I tried to use the grade tool and follow the method shown in one of the videos on The Foundrey’s site, but without any succes. Any tips how this could be achived?
Is there anyway where as soon as I load the nuke script I want couple of nuke envs to be loaded before any image operations..
Like I would like to setup a variable
Salt project name env variable = proj
LL_200 shot name env variable = shot
JOHN user name env " = user
so I want this per nuke script? how is that possible
any tips please…
we are managing the projects/scenes/stages/shots/users so I want envs for all of the individual stages as well as for other purposes Ive been stuck up with this can anybody help me how to get this done?
nuke.knobDefault('Write.codec','Apple ProRes 422 (HQ)')
this one doesn’t work. Anyone know how to do it?
Also i’ve found out that the render output (apple prores 422) from nuke will change the color a bit when i import back to FCP. Anyone know the right workflow for this problem?
thanx
i use command : setLabel() . no error but the label doesn’t change until i refresh the panel. Refreshing the parameter bin is the way to to see the new label applied. So anyone know how to ‘force’ refresh by using script ? any idea ?
thanx.
nuke.nodes.Read()
Posted in: NUKE from The Foundrynuke.nodes.Read(file="~/path/file.mov")
it creates a node with frame range 1-1. So to get the full clip range i have to enter manually using ‘last=’ :
nuke.nodes.Read(file="~/path/file.mov",last=50)
Is there any way to automtically get the framerange from a movie file, without explicitely using ‘last’ ?
thanx
i just started graded my film inside Nuke—shoted by RED.
No More Da vinci and stuff like that.
this is not a big budget movie—but it will required some Hollywood stuff–in terms of grading and fxs.
and guys, I NEED YOUR PRAYS FOR ME. Hope i can finish it all–before I DIE.
have a nice day–hope greats things comes to you either.:)
cheers
kit
He asked us what we need in NUKE and how to make it much more better.
He promissed us nuke6.3 will have timeline definitely and undo for gridwarp and more integrated with storm. In feature they integrate with Katana too.
Nuke and Maya
Posted in: NUKE from The FoundryWould you guys please be so kind to help with that:
1. What is the way to render(or maybe save as) a footage of a single file (.mov, .avi etc) in an image sequence (.png, expr etc) ? So as to get along without using other video-editing soft, chopping a single file, captured form video-camera into an image sequence…. Just to stay within Nuke…
2. Is there a way to export processed data (meaning tracking point cloud) into Maya? By default Maya doesn`t import .chan files… And i can`t find the working (vaild) plug-in for that..
Thanks in advance!
1. i create simple nuke script like in my attachment , there are 3 nodes: merge, checkerboard(connect to merge input A) and reformat(connect to merge input B). i put this script on the merge.label :
size: [python nuke.thisNode().width()] x [python nuke.thisNode().height()]
but when updating the "reformat" node to change its size, the label of merge won’t update. i tried TCL also but got no luck. What’s wrong? I tested using other function like frame() etc which is works well, only this width/height things which raise the problem. The goal is to display the ‘merge’ current size, any other better way to do it?
2. How to create custom side toolbar on viewerwindow, the one like in rotopaint node. I couldn’t find a way to do it using nuke.menu(). is it possible using simple python ? or i have to go hardcore SDK scripting?
3. How to access panel’s of a knob? i create panel using PythonPanel class. There are couple of knobs i created on these panel and i want to be able to access it. Problem is : if i create it in nuke’s script editor , for example:
m=mypanel() … i can then use the variable ‘m’ to access the knob by using: m.myknob.value(). But what if i’m loosing the reference to the variable? Let say i created this panel using menu.py or toolbar or menu… then i got no variable to refer to coz i think the var will be only locally available only inside the definition(def). How can i access it, is using global variable the only way? or is there any other fancy way?
4. How to access the viewer parameter like : zoom factor etc using python. Some parameter are available through the knob (i can use nuke.toNode() ), but some are not. i want to be able : let say detecting the zoom and pan by user dragging on viewer. The idea is i want to reverse the transforming of any zoom/pan… this is just an experimental trick to make the screen stays still while user trying to pan/zoom. is it possible? any clue ?
That’s it for today
thanx,
What is does: Selects all read nodes in script, truncates them to base name and then puts that info in a sticky note in the Nuke script.
What it is not doing: Will only put the first file base name in the sticky note. So it seems I am missing the loop to continue with all the names. I can print and see all of them in the script output window.
Here is the script below, what am I missing here and thanks for the help: (there are line indents where the > is, I could not get it to paste in this post with them)
for a in nuke.allNodes():
>>if ‘Read’ in a[‘name’].value():
>>>if ‘rnd’ in a[‘read_file’].value():
>>>>path = a[‘read_file’].value()
>>>>filename = path.split(" ")[0].split("/")[-3]
>>>>print filename
>>>>nuke.nodes.StickyNote( label = filename + "\n", note_font_size = 130)