what would you prefer?
rv is looking good and vfxdesktop could be fantastic if it is not sued by autodesk.
what would you prefer?
rv is looking good and vfxdesktop could be fantastic if it is not sued by autodesk.
Is there a nuke equivalent to the advanced image processing of the SFileIn Node in Shake (at least to upscale, retiming is another problem). Maybe a plugin for Nuke can do that ?
Thanks,
JB
for the life of me I can not find the directory that furnace demo has been installed to I looked in library/OFX but no luck I am on mac osx
-DrJ0nes
Thanks
How exactly do i use a RenderID pass inside nuke? I have a multipass render that ive putt together in a nukescript and it works fine. But how do i take a RenderID, ObjectID, MaterialID or any other ID pass to affect only a portion of the image when color correcting? I havent find the option for that.
Thanks!
Im plannin to make a proper post production pipeline for the studio in which im working… can anyone suggest me a pipeline which involves maya & max as 3d softwares and NUKE as compositor.
1. How to set up 3d software’s ( output file format ).
2. How to set up NUKE.
3. How to calculate the man hours.
4. How to keep track of the shots & its status.
In my script (Nuke 5.2v2) I’ve got 3d render layers comped together (all have same alpha and are premultiplied). Downstream from that I have copied my spec layer into a new channel using a copy node. Next I have a grade using spec channel as a mask. connected to the grade is a Sapphire glow v1.01 (source plugged into the grade node).
The issue I’m having is; if I connect the glow before the copy, my alpha is correct (1 where the rgb info is and 0 everywhere else). If I connect the glow after the copy, my alpha is all 1 (white). This is a problem as I am then merging the result over a background.
Is this a bug? Is there a workaround?
Thanks for any feedback!