Interview: Shynola and “Strawberry Swing”

shynola-interview
“We never claim to be original, just rigorous.”

So says Chris Harding, one of London-based Shynola’s four founders, in our interview with him about their recent music video for Coldplay’s “Strawberry Swing.”

Despite the disclaimer, Shynola’s body of work—especially their music videos—have inspired thousands of fans worldwide with their innovative visuals and compelling narratives. Motionographer’s Lilian Darmono and James Wignall went deep with Chris about the process behind “Strawberry Swing” and touched on Shynola’s development over the years.

Read the interview

Posted on Motionographer

Mainframe: Ministry of Sound/MSHK “Tomas” (NSFW)

champagne-tomas
Warning: These films are not safe for work (NSFW).

We got the scoop on these deliciously macabre promos from Mainframe last week, but we’ve been holding out for a Q&A. Well, the Q&A is here, so feast on all three promos before getting the lowdown below.

Created in collaboration with Ministry of Sound’s “brand innovation group,” MSHK, and illustrator Neal Murren (Breed London), Mainframe brought to life the viciously dark novel, Tomas, written by Ministry of Sound co-founder James Palumbo.

Q&A with Mainframe’s Mark Warrington, Director:

How hard was it going from Neal Murren’s illustrations to full motion? Did you feel boxed in it all?

This did cause a few problems, as the characters weren’t really drawn for animation. It just took some careful cutting out, painting back in the hidden areas and also sourcing or drawing similar imagery. I think using black and white really helped everything to amalgamate. I tried to create each scene around the angle the characters were drawn at so I didn’t have to force them into any un natural positions, this was the only real limitation, as for what was going on around them was left to me.

Were there technical challenges that resulted from this arrangement?

I wanted to match the detail of the animation to the detail of the drawings, which was quite daunting; animating enormous breasts, a dripping penis and exploding heads was all new territory, but I always found a means to an end. The most ambitious was the first shot in cocks away where we are flying through the night sky of French Riviera amongst a squadron of cock bombers. Due to time limitations, I created the whole thing in 2.5D, building the bombers out of flat ribs like a toy balsa wood plane. Once in silhouette, they looked right.

On the whole, I tried to get the most out of camera moves and background detail. Also I had about two weeks to complete each one, so redrawing characters was out of the question.

I’d love to know what the brief was and how they ended up here!

I was given TOMAS to read and they highlighted the three scenes which they wanted animated, as well as showing us Neal’s illustrations. Then through the course of a few meetings with the client, we nailed down what we would like to focus on, how the SFX and music would work and most importantly, how the animations were going to create publicity for the book.

The client gave me a lot of creative freedom, and I knew that for this to work it would have to be shocking. I think it’s great that anyone who sees the animations and then reads TOMAS will have these strange scenes ingrained in their mind’s eye. When I read the book, I found myself seeing the story in black and white, which is quite interesting.

Posted on Motionographer

Robinson’s ‘Birdhouse’ (updated with QA)

robinsons_birdhouse
Last week I posted this cute little spot directed by Andy McLeod from London-based Rattling Stick. I finally managed to get my hands on some behind-the-scenes-info, and there’s a fair bit of really delightful facts here:

1. What was the agency’s initial brief?

‘Be Natural’ is a juice made entirely of natural ingredients. So the basic thought was that if Nature itself (here represented by the bird) could choose a juice, it would be Robinson’s ‘Be Natural.’

2. Describe the production process—what happened next?

The agency wanted everything to be done as ‘naturally’ as possible, to reflect the nature of the product, and I felt that was absolutely the right way to go about it as well. Pretty much everything you see on screen was done for real, in-camera, with as little CG and post as possible. It was hard work, but I think this made it more controllable, and more fun.

We had a bird trainer train six identical birds to do various set of actions. One was good at picking up the wooden toy and putting it in the basket, another was good at turning on the TV, another was good at going over to the fridge, and so on.

3. How did you get the bird to perform various actions? Tell us a few tricks to make it all look so believable!

The key to the trick was birdseed. To get the bird to ‘turn the TV off,’ you put a seed on the remote control, the bird then pecked it off, and you remove the seed in post later on. We also shot a real TV remote, scaled it down, and placed it over our miniature TV remote in post. Similarly with all the other actions: to get the bird to look at the TV screen, you place the seed just above the it, and so on.

We shot multiple takes of each action, picking the best bits out of them. It’’s a more painstaking process than it looks on paper, and it took the trainer a couple of weeks to get the birds to do it.

4. Tell us more about the environment–was it all miniature?

Yes. We had a great production designer who designed the interior–we wanted it to be impressive, and tardis-like. Then we spent a lot of time working out the right dimensions of objects within the birdhouse, to get the scale right, and even more time building the whole set, so it looked absolutely real.

5. And how did you shoot it all?

The size of the birdhouse was approx. 10 square ft. We placed four mini HD cameras strategically around it, to capture the action from several different angles.

6. My favorite was the human cuckoo clock idea. How did it came about?

Well, we wanted the spot to have plenty of repeat-viewing value, so we built lots of little jokes into our set, and the cuckoo clock was one of them. That sequence also worked as a time-filler, between the bird going to the fridge, and sitting at the table for tea, because there was no way we could get it to set the table or pour the juice out.

Some of the other ‘jokes’ are: worm sausages, family portraits, bird news featuring a police arrest photo of a cat, bird-shaped wellies (waterproof rubber boots–ed) by the door, a stag beetle’s antler trophy, and a ‘Tweet’ Magazine.

7. That’s fantastic! Lastly, are there any other particular aspects of the spot that you paid special attention to?

I was keen for the bird to have ‘human’ traits, seeing as it’s already got a ‘humanistic’ apartment. So we spent lots of time at the sound studio trying to get the bird’s chirping to sound like human expressions: annoyance at having to tidy up, shock at the news story, giggling at tweet magazine, whistling along to the music. I think in the end there was a fair bit of my whistling blended into real bird sounds to get the desired effect!

Posted on Motionographer

London: See No Evil June 4th at Bodhi

seenoevil

Attention Londoners: See No Evil’s next meeting will be meeting on June 4th, 7pm at Bodhi. David Wilson will be on hand to discuss his “We Got Time” for Moray McLaren, followed by an Open Screen Night. There will also be free Stash DVDs being handed out like highly addictive substances worthy of their namesake.

Wish I could be there! Fellow Motionographer James Wignall will be in attendance, though. Get there early. Space is limited.

Full details on the See No Evil site.

Posted on Motionographer

Call For Submissions: onedotzero

This is just a friendly reminder to get your submissions to onedotzero before Friday, May 29th. Do it!

Posted on Motionographer

London Mograph/Animation Meeting: March 26th

grid_poster
Thiago Maia
and Motionographer contributor James Wignall have organized SeeNoEvil, a free bi-monthly meet-up/screening series in London.

The next meeting will be at Bodhi Gallery on Thursday the 26th of March, at 7:00PM, featuring an official screening of the eagerly awaited release of PSST! Pass It On 3, among other visual and social delights.

Keep your eye on the SeeNoEvil site for future meetings.

Posted on Motionographer

London Mograph/Animation Meeting: March 26th

Carolina Melis

carolina-melis2

Director/illustrator/designer Carolina Melis (with Nexus Productions) has been quietly tinkering with her site for a while now, but we recently got the green light to share it with the world.

Carolina’s portfolio—and I mean all of it, not just the motion work—is a sheer joy to behold. By following her muse through whatever medium it dictates, Carolina has developed a distinctive voice that’s as playful as it is sophisticated.

Characters are both the stars and the medium of Carolina’s work.  They trot about the screen while simultaneously acting as design elements, pleasantly blurring the line between figure and ground.

Carolina’s background in dance and choreography is evident in her work. Through repetition and rhythm, simple forms coalesce to form complex compositions that augment the soundtracks in nearly all her projects.

With that in mind, don’t miss Carolina’s abstract video for Efterklang’s “Polygyne.” (It’s only mentioned in the News section of her site.) And keep an eye on Galinanova, a fashion and design project that draws on Carolina’s Sardinian roots.

Posted on Motionographer

Carolina Melis