This is the latest piece im working on. Inspired in part by hogwarts im gonna turn this into a night time scene. At the moment im just in the layin stage. I will add a castle keep as well but I would love to get your feedback at this time
What i would like to do is try and recreate the wetland look myself paying attention to reflections in the water.
The image below is my work so far and I would love to get some feedback on this. Im using this exercise to practise more of the fundamental disciplines of matte painting. I dont want to create a huge sci fi scene I just want something that would look photo real. at this point i realise apart from the glaring disparity in colour in the water between planes the embankments are really sharp. these are easy fixes
original plate and WIP
I am due to shoot some footage on RED at 4K or 3K we are not sure yet.
I was wondering if anyone could help me with some basic information about
what technical specs i should be asking for when we get around to asking for dmp from artists
like pixel type and size,resolution and anything else technically i should be asking for (not artistically).
I am assuming that the dmp will be brought into nuke , so what file type should the delivery be in.
the project will be for either THEATRICAL release or HDTV or both.
I had posted a blog on this topic since there ain’t much information available on this issue in net. Hope you may find it useful and I would like to have more discussion on this topic as well.
Though C4D’s Projection Man is extensively used in feature films, I haven’t seen much discussion on it yet on the forums so I would like to hear more from you guys who are using it. What you think about it’s limitations and how can it be improved?
I recently finished a matte painting. I won’t have time to work on it again for a while, but I’m planning to collate all my works into a showreel over the summer, so any and all advice is welcomed.
Considerations:
> I’ve been told to work on the image metrics. Scale of the chorten (building) to make it a building humans could interact with.
> I probably need to add more trees and variations on them. Any kind of procedural randomized colour adjustment in maya materials would be great here.
> I’m probably going to lose the maya material display, concept image, nuke nodetree, and reverse the playback when I integrate it into a reel.
This Forum was created to cater to technique specific matte painting discussions. If you have Photoshop specific questions please post it in the Photoshop Forum.
I’m delighted that Old Fangs, which has been making the rounds on the film festival circuit, is available in its entirety online. The character designs and matte paintings are gorgeous, but what drew me to this film was that it made me nostalgic for watching short films in a theater setting – where the colors wash over your entire field of vision, the soundtrack completely envelopes you, and for an extended moment you are focused solely on the story of a young wolf gingerly seeking out his father. At over eleven minutes, it’s the type of film that might get scrubbed through amidst other internet windows, but I encourage setting aside a quiet moment to let the story unfold.
Old Fangs was directed by Adrien Merigeau and Alan Holly (who work together as Cartoon Saloon (of Secret of Kells fame). Adrien and Alan were gracious enough to take the time to answer a couple questions about Old Fangs… check it out after the jump.
How did the project come about?
Adrien: I was working for a couple of years on the feature “The Secret of Kells“. I had moved to Ireland for that. I stayed in Dublin before heading down to Kilkenny and met Alan there. A year or so later I got aware of a scheme that the Irish Film Board have for funding short animated films. It’s really great, perfect for 7-8 minute films. So I wrote a script based on an illustration idea I had, used some designs from my unfinished college film and applied for the funding with the help of Cartoon Saloon’s producer Ross Murray. We didn’t get the funding the first year, because the script i had written was too vague… I had left a big chunk of the film out because it was supposed to be experimental and spontaneous. So I tried to put it into words the next year and we got the money then. That was summer 2008.
I asked Alan if he’d do storyboards with me and we started in Berlin where I was living at the time. We both moved to Kilkenny again, and eventually we directed the whole film together there, in the Cartoon Saloon studio.
The Sundance description mentions “Merigeau and company set out to create a hierarchy free-environment, in which all creative forces are free to do what they feel is best. What results is a film that looks and sounds like all their friends.” Could you describe the creative process a little more? sounds like a lot of fun!
Alan: From the beginning we both really wanted the film to be spontaneous and for everyone involved to have an input in the project. There was a first-thought best-thought approach where almost everything that ended up in the final film came from someone’s first pass, there was very little reworking or labouring over things. I think everyone was really on the same page and so the whole production was really smooth. We worked really closely with a lot of friends on the film, from the animation to the music and acting. Everyone was encouraged to draw the characters or play the music their way or just to act as themselves, as opposed to doing things a specific prescribed way, so that the end result is a combination of everyones individual inputs and not something that could have been made anywhere.
Adrien: Yes we didn’t do model sheets for the characters or anything. The characters are pretty simple anyway so it was easy for the animators to draw them their way. It’s great to see animation bits looking and moving like their animator. For the voices too, Alan did a voice, our friend Rhob did another, and Paul Young, and John Morton. It won’t come across for most, but Old Fangs does move and look and sound like us, a lot. It’s like a memory of who we were and where we were at a specific time.
The layouts for a lot of the shots are so dramatic, almost like panels from a graphic novel. Was storyboarding a big part of the process?
Alan: We did the storyboards with a lot of live action films in mind, we were thinking quite realistically and just worked through the boards really quickly and what we did that week is what you see in the film.
Adrien: Yes we worked through them quite roughly and spontaneously, but our influences were a lot about strong compositions, like the works of Gus Van Sant, Yuri Norstein, Klimt… not to be pretentious, ha, but low key timing and framing were really important to us when we did old fangs. Also the work we did on the Secret of Kells naturally influenced us towards flat and graphic compositions.
How did the character design and style come about?
Adrien: I never got to finish this college film which was terribly frustrating. But the main theme and designs i really cared for, so a lot of that went into Old Fangs. The characters shapes are simple, but the animation is very quiet which gives them somewhat of a realistic feel I think which is nice. The choice of having animal characters made sense for the story, especially the theme about growing up away from your roots. For the backgrounds, we did everything on paper with coloured inks, and it was really great not to do much computer work on them. Overall, the style came naturally from how we like drawing.
How was working with your parents on the sound? I love the contrast between the voice acting in the boys vs. the father.
Adrien: Ha. Working with my parents was great, both very natural and very strange. We couldn’t really tell them what to do, because well, its hard to tell your parents what to do. And we also wanted them to work like everyone on the film, just for them to do what they felt was best. So we gave them simple directions at the start and they gave us the finished track at the end of the production. They had a lovely approach to the writing, they made the sound effects a part of the musical composition, and they were quite good at it because they come from contemporary music, so sounds are what they do best.
Alan: Paul Young did a really nice job for the father, he brought some experience and drama to it, which was a nice contrast to everyone else’s low key performances, we treated his voice a little too.
Obligatory nerd questions: what tools did you use? how long was the entire production process?
Alan: basic stuff, pencil, paper, inks, then Photoshop, After Effects and Avid, thats pretty much it.
Adrien: and it took about 10 months from storyboards to the end of the edit. We were a bit tight with time though because the film ended up being 11 minutes instead of the production budget’s 8 minute plan. But it was pretty smooth overall.
What are you guys up to now?
Alan: We’re working on a new short now which is great to be doing again. It’s over a year now since we finished Old Fangs so it’s going to be really nice to work with the same team again. We’ve just set up our own studio, a music video for a friend of ours Jennifer Evans. We’d been chipping away at that on the side for a while so it’s going to be great all work full time on a properly funded production again.
Adrien: Alan’s film is funded by the same scheme, only the tables are turned now and the film is his story and script. It’ll be really cool, I can’t wait to start production. I’m also working on Tomm Moore’s next film called Song of the Sea as art director which is really interesting.
Upcoming screenings of Old Fangs are available here, including Toronto, London, and Sweden. Big Thanks again to Adrien and Alan for giving us a peek into their process!
made by
Adrien Merigeau
Alan Holly
Ross Murray
Rory Byrne
Martine Altenburger
Lê Quan Ninh
Laurent Sassi
Alan Slattery
Jonas Hoffman
John Morton
Paul Young
Rhob Cunningham
Robbie Byrne
Sean Mc Carron
Tomm Moore
Fabian Erlinghäuser
This is site is run by Sascha Endlicher, M.A. during ungodly late night hours. Wanna know more about him? Connect via Social Media by jumping to about.me/sascha.endlicher.