BOX: Behind-The-Scenes

Very interesting behind-the-scenes for one of the most unique and innovative installation projects you’ve ever seen:

Bot & Dolly, in conjuction with the Creators Project, a behind the scenes look at how BOX was created.

The new behind the scenes companion video to BOX discusses the creative vision behind BOX and the technical process that made this revolutionary performance possible. The documentary contains interviews with GMunk (Bradley G Munkowitz), BOX‘s Design Director and Tarik Abdel-Gawad, BOX‘s Creative Director together with behind scenes footage from the making of BOX.

Bot & Dolly:

Bot & Dolly: A dynamic company in San Francisco with big robots is a design and engineering studio that specializes in automation, robotics, and filmmaking. Check out their short film Box: exploring the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration. It is the culmination of multiple technologies, including large scale robotics, projection mapping, and software engineering. We believe this methodology has tremendous potential to radically transform theatrical presentations, and define new genres of expression.

I think its about damn time the gaming world popped off a flat screen too ; )

Bot & Dolly, a sister company of Autofuss, home of MR. GMUNK, have been doing some incredible work with IRIS. Some examples to see: Halo | Immigrant | Kung Fu proof of concept |

Universal Everthing: Hyundai Installations

New installation projects from UK based Universal Everything for Hyundai South Korea; above – Hyundai Vision Hall … below – #1 / Made by Humans.

WHITEvoid: FLUIDIC – Sculpture in Motion


Between April 9 and 14, 2013 the art installation FLUIDIC – Sculpture In Motion is being displayed in the Temporary Museum for New Design in Milan. The installation is the result of the collaboration between Hyundai’s Advanced Design Center and the Berlin-based design studio WHITEvoid.

12,000 translucent moving spheres float above a pool of water. At the same time eight high-speed laser projectors send beams into the point cloud creating patterns that can also respond to the positions and posture of visitors in the space.

Don’t miss out on the rest of WHITEvoid’s impressive portfolio.

Hat tip to COLOSSAL.

Posted on Motionographer

THERE’S MORE

 

The response to the full line-up of Happy F5 has been phenomenal. You – the creative community – are so psyched to just get away from it all for a few days and hit the playground. Tickets are going fast – be sure to lock in yours.

And, yes, an update already! A bunch of new additions to the stellar line-up:

  • Iconic designer Todd Oldham introduces Wayne White for the final act of Happy F5
  • MSNBC anchor Thomas Roberts interviews Mark Romanek during his special session
  • Minivegas will speak to their installation “Atlantis” during one of our two mini-talks
  • Shantell Martin takes the stage in anticipation of her Hidden Oras installation in the second of our two mini-talks
  • Kid Koala and Minivegas will be joining Tanya Morgan on-stage for a collaborative live set at the beginning of the duo’s session

And don’t forget: to get the most out of the Tronic/F5 Virtual Exhibit, download the free, one-of-a-kind iPhone app Goldrun – http://bit.ly/cedb4j. Do this before you get to F5 to get the most out of the exhibit – from your walk up Broadway to the Hudson Hotel to the interior space at Roseland.

Posted on Motionographer

CHIHARU SHIOTA GETS HER WEAVE ON.

shiseido09

Yup, there’s a table and a chair in that cluster mix. Nope, this isn’t a picture someone decided to scribble over. This is actually a sampling of Chiharu Shiota’s weave-a-rific installation art. Like a giant arachnid left to it’s own devices, Shiota’s work is incredible in shape and form, consuming an open space and everything within it. Just don’t try to get that pen out of the drawer.

hayward1

UA_Paris

osaka4

Civilization by Marco Brambilla (featuring Crush)

civilization
Imagine stepping into an elevator and looking through a viewport that reveals your ascension to heaven or—if you’re on your way to the street—your descent to hell (appropriately enough).

This interpretation of Dante’s Divine Comedy is precisely the experience video artist Marco Brambilla (director of Demolition Man) and Toronto-based studio Crush were striving for in Civilization, a video mural created for the new Standard hotel in New York City.

The entire mural uses over 400 video sources, including samples from several films—something Brambilla is well-known for in his work. This particular project came with some special technical challenges, though. Crush explains:

We began with exploring the idea of using a game engine to house the project. Seemed easy, map footage onto planes in space, attach a PC to the elevator and we can move up and down in the game environment all day. Unfortunately, once we started to collage the clips together in the Flame we knew the game engine idea wouldn’t fly.

We approximated that we would have 250 looped HD clips in the environment and our Flame could barely handle it (in the end it was closer to 500 looping clips). We compromised by locking ourselves into the idea that we would create a huge vertical canvas that we would scan up and down on once the elevator was in motion. The final piece was approximately 1920 x 7500 pixels.

Read on for a Q&A with Marco Brambillla and detailed notes from Crush’s Sean Cochrane about the technical challenges behind this project.

For commercial work, Marco Brambilla is represented in the US by The Ebeling Group.

Posted on Motionographer