NEW VLOG POST: Stereoscopic 3D Finishing with Autodesk Smoke – PART 2

Hi Everyone,
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I hope that you had a great week and all your productions are running smoothly.

I have posted another vlog: Stereoscopic 3D Finishing with Autodesk Smoke – PART 2

Last week, I showed you how to create stereoscopic clips on the desktop and perform some basic editing. It was very similar to doing regular editing with the exception that you work with two video sources simultaneously. You can check out PART 1 at http://area.autodesk.com/blogs/discreetuk

This week, I’ll cover some different workflows that can arise when working on a stereoscopic 3D production.
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Potentially your production workflow may involve doing the editing elsewhere and *conforming the individual eyes in Smoke as a regular two layer timeline. *You can easily convert these layers into a stereoscopic timeline by following a few simple steps.
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You will also see other tasks include editing regular material in the stereoscopic timeline and using the multi-layers in the stereoscopic timeline to do basic titling and compositing. I’ll show you how you can make a regular title and adjust its convergence on the timeline. I’ll also do a quick green screen composite with stereoscopic 3D layers on the timeline.
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Check it out at http://area.autodesk.com/blogs/discreetuk or subscribe to my YouTube channel CREATIVEFINISHING – http://www.youtube.com/creativefinishing

REMEMBER YOUR 3D ANAGLYPH GLASSES! *
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I hope that you are enjoying the vlogs about stereoscopic 3D with Autodesk Smoke! All feedback and requests are welcome.
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For more information about Autodesk Smoke or to download the Smoke 30-day trial – please visit http://www.autodesk.com/smokeformac.
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I wish everyone a fabulous weekend and see you again next week!
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Signing off
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Grant

NEW VIDEO POST: Autodesk Smoke: Removing Grain

Hi Everyone,

I hope that you have all had a great week!!!

I have posted a new video – Autodesk Smoke: Removing Grain

Do your images have too much grain? Autodesk Smoke is designed to deal with a variety of formats, including grainy ones. The Denoise tool can help you reduce grain while still keeping the picture sharp – the ultimate goal of degraining.

Check this fabulous tool out at: http://area.autodesk.com/blogs/discreetuk

or subscribe to my YouTube Channel – CREATIVEFINISHING

All feedback and requests are always welcome and loads more to come!

Have a great weekend!

Regards
Grant

NEW 4KAY STORY POST: Autodesk Smoke: Better keys and more with Pixel Spread!

Hi All,

I have posted a new video to the 4Kay Story…..

Autodesk Smoke: Better keys and more with Pixel Spread!

Are you always fighting to get the perfect edges on your keys? In Autodesk Smoke, Pixel Spread is an interesting tool that can help fix these issues as well as be used in other technical and creative ways.

Pixel Spread is included in our FlameFX toolset, and is a great technical tool that allows you to address multiple issues. In this video I cover 4 typical scenarios for which Pixel Spread can be a major helper in your workflows:

1. Fixing bad edges on a key
2. Pixel based warping with a traveling alpha channel
3. Working with pre-multiplied graphics with CGI-compositing
4. Accurate pixel warping with a vector map (different from normal displacement)

Check it out at http://area.autodesk.com/blogs/discreetuk or my YouTube Channel – creativefinishing


There are many other uses of pixel spread, which I am still looking into, so I’ll keep those for another video…

Remember that all of this technology is GPU accelerated so it is very fast and the results are clean and sharp.

I hope that you’ll enjoy using Pixel Spread as much as I did when making this video… It’s really powerful!

For more information about Smoke: http://www.autodesk.com/smokeonmac

Thanks again for all the feedback. Please keep it coming…

Have a great weekend!

Regards
Grant

about flame Z800 HW problem

Would like to ask you flame user

HP Z800 whether the use of hardware parts which are particularly susceptible to damage?

For example, AJA 2K HD’s I / O cards can easily damage it?

The hard stone will be very easy to damage it?

FX5800 will be very easy to damage it?

Motherboard with the CPU itself will not overheat easily broken situation?

In case you are using HP Z800 with other versions of the stability, such as between HP Z800 and HP xw8600
Which one of the more stable and less? (for prior to the first part of IRIX is not discussed)

Also would like to ask, if you have damage to their hardware, are probably in how much time after the (start count from the purchase of hardware)

Because I was the first time using flame would like to know about this information
To easily assess whether I need to do preparation for replacement?

Thank you

Autodesk Flame Hardware Problems

The hardware I’m using right now is a hp Z800, for some reason, it doesn’t run very smoothly when I’m using flame.

Did anyone encounter any problems with the hardware when running autodesk flame?

How long before the Stone hard-drive gets damaged?

When using flame in HD version, are there other systems that can replace the Z800? If yes, what other systems are available for running HD in flame? Or maybe older models before the Z800 are capable too?

Any feedback would be appreciated! Thank you!

leaked video

someone has leaked this on youtube

http://www.youtube.com/watch?v=L8r4s20dJU4

Tracking in a still using a Camera Track

Hi guys , 1st post here.
The other day I was given a shot to work on , just basic cleanup get rid of a fire extinguiser against a wall and a picture hanging as well. No problem to do but I was also given an action setup with a flame Camera track with the corresponding axis to the objects pulled out ready to go.
I do my clean frame and import it in and attatch it to the relevent axis.Its in the middle of nowhere , no surprise as when I looked at the data in the parent axis its adjusted pretty much everything(scale is like 2%). From my knowledge the trick is to get the still place at the correct place in 3d space as its the camera thats moving not the scene. My question is:
Is there a track or a tried and tested workflow for getting the correct positioning? I postitioned it perfectly (using scale not Z to get the size) but the track was off. I could have spent hours making adjustments so I wanted to know if theres something simple I’m missing here.
In the end i did it the old fashioned 2d way no problem but it made me think so would like to know for the future.
Thanks in advance

Flame on Z800 processor upgrade

I m thinking of upgrading the CPUs in my flame suite.
It runs on the new Z800 machine and I m thinking to upgrade the processors to xeon x5680 six core. Is flame compatible with those processors?
Thanks in advance

Autodesk Flame Premium – Confusion?

There are different people called as Online Artists, VFX Artists and Colorists.

Online Artist: does editorial finishing. (Smoke, Avid Nitris, eq etc)
VFX Artist: does high end 3D Visual Effects(Flame, Inferno, Flint etc)
Colorist: does color grading.(Lustre, Scratch, etc)

But how the situation is going to be for these artists by the releases like:
a) SGO Mistika
b) Quantel Pablo
c) Autodesk Flame Premium

Which combines all these three artists work together in one machine. Will one artist do everything: online-vfx-grading????

Wont it make too much pressure for the artists?

XML text

please tell me how to fix this code…if its possible at all.

<Text VAlign="bottom" VPosition="15.21">THE CHRONICLES</Text>
<Text VAlign="bottom" VPosition="05.26">OF WUSHU MASTERS</Text></Subtitle>
<Subtitle SpotNumber="0002" TimeIn="00:00:43:229" TimeOut="00:00:47:229"
FadeUpTime="0" FadeDownTime="0">

TC has 3 digits at the end…….

flame wont read the xml at all either. pls see the attached xml
i have edited the header to incl aspect depth etc etc

It is a doc as the file upload wont allow .xml

many thanks

Attached Files
File Type: doc xmlasdoc.doc (140.5 KB)