Nuke 6.0v6 released

Version
Nuke 6.0v6

Release Date
20 May 2010

Supported Operating Systems
•Mac OS X 10.5 “Leopard” and 10.6 “Snow Leopard” (32-bit only)
•Windows XP SP2, XP64
•Linux CentOS 4.5 (32- and 64-bit)

New Features
There are no new features in this release.

Feature Enhancements
BUG ID 8429 – RotoPaint: Enabled correlating (with Ocula) for curves and curve points in stereo projects. For more information, see page 471 in the Nuke User Guide.

Bug Fixes
•BUG ID 8514 – Text node’s text didn’t update until you closed and reopened the control panel.
•BUG ID 8923 – Nuke crashed with a particular script when adding a curve to a LookupCurve_Knob.
•BUG ID 9116 – Keyframe markers in timeline disappeared when zoomed into a smaller frame range.
•BUG ID 9679 – CameraTracker: Principal View menu had a blank item which could cause a crash when used as the principal view in a stereo project.
•BUG ID 10011 – RotoPaint: Moving more than one feather point at a time caused them to be placed incorrectly.
•BUG ID 10014 – RotoPaint: Glitches occurred in the Viewer when the Viewer was docked back.
•BUG ID 10065 – Python: Knobs didn’t have a method for getting the node they belong to.
•BUG ID 10164 – RotoPaint: Stroke/shape list didn’t update when you changed frames.
•BUG ID 10353 – RotoPaint: Deleting a Curve Editor meta point after deleting non-meta points caused a crash.
etc, etc, etc, etc….

Full Release Notes

Product Website

Nuke 6.0 on Mac – Can’t find cache drive – won’t boot

I set my Nuke cache to an external firewire drive. Now that I’m on the road, Nuke boots up and says "cannot find cache drive…/Volumes/etc…." and immediately quits.

Can’t locate a .plist file or similar I can edit the cache. Is there a way to boot Nuke with default settings?

Thanks in advance!

change beziers tracking expression

hi folks,

i´v connected several beziers to a tracker 1 via expression.
at frame-number XX i want to connect the bezier to another tracker 2.
can anyone tell me how to modify the expression of the
"translate x"-expression of the bezier? or maybe there is an easier way to handle that?

thanks you!!

Exporting Nuke Point Cloud Data into Maya

Hi there,
I’ve been using the Camera tracker in Nuke and have successfully used the Atom Splitter app to export the camera info via .fbx. into Maya. But, I also need to export the point cloud data (node) generated within Nuke’s camera tracker into Maya too. Yes I can write out the point cloud data into a .obj file but I’m guessing that there needs to be a bit of code to convert the point cloud data into locators, as the file is empty once imported into Maya Does anyone have any advice on how I might go about this? Thanks Alan

Scripting with code-autocompletion in Eclipse?

Hi there,

I want to script with Python for Nuke in the Eclipse-IDE.

My Pydev-Interpreter-Setup:
PYTHONPATH: C:\Program Files\Nuke6.0v1\plugins\nuke
Forced builtin: nuke

How to get code-autocompletion?

thanks

Looking for a Nuke Showreel

Hi All,
I don’t know if this is the right place to ask this…so feel free to move this thread if its not…
A while ago a short film or demo reel, something with a train in a Paris like city, created with lots of camera projections in Nuke circulated the interwebs. It was really nicely done and I would like to see it again as reference. Does anybody know where I can find this piece? I’ve searched everywhere…but no luck.

Thanks, cheers Koen

lighting a 3d object i nuke.. need help

hey

i have a set that i have model from a miniture set and projected textures to in maya, exported everything into nuke all that looks good

now i want to take a character obj and put him in the scene
and add light to him

but for the life of me, i cant figure out how to only apply the light to the character and not the hole scene

best regards

Nicolai slothuus

Gizmo Python buttons outputting on root level

So I found an old thread regarding this issue, and have been trying to figure it out all day.

I have a gizmo (and it has to stay a gizmo, can’t just use a NoOp), and it need to have a button that can do simple node creation in it, for example.

A decent example is shake’s nodes always had an option to generate a matte from the node, which connected into the mask input. Click rotoshape, it would create one and connect to the proper input.

I tried creating a python button on my gizmo, but it operates the creation of the (say, Bezier) on group level, and not root.

I need to have a button that can create nodes

Code:

nuke.createNode('Bezier', inpanel=False)


, for example. Works fine root in script editor, but when implemented as a button on the group, works on group level and all outputs are inside the group.

Simply put, or tl;dr, I need to be able to create nodes on root level with group level buttons.

Thanks so much in advance for any help.:rollbaby:

Checking with tcl for node input

Hi,

i want to switch a node on or off depending on whether there is some input coming into the node or not.
The problem is for example i use a grade node, and inside the grade node i use some mask channel. Now when there is no input to the grade node, it will produce an error (mask channel not found) and nuke will not render.

Basically i want to switch off the node when there is no input, so that the script will always render.
Is it possible to do this with tcl?

Not sure where to go with this…

Okay, this is really a VRay/Fume problem, but since it’s about making sure I get nice EXR’s to composite in Nuke, I’ll justify it here 🙂 (Plus no one seems to use the Max forum here…)

Right, so basically myself and one of our 3D guys are trying to create a workflow using EXR’s from VRay based on Hugo’s great tutorial here

http://www.vfxvault.com/vfxvault.com…s_Chap_01.html

The problem arises with Fume. My 3D guy tells me that when you use the frame buffer settings on VRay it doesn’t render motion blur. Also, he is unable to seperate the VRay GI and the Fume GI. Does anyone know or heard of any workarounds for this?

Please don’t shout at me for sticking this here (I’ll put it in the Max forum too, I swear!), but I’d love to get this up and running as it would save me a lot of hassle in post (I love EXR’s with Multimattes too!) and make my boss happy for creating a more efficient pipeline between 3D and 2D.