I have a 3d camera generated from 3d tracker in nuke 6.1.
clean plate,3d camera & created axis from required track point for cleanplate position. All connected to card3d, when i compare the out of card3d and the main plate, i find lot of distortion & alignment problems, when i use project3d it works fine. Any solution will be helpful.
Python ques
Posted in: NUKE from The Foundry
for n in nuke.allNodes : |
i dnt knw what am i doing wrong with is python code,it cud be something very simple but i just cant get it..
this keep giving me error
SyntaxError: unexpected EOF while parsing |
:confused:
NUKE to RV Playback
Posted in: NUKE from The Foundrythem but play functionality does not work with the DPX sequences I am creating. I am not experiencing this with the Vendors DPX’s. Have anybody ever heard of this happening? Are there settings in the write node that would prevent a seq to not play.
PLEASE HELP 😮
I’m working on a shot setup/update script that essentially creates a noOp node with some knobs, including a maya render dir path, version, first frame, last frame, frame offset etc.
I got it all pretty much working, but the last thing I need to do is to hook all the selected read nodes to the noOp node via expressions controlling their filename (base path), first frame, last frame and frame offset.
def setup()
sn = nuke.selectedNodes()
rn = nuke.selectedNodes('Read')
first = 1
last = XXX
offset = XXX
...
...
...
for n in sn:
n.knob("selected").setValue(False) #deselect all nodes so the noOp gets created as a standalone node, not connected to anything
sourceNode = nuke.createNode("NoOp", "name asdf", inpanel = True)
#and then add knobs and assign values from input
#I have all my variables and the noOp node gets created with its knobs and values.
#All I need is to do THIS (badly described with pseudo code:
for n in rn:
n.['first].setValue(nuke.expression("sourceNode.first"))
n.['last].setValue(nuke.expression("sourceNode.last"))
n['frame_mode'].setValue(2) #This sets Read node's frame mode to 'Offset'
n['frame'].setValue(offset) #This assigns the value from user input
Closing groups within a tab
Posted in: NUKE from The Foundryknob = nuke.Tab_Knob("test", "Test", True)
as I explained in http://www.vfxtalk.com/forum/creatin…on-t26900.html.
The problem is that I cannot close the group. That is, if I add more knobs after that call, all of them are created inside the group *which is good) but I cannot stop it! I mean, I cannot create anything outside the group from now on. I’ve been trying with nuke.EndTagGroup_Knob() and things like this with no luck.
Does anybody know how I could do this?
Many thanks!
File in
Posted in: NUKE from The FoundryI know you can drag and drop, but that seems to give me the wrong filepath from our server.
Now I when i have to read in 10 files from different folders, I have to read in every file separately and it’s just a bit annoying really.
Thanks
Tom
about the nk~ files
Posted in: NUKE from The FoundryThanks!
Thanks!
I just tried to camera tracker node in nuke x 6.1 .. mask .. input not working… does any body else faced this problem…
thanks