Nuke 6.2 crashing badly on win7 any tips?

its crashing badly on win7 64bit it works for sometime after that it will get stuck and then one need to force shut down nuke…

Z slice with soft falloff

I’m using Z slice to make a custom DOF tool. Cutting the Z into multiple slices. I’d like to blend smoothly between them.

Is there a way to get a Z slice with a soft edge that falls off. It needs to falloff along the Z axis and keep all its aliased properties.

Stuart

Save new version without the “v” ahead?

Hi, I need to save all my scrips with the tipical numeration system like REEL_SHOT_0001, REEL_SHOT_0002, and so on.

I would like to use the "save new version" with this particular format but seems like Nuke only want files with an "v" ahead of the version number to do an incremental save.

Anyone knows how to modify this behaviour?

Thanks

ProRes QT export looks interlaced in FCP

Hi guys,

My job is pretty simple:
I have HD prores movs to import to Nuke, work on them and write them back to HD prores movs.

Sometimes (10% of the cases) Nuke adds some metadata to the finished movs, so in fcp they are handled as if they were interlaced. In fact they don’t look interlaced in quicktime player, but fcp adds some blur on the clips. This blur goes away if I set the interlacing to non in FCP, but comes back if I export and reimport this shot into fcp. As well as that damn interlaced setting.
The source clips aren’t interlaced either, they look just fine in fcp.

The same happens with every mov format. I can’t export anything else, because I’ll face with gamma issue then. What do you guys think?
Have you ever seen something like this before?

Thanks,

pH.

Alpha Question

I have a pretty straight forward question. I want to pull the alpha from the top left image (clops) to go over the (bg) layer. I think that’s what I need to do, right?

Thanks.

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flint2012

Anyone have any idea the upgrading of the road map Autodesk flint development?
If they have announce the stop selling of Autodesk flint last year 2011 but they are still developing flint into Autodesk flint2012. What is the rational??
I in the mid way of decide whether to upgrade to flame2012 or not..
due to it is much more expensive and there are not far from each others in term of it features…:confused::confused:

super newbie question

Hello! Its 4am and I can’t sleep because I’m trying to figure out why I can’t get a similar effect that I use in Photoshop in Nuke. I just started learning Nuke a few days ago so excuse me if this has been asked before. I’ve searched and cannot find the answer.

Basically I want to re-create the softlight blending mode from Photoshop in Nuke.

I thought I could do this by using the roto tool and merging it using softlight. But instead of getting the effect I want, the image darkens overall?

I’ve attached images to help explain. Please help! I just want to create a splash of blue on the image kind of tinting it just for a specified area.

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roto/camera track replacement

im brand new to nuke. i’ve watched all hours of the lynda tutorials on nuke however, and searched these forums for my answer before i posted.

what im trying to do (which is so simple it’s not even funny) is take footage we shot, and superimpose a section of a screenshot we took from 1 frame. in the shot, there is a car with it’s hazard lights on, and it’s very distracting. so i took a screenshot of a frame that doesn’t have the yellow hazard lights on, and im trying to get that cropped portion of the car to overlay over the footage. problem 1 is i don’t know how to do that. problem 2 is that the footage was shot on a steady cam, and not a tripod, so there is movement.

any help would be greatly appreciated.

Exclude certain cards from depth channel

I have an animated camera flying backwards over a city, then backwards through a window. Now, the z value of the card I used for the window (I used a noise node to create dusty glass) logically covers the city cards and cubes behind, therefor destroying my zblur. Is there a way to exclude only the window card from the depth channel without having to render out two scenes, one for depth with the card disabled and one with the card turned on? maybe it’s a silly question, but on the other hand I could have overlooked one function

Terminal render not rendering furnace core.

For some reason when I render command line it isn’t rendering furnace plugins. I need f_regrain to render….in gui it takes an hour to render, command line take about 10 mins. I really need to render commandline….but I also need furnace to render. Anyone encounter this and know a solution??

Still not working…I was wrong. 🙁