Nuke 6.0v7 released

Version
Nuke 6.0v7

Release Date
1 July 2010

Supported Operating Systems
•Mac OS X 10.5 “Leopard” and 10.6 “Snow Leopard” (32-bit only)
•Windows XP SP2, XP64
•Linux CentOS 4.5 (32- and 64-bit)

New Features
There are no new features in this release.

Feature Enhancements
There are no enhancements in this release.

Bug Fixes
•BUG ID 8178 – Random pixels occurred in a particular script due to a ScanlineRender issue.
•BUG ID 9040 – Writing Apple ProRes 4444 Codec Mov files were not rendering out correctly on Leopard and Snow Leopard.
•BUG ID 10970 – Silent installs of Nuke launched the Nuke Plug-in Installer.
•BUG ID 11728 – RotoPaint: The Paint memory cache ignored the -c option.
•BUG ID 11805 – Memory usage was kept in a 32-bit type, so Nuke couldn’t be limited to use only 5G memory.
•BUG ID 11829 – The cache disk size was synchronized after every render when only roto shapes were drawn.

Full Release Notes (PDF)

Product Website

mental ray vectors and F_MotionBlur

Hello all!

I’m looking for a way to drive the FurnaceCore motionBlur with a vector pass rendered out of mental ray. Does anyone have any suggestions, or experience with post-production motionblur?

Thanks!

New Foundry web site

Hi

If you go to our Interweb site, you will find a link to
our brand new shiny website. It is in beta for now, go take a peak.

Check out the old site front page before you link onto the new one..

some nice news there too.

M

Best approach to restore this old video footage? Furnace?

Can any tool using the 3rd party Furnace plugins clean up this shot or Nuke strong enough without having to buy those plugins?

What would be the best approach to clean up this shot, all the lines and distortion you see are moving all around the image when played. Im just trying for this shot to look better, not perfect, I realize there will be some quality loss from the original, but what approach would give me the best results.

Can Furnace help out? The original shot is 1920×1080, 5 seconds long.

Thanks!

Attached Thumbnails

Click image for larger version

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Attached Files
File Type: mov mbp_restoreclip1_web.mov (957.5 KB)

dpx and nuke linear workflow

I have some 10 bit dpx files that i am working with in nuke. They were converted from .r3d files. What is the proper colospace setup for these files. By default the read node is set to cineon and the workspace is set to sRGB. The only thing that looks normal is if i set the read node to linear and the workspace to none. Is this incorrect? Is this a linear workflow?

Reversing Color Corrections

Hi guys

Maybe this is a dumb question but I was wondering if there was a way to reverse a series of color correction nodes in a compositing tree?

I know the Grade node has a knob to reverse the effects of the correction but what about if your using ColorCorrect nodes and ColorLookUp nodes?

Any ideas?

Thanks!! 🙂

how to put text(words) in nuke 3D world

Hey guys,

I am new in nuke. I comming from Aftereffect.
So I want to put words/text in a 3d world and make a camera animation arround them.
What I did:
I made the 3d world(viewer-scanlinerender-scene-camera)
+ I made a card object and as an image I connected a text node.

It looks fine if I look at these text on cards from far away in my camera:)
but when I go closer it looks aweful. If I put anitaliasing high in scanlinerender it looks better, but still not as good as in AE.

So How can I do it, so that when its very close to my camera the edges are still look like in a vector graphics?

Thanks,

Teo

huge exr file size?

Hi,

I am working with 6k panorama that is originally output from PTGui as EXR. Once I am done with cleaning up (simply exposure and WB adjustment) in Nuke and write it out as EXR, the file size jumps from about 55 mb to 200 mb. I tried all the compression types available in Nuke (PIZ, ZIP, RLE, even the B44), and the only way to get the output EXR close to 50 mb is to set the datatype to 16 half-float which is not what I want.

Interestingly, I bring both the original 6k EXR (50 mb) and the one output from Nuke (200 mb) into Photoshop and save as a different file name, both EXR files end up about 50 mb.

Am I forgetting something while writing out the EXR in Nuke?

Thanks,
Jason

Controlling ColorLookup curve points with expressions?

Hi there,

I’m trying to colour remap a greyscale render and want to have a number of points along each r,g, and b curve in a ColorLookup node, their X position will match between each colour curve and will be controlled by a 0-1 ranger slider, while their Y position will be controlled by a user picked colour.

So if point1’s X slider is set to 0.25, and the colour picked is a pure red, and point2’s slider is 0.75 and is a pure green, the curve would be

red {curve x0.25 1.0 x0.75 0.0}
green {curve x0.25 0.0 x0.75 1.0}
blue {curve x0.25 0.0 x0.75 0.0}

Any ideas on the kind of expression I’d need for this? I can’t seem to control the placement of curve points at all, only define an overall curve with an expression like pow(x,2).

I’m VERY new to NUKE so any help would be greatly appreciated. I’m trying to replicated a node someone made in Fusion that did a gradient colour remap.

Using OFlow vectors for other things…

Is it possible to use the vectors generated by OFlow to do other stuff, like say pipe it into an Idistort, so that you can warp an image based on the motion?