comp Prob “What am I doing wrong”?

Hello Everyone Im pretty new to using nuke (8 months) having been using motion (cough)Then very little Shake.Problem is Im having a hard time understanding the concept behind showing multi layered composites correctly in nuke or the way the cards are displayed I have included the nuke workflow hopping someone can show me the correct way to do this.:confused:

I have labeled them FG1-FG5 Ive been trying to get them to show in that order so far Ive only gotten FG1,FG2,and FG5 Where am i going wrong at?

Also i have done a quicky frame of what i would like to accomplish in nuke, With motion Its the last pic its just a quicky:)

Here is the Script
http://www.mediafire.com/?f4guhrntzzd :confused:

billboard (gizmo)

guys
while studying python i made this gizmo
maybe will be useful for you 🙂
enjoy

Attached Files
File Type: gizmo Poster.gizmo (77.8 KB)

Python Question

Hi just working on a quick python tool and have come up against a problem.

i am creating a shuffle node and then trying to set it’s in parameter to be a channel in an incoming exr called "lighting".

I am using the below code

nuke.nodes.Shuffle(in="lighting", postage_stamp=True).setInput(0, nuke.selectedNode())

but this doesn’t work as the "in"parameter is color coded green as it must be a universal python command.

If i use in2 it works for the second shuffle input, but that is of no use to me.

If anyone understands what i have just rambled on about let me know

thanks