HELP with removing straps/harness from actor

hey guys,
so am working on this freelance project in nuke and cant figure out a good way to remove these straps that the actor is wearing. the footage is very grainy and all though the straps are green they don’t key very well. The most difficult part is actually finding something to replace the straps with. any way im attaching a quicktime so you guys and take a look at it and hopefully lead me in the right direction.
thanks!

Attached Files
File Type: mov VFX_Talk.mov (3.75 MB)

Best Ways for Combining Depth Passes

Is there ANY good way of combining all the depth passes for a shot (typically I min everything together) and not end up with crazy edges?

Any ideas/gizmos/etc. . would be much appreciated.

mc

multiple ramps?

Hi all,
I posted this problem before, but I can’t find it. So sorry to ask again.

I need to create a solid square 720 X 480. On all 4 sides, I need to have the color fade towards the middle. (like a radial but square)

I thought I would take a ramp node and fade in one side, then add 3 more ramps and do the other 3 sides.
This of course, does not work and I knew that, however, I can’t for the life of me remember the work around.

Has anyone have a work around?
Thanks,
lou

How to duplicate fields in PAL interlaced footage?

Hi

I have problem with interlaced footage, in some fields are drops, is it possible to duplicate fields from odd to even or inversely to correct it? Can I use FieldSelect and copy node to do that?

For example:

Correct field

Incorect field; (three horizontal lines) and I would like to change some fields from picture above..

Thx for answer
Muchomor

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shape animation

hi,
i am using nuke6 rotopaint i have problem in copying shape animation values to oneframe to another frame. how can i copy the shape animations values?? and paste??

help me

Glow and alpha

I’m still trying to get my sea legs in nuke. I have a foreground object (with an alpha channel) that requires a glow. I added the glow node and it looks fine, but I now want to render just the alpha channel (with the addition of the glow but it will only render out the initial alpha channel. What am I doing wrong?

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cmiVFX Releases New Nuke 3D Tracking Video

cmiVFX Releases New Nuke 3D Tracking Video
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (April 5th, 2010) – cmiVFX launches its latest training video in the extensive Nuke collection, Nuke Tracking. Learn how to perform several key tasks involved with 2D and 3d Matchmoving without ever leaving the Nuke application. Grain removal and restoration, lens distortion removal, point cloud analysis, object reconstruction, projections, and stereoscopic paired camera equations are just a few topics covered in this robust fast paced training video. Get up to speed today, by learning all you need to know about these topics in one convenient place. This video is available today at the cmiVFX store for a Special Introductory Offer Price!

Don’t forget about the cmiSubscription! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training for only $299 USD and if you were a subscriber, this New Training Video would already be in your account. For more information check out: cmiVFX | http://www.cmivfx.com/productpages/p…ns_And_Pricing

Nuke Tracking Training Video
http://www.cmivfx.com/productpages/p…ke_3D_Tracking

Introduction
3D tracking really simplifies many compositing tasks, whether it’s removing unwanted objects or adding in additional elements. Having to swap applications in order to obtain the necessary camera data has always been time consuming and making alterations difficult. Now, Nuke comes with its own camera tracker – so 3D tracking can be done exactly where you need it!

Focus on Nuke’s camera tracker and learn other relevant tasks for a good track, i.e. grain/noise, lens distortion and 2d tracking. After analyzing the point cloud and solving the camera movement, learn how to set-up some geometry and recreate the scene with 3D and UV projections, then animate a new camera movement which will turn that into a stereoscopic set-up and end up with a nice (red & blue) anaglyph for a stereoscopic workflow alternative.

Preparing the Footage
In order to get the most out of the trackers in Nuke it is important to remove any distractions. Grain and noise can offset the tracker. When it comes to 3D tracking the rolling shutter is an issue as well.

2D Tracking
How does Nuke’s 2D tracker work and when would one use it? 2d trackers can be helpful to keep Roto shapes in position. It is even possible to patch areas by connecting the tracker to a corner pin node.

Lens Distortion
How do we reduce the amount of lens distortion in our footage? A simple thing when using a lens grid but there are also other ways like analyzing lines in the sequence or using the lens distortion estimation in Nukes camera tracker.

3D Camera Tracking
Even though a compositing app, Nuke provides its own camera tracker! So how do we solve a scene? What can our point cloud tell us? And how do we produce results that are suitable for our cause.

Geometric Restoration
Now that the camera movement is solved we will use our tracking points to place some simple geometry to the scene. We will move them to the correct position in 3D space and check if everything lines up with our original shot.

Projections
Using the geometry just created we will use our tracking camera to project the footage onto our geometry. This gives us the possibility to stabilize the shot and create a fairly smooth camera movement even though we started out with a very shaky shot.

Detailing in 3D
In order to make our projected texture stick to our geometry we will switch to UV projections. That also gives us the option to displace the geometry. That way we can create a facade that has a contour, rather than just a flat card.

Find Best Frame (FBF)
Since textures can sometimes not be created from just one frame it is necessary to stitch a couple of frames together. Rendering them out as UV’s gives us the possibility to match, merge and paint them.

Stereoscopic
The scene now only consists of textured geometry. That gives us the freedom to animate a new camera movement. This camera can be paired to create stereoscopic images. If you have red and blue glasses, you can view the set-up as an anaglyph.

Conclusion:
Get the most out of Nuke’s camera tracker, learn how to deal with lens distortion, interpret the point cloud, set-up geometry accordingly and texture it. You will be able to exploit your 3d set-up to either create a smooth camera movement or create your own camera animation and even turn your footage into a stereoscopic shot.

This video is available today at the cmiVFX Video Player Online Store

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at cmiVFX: http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.

Motion Blur in post

Hello everyone,
I’ve started to render my water shapes and I’ve created 3 render layers:
mattePass
occlulisonPass
colorPass (waterBody)
All this in Maya.

My question is related with the Motion Blur, what process should I follow to put motion blur in post. Do I need an extra render layer in Maya?

Really appreciate some tip.
Thanks

nuke to max

Anyone to know any way to export a cam from nuke and then
import it in max?

I only know export it in cham format, so next Max can´t read it
this format.

Thanks a lot,

time warp.!!!

hi
i used o-flow ,F_kornos
and did some time warping,nothing complex simply wanted a smooth transision from my normal frame rate to 400X but both have problems and o-flow even jump some frames backward.!!
i’m sure my curve doesn’t go a bit down in its way.! so how could this happened.!?:scorching
and F_kornos have a vary bad sin like speed up-down(very slightly)
where i put it on 400X all the way that is should be linear and no change in speed.!!:eek:
:confused: