Dropbox Gizmo and Script Workflow

Hello everyone,

Happy Sunday 🙂 Thought I’d share a little something for those night-hawks still at the workstation.
I’ve implemented a handy little hack utilizing the fantastic service Dropbox to store and automatically sync all my gizmos and scripts across multiple machines at work and at home. It’s saved me tons of time and now I don’t know how to live without it. I’ve got this working on OSX, but I’d love to see any difference with a PC workflow.

1)
if you haven’t already, download and install dropbox . It’s a file sharing and syncing application that has one very important feature; it adds a new "Dropbox" directory to your home folder that is constantly and automatically put into sync using their servers as long as your logged into your dropbox account, and have an active connection.

2)
modify your init.py to point to anywhere inside your dropbox that you’d wish. I created a folder called "Nuke", in which I put all the usual suspects… Gizmos, Python, TCL… ect.

inity.py example

Code:

nuke.pluginAddPath('/Users/Username/Dropbox/Nuke')


3)
create a new menu.py (same as the one your used to, but place it inside the newly created "Nuke" folder inside the dropbox. Update this as your master, and move all your plugins here (see screenshot), keeping only the init.py in the hidden .nuke directory.

4)
Done!
Now, whenever you change the menu.py (in the dropbox) it will automatically sync with any nuke station that has dropbox installed, logged in, and a one-line init.py.

I’m a freelancer, and this past week I started at a new studio, I sat down at a brand-new nuke install and had all my gizmos, menus, and scripts up and running in 5 minutes (walked in with nothing but the clothes on my back)… not only that, when I created a new gizmo during the day, it was happily waiting for me, already installed when I got home… on both my machines.

Did i mention that dropbox is free, as in free beer? it also has the added benefits of keeping an additional copy on their servers, and an archiving system that will track changes for up to 2 weeks.

I think there’s limitless potential for something like this in the freelance world. I worked on a project with a couple other freelancers last month, and all I had to do was ‘share’ by nuke dropbox with them and they had instant, and synced scripts throughout the project, even though they were in a different country. At one point we were even using it to render precomps to each other (but that’s a different story 😛 )

enjoy.

how to read env variables from a file in a scene folder pertaining to that scene at..

how to read env variables from a text file in a scene folder pertaining to that scene at the time of startup

Set Bezier default to alpha

hi folks,

i´m using nuke 6.0.5 and added the original bezier tool (nuke 5.2) which works fine. but mostly i only use them for the alpha-channel and it´s anoying to set it manually after adding a new bezier node.

so, how and where can i set the beziers default channels to alpha only? or even better: how can i put an additional "alpha-only-bezier" to my toolbar respoding to hotkey "p"?

thanks…

strange.!!!

hi..
i have a footage which is cut by the frame edge..
and i’ve mirrored it..and transform ed it.!! so it comes to the center of the frame..
but from the edge of the image there ‘s an stretched trace of the edge pixels…
how can i lose it.!?:rollbaby:

new pipeline nuke x and nuke 6

Hi
I have to buy some licence of nuke and create a new compositing pipeline (we were on shake) so I just wondering to know wich are the difference between nuke 6 and nuke X. I read that with nuke X you can have the 3d tracking tool that can be just read in nuke 6, in nuke X you have the furnace plugin, others difference? I think that also paint and roto tool could be different..
I’m little bit confused about this difference..I mean if I do a script with nuke X what happend if I open it with nuke 6? do I loose some node? or they be converted in an another version?
what about the renderfarm render node? Does it change something if I use X or 6? Do I need to have different verdion of render node?
thanks in advice for all the info

bye

Nic

Extract Custom ID Pass

Hi there,

I have a Object ID Pass with random colors from Max rendered wirth Vray. I want to "key" them in nuke and put them in an seperate alpha channel!

I’ve found this tutorial http://www.sigillarium.com/blog/lang/en/379/ for shake (on the bottom of the page) where he uses this expression to extract a color to the alpha channel:

floor(r*256)==64&&floor(g*256)==0&&floor(b*256)==1 28?1:0

Now what can I do to get something similar in nuke?

Hope someone can help me!

thanks
lee

TCL expression help..

hey friends … i m new to the Nuke’s script and expressions…
can any one assist me how to get knowledge of tcl expressions …
where can i get resources for tcl exp for nuke…

For example if i need paint in nuke X.. i can type Paint in tcl expression and dat node automatically come to my node tree…

can anyone guide me the basic expression like which u r using in production.
waiting for ur valuable suggestion….:)

[value in] as shuffle label gives different results

hi,

when working with custom channels I very often use a [value in] expression in the label of a shuffle node so I can easily see what this node is shuffeling.

until recently, this always gave me the layer-name, which I like.

since one of the latest nuke updates (not sure which, it may have started with 6.v01) nuke sometimes (not always) outputs the layer-name split in rgb channels (so its 3 times the layer name + the channel), which makes everything very cluttered

this seems rather random since I can make a new shuffle with exactly the same settings and it would show only the layername

any ideas?
thanks

corner pin

hi,
im using the corner pin node to arrange an element that is running into the a side of a merge but even though the transparency of the a-side is right down, every time i go to move a corner point, the element comes back to be fully opaque. This makes it hard to see where to place the corner pin point as it obscures the bgnd. Is there any way to disable this behaviour or is there a different way to work.
cheers

Water Ripple Effect to disturb water from CGI object

Whats the best way to achieve a water ripple effect in nuke, over blown out moving water.

The camera is looking down at the talent at a 45 degree angle in some partially blown out water, and I am adding cgi behind coming out of the water, and need to disturb the water somehow so it appears more photoreal.

I want to generate a ripple or even disturbance in the water.

Heres the challenge, the water is already moving, and parts of it are blown out where I want to add the cgi, so if I do create a ripple, how can you see it over the blown out water below and even if you see through the water below, its already moving at a slow pace.

Or can I bypass the ripple and disturbance all together if I make the water appear more blown out, it may work that way?

Any ideas?

Thanks.