Thanks!
I have a gizmo that I’m throwing a button on to connect the 4 track points of a tracker to it. That all works, but i’d love to be able to have a script that can clear the knobs as well.
The .setExpresion(‘Tracker1.track1’) is great, but since animation is enabled on the knob afterwards, I cant simply .setExpression(”).
Anybody know of a way to kill the anim on the knob. I cant find anything that makes sense.
thx in advance
Mirror…….
Posted in: NUKE from The FoundryI know we can just project and flip/flop the picture there…but from the angle the camera is looking…is that what would be reflected directly into the mirror…..
Please see attached pic. The room is undressed now. there will be a bed etc etc and people…….no not a porn 🙂
Is it worth taking a 5d or something and recording the takes from a higher position. The paint the camera out…..at least i will have the exact shot..or is it relevant to the viewers angle we see?
Last thing…solid round piece with black edging or quartered mirror to give it some definition?
I know i can build it myself, just interested in opinions….and solutions:)
shot
Send2Qmaster on Nuke6.xx
Posted in: NUKE from The FoundryI’m just starting to get my head around scripting with nuke. I recently set up an environment.plist script to designate a new location for Nuke’s plugins. Now I have Nuke 6.1v1 and the 64-bit beta Nuke 6.1v2b1 versions on my Mac. I think because some of the gizmos and tools in the beta 64-bit are a bit different I get an error when trying to open the the 64-bit version using the plugins from the older version and visa-versa with using the plugins from the 64-bit version.
So, I was wondering if there is a simple script to implement into my environment.plist file that would clarify a separate path for separate versions of Nuke?
Currently this is what my environment.plist file looks like (except I replaced the path string for confidentiality):
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//
EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NUKE_PATH</key>
<string>/Place/where/plugins/are</string>
</dict>
</plist>
Thanks!
Read Node – default
Posted in: NUKE from The Foundrynuke.knobDefault("Read.frame", "1")
My read node shows error. correct me please.