Genarts and alpha channels
Posted in: NUKE from The FoundryThanks for the help!
Thanks for the help!
I’m removing some unwanted stuffs on floor.. shot is like camera dolly in shot..
frame 1 i ve made clean plate & projected. and frame 50 i ve made cp and projected… i got black edge.. so i extend my cp. it’s bigger than my plate size..
my extended cp. not matching with original plates. of-course it wont match… i i ve to reposition my ext. plates.. but How to do that… if i use Transform or crop disable in Project3D and not working out.. as i want… how do u guys handle this situation …
extended clean plates Projection on original plate ?
Thanks
c1=nuke.createNode(‘Camera’) |
I have a shot where there is a person facing camera. Its a medium shot. Behind the person are bars and behind the bars is the green-screen. I’m replacing the green-screen with a camera projection of a fancy hallway with chandeliers etc. The depth of field is pretty shallow so the background will be out of focus. Heres a pic I found that illustrates the general idea.
http://i.zdnet.com/blogs/success-through-bars.jpg
The background is going to be very moody so I’m looking for some techniques to sweeten the shot. For example, should the illuminated chandeliers have some glow to them that wraps around the foreground figures? Should there be some camera flare? How would this be achieved on what is essentially a tracked in still image?
Im fairly new to nuke and compositing so any ideas and a quick approach to achieving them would be super helpful.
Thanks!!
but i want to write the python code for it…
whats to be the syntax for it…
a=nuke.selctedNode()
b=nuke.toNode(‘Camera2’)
cam1=a[‘translate’].value[0]
cam2=b[translate’].value[0]
now i want to link them via expression ..(multiply the value of cam2 by -1.so it moves in the reverse x direction to cam1.)
help…
So my question is, how do you set Nuke’s timeline to read frames at 1?
Thanks,
Lou
thank´s
I am knew to Nuke (I’ve used Shake before, but I’m trying to make the transition). All of the tutorials I’ve found are for Nuke 5.
I’m trying to create a roto-shape in Nuke 6.0v1, (I guess what used to be the Bezier tool is now roto-paint?) and I’m not sure how to start my shape. I think in Nuke 5 it was Command + Alt + Click or something like that, but any combination I’m trying doesn’t seem to work.
PLEASE HELP! :confused::confused::confused:
Thanks.