Introducing PFmatchit!
Posted in: Matchmoving SoftwareWow, this looks awesome! I can afford SynthEyes and this :). I’m quite the happy matchmover.
-Josh
Wow, this looks awesome! I can afford SynthEyes and this :). I’m quite the happy matchmover.
-Josh
Thought I’d post this on several sites, just to increase chances of getting a solution !
Solving for zooms in V5, is it different from previous versions?
After solving a part of a clip that is ‘constant’ trying to then solve the ‘variable’ parts and so on, seems to just bugger up the solution. Like it ignores what I’ve done and solved, and tries to update the whole shot, rather than just the newer parts.
I can step by step what I did in the past, but it doesn’t seem to work any more. :confused:
Cheers !
Rob
this is how the building is
http://i890.photobucket.com/albums/a…ject/track.png
how the point cloud is looking like(reverse shape of the building)
http://i890.photobucket.com/albums/a…ject/presp.png
hope u all understand the problem.Looking for solution … Thanks in advance.
What would be the best way to go about doing this? Can I do a camera solve in a tracking software and then just line up the scene geometry once in Maya?
Or would it be better to make one panoramic image and do all the camera movement in software?
How would you go about a shot like this?
I am wondering if someone could shed some light on the workflow of incorporating the Survey Data feature in PFTrack to facilitate the set fitting process later in 3D program.
I have an interior scene that is already calibrated in ImageModeler and with proxy geometries built and locators placed on specific positions in Maya.
I then 2d track user-features in the positions corresponding to the locators.
User-features are then added into Survey Data window. The SurveyX, SurveyY, SurveyZ are fed with corresponding locators 3d position read out from Maya.
I make sure in every single frame, there are 6 survey points presented according to the User Guide.
I then solved the scene with only these survey points. The scene is solved in about 1 sec but the solution is terrible with out of whack scene orientation. The camera path shown in the perspective view seems close to what it supposes to be, but upside down. (Use Z-up is disabled in the Preference)
Here are couple screen cap of the solved scene and Survey Data window setting.
Any tip or comment will be really appreciated as I have been spending a week or so trying to incorporate survey data into this matchmove…..
Thanks,
Jason H.
I have a good bodytrack on a poorly tracked, nodal camera in Maya. I want to keep the bodytrack (it tracks well to the imagePlane) but have the bodytrack stick to the imagePlane of the new camera which translates rather than the nodal camera.
The bodytrack is quite complex and it’s a full body track on about 200 frames so dont want to just have to start that again on the new camera track.
Anyone got any suguestions on how to ‘transfer’ the track from one camera to another.
I have had a go with constraints and etc but I have seem to have hit a wall in figuring a way to do it.
The bodytrack has lot of movement in it and had needed the character rig to be tweaked so a solution in the 3D package would be ideal
cheers for your help!