Zoic Converge Fantasy & Reality for Mountain Dew

[NEWS=”http://www.cgnews.com/wp-content/uploads/mdew_roar_thumb.jpg”]20631[/NEWS]What begins as a mild-mannered moment in a grocery store checkout becomes a havoc-filled battleground. Tension builds as two women approach the checkout counter with different flavours of Mountain Dew’s new drink ‘Game Fuel’. As they notice that they are buying different flavours, one character prepares for an attack. The first swing of the sword triggers the transition from humans to Orc and Night Elf. As the spot progresses, the characters wildly battle through the grocery store, knocking over shelves and displays.

The Mountain Dew / World of Warcraft cross-promotional spot brought together some all-star players to handle these iconic brands. The production was executed by Radical Media and lead by esteemed director Tarsem Singh. Zoic Studios, having recently completed projects for Saboteur and Killzone 2, were appointed to handle the visual effects and animation, expertly World of Warcraft game characters into a live action setting.

Using stunt performers at motion capture studio House of Moves, Zoic shot the action sequence needed for the ‘Level Up or Die’ faceoff. Zoic’s 3D team created animation for the character’s facial expressions and applied dynamic simulation for the costumes and hair, transforming the stylized beings into “living” creatures. These multilayered characters were then given to Zoic’s 2D team for final compositing and interactive effects integration.

All of this work was done with the collaboration from legendary director Tarsem, who helmed the project with “incredible knowledge about all aspects of the process and a clear and compelling vision for the spot,” comments Zoic Creative Director/VFX Supervisor Les Ekker. “The fact that the process flowed so smoothly is a tribute to his vision and expertise. It was cool to be able to work with him on such an entertaining project.”

Zoic is an award-winning Digital Studio involved in producing lauded commercials and viral advertising as well as innovative content for episodic television, feature films and the gaming industry. From visual effects, to live action production and specialty shooting, Zoic Studio’s imprint can be seen in such compelling entertainment as True Blood, Fringe and Dollhouse; spots for Mountain Dew, ESPN, Craftsman, HP and VW, as well as innovative projects for EA, Gamefly and Sony. Zoic Studios has offices in Los Angeles and Vancouver.

Credits for “Level Up or Die”
Client: Pepsi Cola Company
Air Date: June 2009
Title: “Level Up or Die”
Length: :30

Production Company: radical.media / Santa Monica / CA
Director: Tarsem Singh
EP: Frank Scherma
EP: Tommy Turtle
Production Supervisor: Susan Loncto Sullivan Head of Production: Cathy Dunn Assistant Director: Rick Lange

Advertising Agency: BBDO NY / New York / NY EVP, Executive Creative Director: Mike Smith Copywriter, Associate Creative Director: Adam Reeves
AD: Marcel Yunes
VP/EP: Amy Werthheimer
SVP, Account Director: Tara DeVeaux
Associate: Yoonie Park

Visual Effects Production: Zoic Studios
EP: Steve Schofield
CD: Chris Jones
CD/VFX Sup: Leslie Ekker
Producer: Maya Sanchez
Coordinator: Adam Reeb
CG Supervisor: Andy Wilkoff
Animator: Chris Strauss
Animator: Laura Barbera
Rigging: John Riggs
Rigging: Scott Rosekrans
Hair Dynamics: Sal Massimini
Hair Dynamics: Kevin Quattro
Model Clean Up: Kris Kelly
Tracking: Steve McLafferty
Flame: Steve Meyer
Compositor: Chris Irving
Compositor: Jason Zimmerman
Compositor: Zach Zaubi
Rotoscoping: Tyler Nathan
Engineering Support: Dmitri Gueer
Engineering Support: An Dang
Engineering Support: Aaron Llorens
Engineering Support: Saker Klippsten

Editorial Company: Rock Paper Scissors / Santa Monica / CA
Editor: Kirk Baxter
Producer: Mike Goble
Assistant Editor: Anton Capaldo-Smith

www.zoicstudios.com

Assassin’s Creed II – Trailer & E3 Expo Interview

[NEWS=”http://www.cgnews.com/wp-content/uploads/ac_villians_thumb.jpg”]20358[/NEWS]Truth is written in blood – I will seek vengeance upon those who have betrayed my family, and uncover a conspiracy bigger than I could have imagined. I am Ezio Auditore Di Firenze. I am an Assassin……The Italian Renaissance is the ideal historical era and location for Assassin’s Creed II – the long-awaited sequel to one of Ubisoft’s most successful games, Assassin’s Creed. Assassin’s Creed II is a sandbox-style action-adventure video game being developed by Ubisoft Montreal, set to be released worldwide in November 2009 on Microsoft Windows, PlayStation 3 and Xbox 360 platforms.

The story of the game follows Ezio Auditore Di Firenze, a young man of noble birth, who is set on a path of revenge after his family is brutally betrayed. Assassin’s Creed II is an epic story of vengeance and conspiracy set in the pristine, yet cruel, backdrop of 15th Century Italy.

The game commences during the Carnival of Venice in the year 1476, being set 285 years after the story of Assassin’s Creed. As with Assassin’s Creed, historical figures are present amongst the cast of characters and players will meet the likes of Leonardo da Vinci and Niccolò di Bernardo dei Machiavelli as they progress through the game.

The story follows Ezio after his family’s betrayal, hiding out in the myriad canals of Venice, where he learns the arts of the master assassin. He meets and befriends Da Vinci who provides a host of weapons to aide Ezio in taking on Florence’s most powerful families.

At a point during the game Ezio will even be able to access Leonardo Da Vinci’s legendary flying machine, which he can use to drift through the air as if on a glider. Players are able use heat from fires to give the flying machine some lift, allowing Ezio to move swiftly around the canals knocking guards into the water.

Players can utilize water and an array of scenery as cover, and can now blend in with any crowd rather than just the one group of scholars dressed in white, as was the case in Assassin’s Creed.

Like the main character in Assassin’s Creed Altaïr, Ezio is an ancestor of Desmond Miles, the bartender captured by modern day Knight Templars ‘Abstergo Labs’; with Ezio himself being a descendant of Altaïr. He will wield dual hidden blades, although at least one of the blades will convert into a concealed firearm upon activation.

Additional famous Italian landmarks and locations rumoured to be making an appearance in Ezio’s journey include Rome, Florence, the Tuscan countryside, St Mark’s Basilica and the Rialto Bridge.

Interview with Assassin’s Creed II Creative Director, Patrice Desilets; and Executive Producer Jade Raymond at E3 Expo 2009. E3 Expo is the world’s premiere trade show for computer and video games and related products and was held 2 – 4 June 2009.

CREDITS
Developer: Ubisoft Montreal
Publisher: Ubisoft
Creative Director: Patrice Desilets,
Producer: Sebastien Puel
Executive Producer: Jade Raymond
Composer: Jesper Kyd
Engine: Anvil

RELATED LINKS
www.ubi.com
http://assassinscreed.uk.ubi.com
www.e3expo.com

DUCK Produces Video For Country Superstar Keith Urban

[NEWS=”http://www.cgnews.com/wp-content/uploads/urban_bench_thumb.jpg”]20342[/NEWS]Renowned music video director Chris Hicky teamed up with DUCK’s animation director Richard Borge for his stylistic animation techniques for the latest video for country superstar Keith Urban. Kiss A Girl, the second release off of the Australian singer’s fifth studio album, Defying Gravity, is the rollicking, upbeat story of two young lovers told through Urban’s trademark catchy lyrics and shown onscreen with a dazzling combination of live-action footage, photo stills, and animation brought to life by a close collaboration between Borge and Hicky.

Hicky tapped into Borge’s style and technique with DUCK’s ever-growing resource pool to lead a large crew of animators, VFX artists, and editors to assemble the multimedia music video. After a bike-riding hipster accidentally runs into a beret-wearing girl at an art museum, they exchange numbers and a romance unfolds through a series of treated live-action footage and stills, in which the new couple texts and enjoys intimate interludes on a park bench and Ferris wheel. The photo real cutaways of the couple”s love story were filmed as photo stills and then brought into After Effects to apply and design a unique treatment.

As the narrative cuts back and forth between the young lovers and Urban’s band rocking onstage in Nashville, animation enhances the narrative, with stick-figure birds fluttering across the cityscape and transforming into hearts, animated power lines, and a fantastic amusement park complete with roller coasters and a tent-filled midway. Borge co-directed and designed the animation and abstract urban treatment applied to the live-action performance footage.

“A project like this is deceptively complicated,” noted Hicky. “What seems like a straightforward stage shot and narrative is actually a multilayered project when the treatment is applied to strike the exact tone that a celebrated artist like Keith Urban expects. DUCK did an awesome job of taking the various types of footage, mixing in the treatment and the FX, and putting together a pitch-perfect final project.”

“DUCK is growing all the time, and this video is a great showcase of our latest capabilities,” stated Mark Medernach, DUCK EP. “When you’re working with a known director like Chris Hicky, you don’t want to disappoint, and I’m really proud of our team for coming through on this one, especially given the high-profile nature of the final product.”

The video’s intro features original art direction and design by DUCK’s directing team YellowShed (Todd Hemker and Soyeon Kim).

About DUCK
Los Angeles-based DUCK, formerly Duck Soup Studios, is a continually evolving creative studio producing commercials, music videos, short films and web content. DUCK offers a wide range of services, including live action and integration, character design, film title design, 2D and 3D animation, digital compositing, digital/traditional ink & paint. In recent years, the studio has expanded, adding an original content division that works with writers and animators on unique ideas for film and TV.

Credits
Artist: Keith Urban
Song Title: Kiss A Girl
Air Date: June 2009

Prod Company: DUCK
Live Action Director: Chris Hicky
Animation Director: Richard Borge
EP: Mark Medernach

Art Direction/Design Directors: YellowShed (Todd Hemker and Soyeon Kim)

Shoot Location: Nashville

Related Links
www.duckstudios.com
www.keithurban.net

SMNY & The Ad Council Show Signs Of Support For US War Veterans

[NEWS=”http://www.cgnews.com/wp-content/uploads/iava_one_thumb.jpg”]20306[/NEWS]VFX studio Smoke & Mirrors New York collaborates with BBDO, NY for the Ad Council and the Iraq and Afghanistan Veterans of America on a moving new PSA designed to open up dialogue between Veterans returning from war and their families. In ‘Signs’ we open on the POV of an Iraqi war veteran driving home. As he passes under freeway underpasses we see banners from his mother welcoming him home. The banners are an attempt by a concerned mother to foster discussions between her and her son, and make his transition into civilian life as easy as possible.

Having been involved from very early on in the process, SMNY sent Nic Seresin to supervise the shoot on Staten Island. Each message was shot in HD with a locked-off camera by Nic, complete with folds and wind effects. The lighting was matched to the road scenes by matching time of day and compass bearing. Greg Calas in the SMNY 3D department then modeled 3D objects; matching the shapes and folds of the sheets. This gave the element of dimensionality needed, especially as the camera passed under the bridges.

The SMNY team then began the monumental task of tracking a :30, one shot spot. As soon as a bridge was visible in the far distance it not only had to be tracked, but the depth of field and motion blur matched too. Aided by Assistant Flame Artist Stephanie Isaacson, large scale scene alteration was then required to remove overhanging signage, traffic lights and other advertising hoardings that contaminated the scene. Kirk Balden then used Flame to project and grade the HD captured sheet texture, complete with words, onto the tracked 3D models.

About SMNY
New York and London-based design, animation and VFX studio, Smoke & Mirrors was founded by Creative Director/VFX Artist Sean Broughton (NY), Penny Verbe (UK) and Mark Wildig (UK). A creative and artist-driven company synonymous with vision and originality since its inception, Smoke & Mirrors has consistently succeeded because of its collaborative approach and ability to build lasting creative relationships with directors, producers, agencies and clients alike.

IAVA
Iraq and Afghanistan Veterans of America (IAVA) is the nation’s first and largest nonprofit, nonpartisan group for veterans of the wars in Iraq and Afghanistan. Founded in 2004, IAVA has more than 125,000 active veteran members and civilian supporters in all 50 states. Its mission is to improve the lives of Iraq and Afghanistan veterans and their families.

CREDITS
Client: IAVA/Advertising Council Inc
Spots Title: Signs
Air Date: May 2009

Agency: BBDO NY
CCO(s): David Lubars, Bill Bruce
EVP, Executive Creative Director: Don Schneider
VP, Creative Director: Tony Bennett
Associate Creative Director: Alex Loomis
SVP Executive Producer: Helene Balzarini

Prod Company: @radical.media
Director: Josh & Xander
EP(s): Jim Bouvet

Editorial: Spotwelders Editorial
Editor: Jon Stefansson
Producer: Melissa Nusbaum
Executive Producer: Tommy Murov

Telecine: Co3

Post/Effects: Smoke & Mirrors, NY
Creative Director: Sean Broughton
Lead VFX/Inferno Artist: Kirk Balden
Assistant VFX/Inferno Artist: Stephanie Isaacson
3D Artist: Greg Calas
Shoot Supervisor: Nic Seresin
EP: Celest Gilbert
Producer: Lauren Shawe

Title Graphics: Semerad
Title Graphics Creative Director: Johnny Semerad
Title Graphics Producer: Tyler Jarrett

Music: Frisbie
Composer: PT Walkley

Sound Design: Sound Lounge
Sound Designer: Tom Jucarone

Shoot Location: NY/NJ interstates

Related Links
www.smoke-mirrors.com
www.iava.org
www.adcouncil.org

The Mill Puts The Spark Into Adidas

[NEWS=”http://www.cgnews.com/wp-content/uploads/adidas_messi_shoe.jpg”]20095[/NEWS]The Mill and 180 Amsterdam have ignited the new ad campaign for Adidas’ F50i football boot. A 90 second ad features football legend Zinedine Zidane on an epic quest to uncover the secret of Barcelona midfielder Lionel ‘The Spark’ Messi’s past. The spot had its UK television premier during the Champions League final between Barcelona and Manchester United and is part of a digitally led global marketing campaign. The ad, shot in the style of a graphic comic book, opens in the streets of Buenos Aires and features the hooded figure of Zidane embarking on a journey to discover what caused Messi’s ‘spark’.

As he sparks his lighter, we are transported back in time to see a group of children playing football in the city’s back streets. When a van crashes into an electricity pylon, electrical sparks rain down over a little boy casting him in a heavenly beam of light whilst a mysterious stranger hides in the shadows. Could this be the secret of Messi’s success?

The scene then cuts to a crowded football stadium. The Mill used Massive to create thousands of digital characters with artificial intelligence giving them realistic individual behaviour. There we witness a grown-up Messi demonstrating his electric footwork on the pitch as Zidane looks on, pondering over the intriguing myth behind Messi’s talent.

Adam Scott, Head of Telecine, explains how The Mill emulated the look of a comic book based on Director Rupert Sanders’ vision.

“The source material was 35mm, HD video and Data capture so the final look had to blend these different formats together. I added a lot of contrast and sharpness to the material as a base layer for the image and pushed the saturation of specific colours so that the hero characters and the boots stood out. Then I created mattes to achieve layers of separation and to enhance the two dimensional effect before finally giving the whole film an unusual golden brown hue that created an unnatural feel and complemented the cyan football kit and boots.” said Scott.

About The Mill
The Mill is a world-leading visual effects company with bases in the globe’s three most important advertising centres – London and New York and now Los Angeles. The Mill has worked on some of the most memorable visual effects projects in the world (including Ridley Scott’s ‘Gladiator’ for which it gained a VFX Oscar) and has won more awards for visual effects than any other facility in Europe, including work on Johnnie Walker ‘Human’, Sony ‘Balls’, Sony Playstation ‘Mountain’ and Honda ‘Cog’.

The Mill has built relationships with the industry’s finest directors including Chris Cunningham, Frank Budgen, Fredrik Bond, Ringan Ledwidge and Michel Gondry. Data Grading suites have been installed in the London and NY offices bringing movie best practise to our clients and making The Mill the only facility ‘data’ grading for commercials.

CREDITS
Agency: 180 Amsterdam
Creative Director: Andy Fackrell
Creatives: Peter Albores, Martin Terhart
Producer: Joe Togneri
Production Company: MJZ London
Director: Rupert Sanders
Producer: Nell Jordan
Editing Company: Work
Editor: Neil Smith
Post Production: The Mill
Producer: Matt Williams, Darren O’Kelly
Shoot Supervisor: Jimmy Kiddell
Telecine: Adam Scott
Lead Flame: Richard de Carteret
Lead Shake: Pete Hodsman
Shake Assist: Ben Smith, Ben Perrot, Vannessa Duquesney
Additional Flame: Gary Driver
Matte Paintings: Jimmy Kiddell, Dave Gibbons
Assit: John Price
3D Supervisor: Jordi Bares
3D: Suraj odera, Sergio Xisto, Naweed Khan
Kit: Flame, Shake, Massive, Combustion, Baselight

RELATED LINKS
www.the-mill.com

MPC Brings More Rome to Angels & Demons

[NEWS=”http://www.cgnews.com/wp-content/uploads/angels_tom_fire_thumb.jpg”]19969[/NEWS]Ron Howard has completed Angels and Demons, the second outing of the Dan Brown franchise featuring Robert Langdon. MPC is reunited with VFX Supervisor Angus Bickerton to help create some of the integral VFX for this action thriller set in Rome. MPC completed 170 shots for the film ranging from full CG environments and effects sequences to complicated composites. The work involved a wide range of VFX techniques including the creation of a CG ring, set extensions for key Roman sites and the design and conception of the Antimatter and its journey through CERN’s Large Hadron Collider.

Liaising closely with Angus, MPC VFX supervisor Richard Stammers oversaw the London team with the help of Kevin Hahn as CG supervisor and Richard Baker as 2D supervisor. Richard Stammers later joined by Kevin Hahn and James Kelly attending the shoot in Rome, with Richard, Kevin and Jigesh Gajjar travelling to the Los Angeles shoot between May and September 2008.

Chronologically, MPC started at the very beginning of the movie creating the opening titles for the feature in eight different languages. Lens flares and hints light effects mirroring the design of the Antimatter were added to the Columbia Logo and a series of transitions through the titles into the opening shot of the film were all timed to Hans Zimmer’s dramatic score. The titles fade back to the opening shot of a fully CG Papal Ring built by MPC’s asset department composited with a macro style depth of field into a CG background created from tiled live action plates.

One of MPC’s larger focuses was the ‘Birth of Antimatter’ sequence set in the CERN facility in Switzerland. The 40 second shot describes the creation and storage of antimatter by travelling through the inner workings of CERN’s Large Hadron Collider and Atlas Detector. The true nature of CERN’s particle collisions was adapted to suit the story and provide a visually thrilling moment for audiences.

An extensive pre-vis was created as a guide for the onset crew who filmed the first part of the shot in a green-screen backed Control Room set and the last part of the shot in the antimatter collection lab. The middle section of the sequence was entirely a CG creation. The interior of the facility including the outer parts of the Atlas, were built based on photographs taken by Stammers, using image modelling and camera projection techniques.

To re-create the X-Ray look of the interior of the Atlas detector, MPC was provided with a complex CAD model from CERN, and Kevin Hahn adapted this so he could develop the look in Renderman. Sections of internal pipes for which MPC had no access to they used reference photos sourced from the internet to construct CG sections to join the multiple environments. Particle collisions and antimatter FX were provided fx animators Matthieu Chardonnet and Xavier Lestourneaud and all layers were composited by Scott Taylor.

The majority of the rest of MPC’s work revolved around large scale CG environments and set extensions to locations in Rome and The Vatican City that were impractical or forbidden to shoot in. These included The Sistine Chapel, the Passetto, Castel Sant’Angelo and Piazza Navona.

The Piazza Navona and Passetto sequence both required digital set extension to partially built environments. An 80 foot long reproduction of half of the Piazza Navona was built on a parking lot in LA, the opposite half was a green screen set which was later replicated using camera projections taken from the real piazza.

For Langdon and Grey’s last chase at the Passetto – an ancient 40 foot high walkway linking the battlements of the Vatican to Castel Sant’Angelo – MPC again extended a green screen stage using real environment projections and day for night reference photography. The MPC team also produced the title sequence and handled the 2K dailies for the production.

CREDITS:
Directer : Ron Howard
Producer : Brian Grazer & John Calley
Screenplay written by : David Koepp & Akiva Goldsman
Novel written by: Dan Brown
Music by: Hans Zimmer
Cinematography: Salvatore Totino
Editing by: Daniel P. Hanley & Mike Hill

CAST:
Tom Hanks – Professor Robert Langdon
Ayelet Zurer – Vittoria Vetra
Ewan McGregor – Camerlengo Patrick McKenna
Stellan Skarsgard – Commander Richter
Pierfrancesco Favino – Inspector Ernesto Olivetti
Nikolaj Lie Kaas – Mr. Gray
Armin Mueller-Stahl – Cardinal Strauss
Thure Lindhardt – Lieutenant Chartrand

RELATED LINKS:
www.moving-picture.com

“Terminator Salvation” – May 2009 Release

[NEWS=”http://www.cgnews.com/wp-content/uploads/term_nurse_thumb.jpg”]19919[/NEWS]“Terminator Salvation” is set in post-apocalyptic 2018, where John Connor is the man fated to lead the human resistance against Skynet and its army of Terminators. But the future that Connor was raised to believe in is altered in part by the appearance of Marcus Wright, a stranger whose last memory is of being on death row. Connor must decide whether Marcus has been sent from the future, or rescued from the past. Connor and Marcus both embark on an odyssey that takes them into the heart of Skynet’s operations, where they uncover the terrible secret behind the possible annihilation of mankind.

The highly anticipated new installment of The Terminator film franchise, “Terminator Salvation” is directed by McG (”Charlie’s Angels,” “We Are Marshall”). The screenplay is by Michael Ferris & John Brancato. Moritz Borman, Derek Anderson, Victor Kubicek and Jeffrey Silver are the producers, with Jeanne Allgood, Dan Lin, Mario F. Kassar, Andrew G. Vajna and Joel B. Michaels serving as executive producers.

Wishing to avoid comparisons with the Transformers franchise, McG has stated “Transformers is an excellent movie, but our film is not about big robots. I wanted it to have lots of hardware and velocity, but I didn’t want to hang the whole movie on it.”

Visual Effects for the movie were undertaken by Industrial Light & Magic (ILM), with Asylum fx and Rising Sun Pictures bringing their skills to various sequences.

In addition to the brilliant CG work generated for ‘Terminator Salvation’, McG contracted Stan Winston studios to create real life models of some of the terminator characters that the human cast could interact with. Stan Winston, the special effects pioneer who designed the original Terminator endoskeleton, worked on Terminator Salvation prior to his death in June this year. McG intends to dedicate the moive to Winston’s memory.

The film stars Christian Bale as John Connor (”The Dark Knight”), Sam Worthington as Marcus Wright (”The Great Raid”), Anton Yelchin as Kyle Reese (”Star Trek”), Bryce Dallas Howard as Kate Connor (”Spider-Man 3″), Moon Bloodgood as Blair Williams (”What Just Happened?”), Common as Barnes, (”Wanted”), Jane Alexander as Virginia (”The Unborn”), Jadagrace as Star and Helena Bonham Carter as Serena Kogen (”Harry Potter and the Order of the Phoenix”)

“Terminator Salvation” will be released in the U.S. on May 21, 2009 by Warner Bros. Pictures. Sony Pictures Releasing International is distributing the film in most international territories between May 2009 and June 2009.

CREDITS:
Director: McG
Screenplay:Michael Ferris & John Brancato
Producers: Moritz Borman, Derek Anderson, Victor Kubicek and Jeffrey Silver
Executive producers: Jeanne Allgood, Dan Lin, Mario F. Kassar, Andrew G. Vajna and Joel B. Michaels
Cinematographer: Shane Hurlbut
Production designer: Martin Laing
Editor: Conrad Buff
Costume designer: Michael Wilkinson
Visual effects supervisor: Charlie Gibson
Animatronics supervisor: John Rosengrant
Music:Danny Elfman

SOURCES & RELATED LINKS:
www.sonypictures.net/movies/terminatorsalvation
http://terminatorsalvation.warnerbros.com
Industrial Light & Magic: www.ilm.com
Rising Sun Pictures: www.rsp.com.au
Asylum fx: www.asylumfx.com

Shilo Gives ‘Still Run’ Perseverance For BrotherSister

[NEWS=”http://www.cgnews.com/wp-content/uploads/shilo_run_planet_thumb.jpg”]19887[/NEWS]Australian musical artists BrotherSister, comprised of siblings Dante and Xavia Nou, are very proud to announce the worldwide release of “Still Run,” a new music video produced by creative production company Shilo as their latest inspirational side-project. Under the creative direction of Shilo co-founder, creative director and director André Stringer, the Emmy Award-winning company’s artists in New York and San Diego crafted the dramatic 2:42 piece for the track “Still Run” from BrotherSister’s latest album, “The Wunder Tales.”

On BrotherSister’s website and their MySpace profile, the artists describe their music as indie, down-tempo and experimental. Both “The Wunder Tales” and BrotherSister’s 2006 self-titled debut release can be ordered from their website.

The growing international renown for BrotherSister as artists and performers acknowledges their musical upbringing, which has long involved both brother and sister in traveling with street performers and musicians. “We are really excited about this video,” Dante said. “We’ve both always loved the style and feel Shilo go for, have been blown away by their creativity, and feel that the film ties in with the music perfectly. Shilo also helped out with the cover art for ‘The Wunder Tales,’ and so the style has bled through to this really well. We couldn’t be happier with how it has turned out.”

“As Shilo’s artists developed the video, they sent us bits and pieces along the way, which in turn spoke to the videos we were devising for projection at our live shows,” added Xavia. “Visuals have been critical… we are both artists as well as musicians, so to work with people at the top of their game has been an excellent experience.”

Slowly fading in from black, the video shows a man in the center of the screen, facing right, and running in place in slow-motion. His nighttime journey begins under a starry sky, in an open field in the shadow of a mountain range; soon, magical, swirling lights appear around him. After one of the sprites impacts the runner, a darker sequence begins where he runs through water, and then through a forest. He continues through a town which is in ruins, and finally emerges into a molten, apocalyptic, alien landscape.

The music for “Still Run” offers a haunting, multilayered, atmospheric mix with a steady, moving beat. Dante delivers the verses, “I still run, I still run, I still wander. In our day, everyday, we would wander,” and Xavia joins him in the chorus: “And I want to go, were nobody moves. Are you hearing something, don’t let me see you move.” For additional sound design to complement the visual storytelling, Shilo turned to Gavin Little of Echolab.

“After listening to the record, I just fell in love with the poetry of the song and lyrics,” Stringer began. “For the video, I wanted to explore the idea of perseverance through change and adversity, and we found a way to take that idea to an epic scale by using one seamless shot where a person runs though time and space. We began by shooting a five-second test of the guy running in front of a green screen, and over the course of about a year, we turned that into a full music video. Almost everyone in the studio has touched it at some point, including Dante when he was here contributing sound design and music to some of our other projects.”

Like many of Shilo’s productions, “Still Run” combines still photography and cinematography of custom-built miniatures, and computer animation created using Maya, with After Effects compositing and visual effects artistry. “We did not want the finished look to appear photo-real, but rather, as a highly stylized vision, like something that may appear in a dream,” said Shilo’s lead artist Chris Fung. “Working over a long period of time with many different types of elements, our main challenge was to seamlessly combine everything into one strong, visually compelling story.”

The completed “Still Run” music video was first screened for attendees of the first annual F5 creative festival, which occurred in New York in April. Uniting some of the brightest minds working in art, design and entertainment, the responses were overwhelmingly positive.

ABOUT SHILO:

Shilo is an Emmy Award-winning creative production company representing a group of filmmakers led by directors Jose Gomez and Andre Stringer. Internationally known for creating original and commissioned work that is powerful, provocative and visually extraordinary, Shilo’s deeply held passions for design-infused storytelling and their innovative applications of live-action, design, and animation techniques deliver breakthrough experiences for screens large and small.

From its studios in New York and Del Mar, California, where recent projects have spanned short films, commercials and music videos, Shilo has the capacity and experience to originate ideas and handle all aspects of production. Shilo published its first book, We Make It Good, in 2007, and also curates the site www.WeMakeItGood.com.

CREDITS:

Title: BrotherSister’s “Still Run” Music Video
Running Length: 2:42
Worldwide Release Date: May 12, 2009

Production Company: Shilo
Director: Shilo
Creative Director: Andre Stringer
Lead Artist: Andre Stringer, Christopher Fung
Executive Producer: Tracy Chandler
Producer: Lindsay Bodanza
Editor: Galen Summer
3D Artists: Christopher Fung, Dave Hill, Joji Tsuruga, Warren Heimall
Visual FX Artists: Warren Heimall, Tamir Sapir
3D Modeling: Christina Ku, Scott Denton
2D Animator: Stieg Retlin
Compositors: Andre Stringer, Dave Hill, Rick Malwitz, Joel Voelker, Christopher Fung, Warren Heimall, Joji Tsuruga, Kirsten Hall
Assistant Compositor: Helen Kim
Photographers: Joel Voelker, Christopher Fung
Matte Painters: Andre Stringer, Christopher Fung
Miniatures: Willi Patton

Original Music: “Still Run” from BrotherSister’s 2008 release “The Wunder Tales”

Sound Design: Echolab
Sound Designer: Gavin Little

RELATED LINKS:
www.shilo.tv
www.brothersistermusic.com
http://wemakeitgood.com

Larry The Cable Guy Gets Royale Treatment For Comedy Central

[NEWS=”http://www.cgnews.com/wp-content/uploads/cable_tattoo_thumb.jpg”]19874[/NEWS]Motion design & production house Royale was called upon by COMEDY CENTRAL to create some fun and glitz for the show open for the “COMEDY CENTRAL Roast Of Larry The Cable Guy.” The tattoo art-inspired sequence is driven by country boy heraldry including symbolic translations of the American flag, hunting and wildlife. Behind a dazzling array of arena rock lighting, the sequence opens with a sexy close-up of a bass fish tattoo emblazoned on a woman’s lower back bearing the Cable Guy’s trademark catch-phrase “Git ‘R Done.”

As the tattoo-adorned Larry flexes his muscles and vaunts Dixieland’s finest, we’re introduced to Roast Master Lisa Lampanelli and the diverse cast of celebrity roasters including Warren Sapp, Gary Busey, Jeff Foxworthy and Toby Keith.

“This is the second consecutive COMEDY CENTRAL Roast that we have collaborated on with Royale,” says Rick Austin, Producer of the “COMEDY CENTRAL Roast Of Larry The Cable Guy.” “Royale understands the Roast brand and have proven they can adapt that sensibility to the diverse personalities we have had at the center of these shows. They had a terrific knack for being able to make it feel right for Larry’s image and also right for the show.”

“Working with Royale is always a rich and collaborative experience and their impeccably crafted work is consistently beyond our wildest expectations,” adds Chris Scarlata, design director of COMEDY CENTRAL’s on-air promotions. “Their collective talent is only surpassed by their ability to wholeheartedly listen to and truly collaborate with our creatives.”

Excited about the potential for an edgier, animation-driven show open, Royale provided COMEDY CENTRAL with motion tests, offering visual roughs showcasing their capabilities.

“COMEDY CENTRAL asked us to present Larry in a unique way, under a more contemporary light,” says Jayson Whitmore, Royale Creative Director. “Going through a world of tattoos, we could transcend genre while also staying true to his comedic style and fan base. COMEDY CENTRAL put a lot of trust in our concept. We’ve worked together before, but it really took a leap of faith for them to buy into our offbeat vision — especially considering the project’s three-week turnaround.”

From design to animation, Royale Creative Director Brien Holman was the primary artist behind the show open. According to Holman, having the trust of both Rick Austin and COMEDY CENTRAL was key to developing such a different look for the Roast. “I have to hand it to them; they really nurtured our workflow, giving us free reign to finish up the spot, and show them our work in stages. The style of the show took a few rounds to nail down; the design perspectives where we started and where we ended are completely different. It was this seamless collaboration that allowed the main concept to take center stage. It really allowed us the opportunity to experiment with what a ‘traditional’ roast open should look like.”

Working with high-quality RED footage was also a huge aspect in giving the team at Royale the flexibility to push through vast areas of tattoos. In addition to creating the show open and graphics packages, which included transitions, bumpers and lower-thirds, COMEDY CENTRAL opted to implement Royale’s custom-crafted logo and tattoo elements into the show’s stage graphics.

“It’s exciting to see the all-encompassing nature of our work really go the distance,” concludes Holman. “The entire stage was decked out in the graphics that we provided — even the after-party adopted our tattoo inspired theme. By delivering a conceptual aesthetic to the stage graphics, we became an integral part of the entire production and its overall success.”

About Royale:
Founded by creative directors Jayson Whitmore, Brien Holman and executive producer Jennifer Lucero, Royale recognizes that the landscape of advertising has changed drastically within the last few years, and that although the outlets may be changing, the power of the moving image continues to be the most effective way of communicating. Royale’s greatest love is to help solve our client’s advertising needs through the visceral language of motion design. The Royale treatment is an endless stream of creative solutions that surpass client expectation, while maintaining a comfortable, relaxed and highly creative environment.

Recent projects for the 18-month-old company include a ambitious animated spot for McDonald’s, a network re-brand for Discovery Channel, live show graphics for Madonna’s current “Sticky & Sweet Tour,” a campaign for Jet Blue, as well as an image spot and graphics package for Comedy Central’s “The Daily Show” and “Indecision 2008.” Royale is currently in production on multiple shows for Discovery Channel and Comedy Central.

Credits:
Client: COMEDY CENTRAL

Project Title: “COMEDY CENTRAL Roast Of Larry The Cable Guy” show package and show open
Airdate: March 15, 2009

Production & Design Company: Royale/Los Angeles, CA
Creative Directors: Brien Holman & Jayson Whitmore
Executive Producer: Jennifer Lucero
Producer: Anne Hong
Designers: Kyle Smith, Anthony Madlangbayan, Nicolas Chifflet
Animators: Kevin Tonkin, Anthony Madlangbayan, James Rydesky

Related Links:
www.weareroyale.com

Mekanism Creates Bollywood for Interactive One Show

[NEWS=”http://www.cgnews.com/wp-content/uploads/oneshow_rain_thumb.jpg”]19784[/NEWS]Mekanism has been tapped by The One Club to create the promotional creative for 2009’s One Show Interactive awards. One Show Interactive takes place in New York City, May 7-8, and is the industry’s most prestigious awards competition celebrating the year’s best in digital media and web design. The promotional material is based on this year’s Bollywood theme and is a sequence of moving portraits, as a parade of characters takes their turn on screen in their rawest emotional states. Bright, solid-colored background focus attention on each cast member as they play their part in the mini drama.

The edgy, interpretive storyline is an ideal representative for the type of creative work honored at the One Show Awards. The live action shorts will be showcased in Times Square, NYC, May 1 – 8, 2009, in addition to serving as the basis for all of the promotional and branding for the awards ceremony.

Quote:

“The attendees at The One Show are the most discerning creative advertising minds in the world and we’re honored to have been selected by Kevin Swanepoel, President of The One Show, to craft this essential component of the award show’s promotion” said Ian Kovalik, Creative Director of Mekanism. “The materials we’ve created for the Interactive One Show offer rich, compelling visuals filmed with the best equipment we can get our hands on.”


A Phantom HD High Speed camera was used by Mekanism to bring to life One Show Interactive’s Bollywood theme. With a 1000 fps speed, the Phantom creates a unique high-resolution, super slow motion image that captures and highlights the drama of small moments found in the lives of eight fictionalized Bollywood characters that were concepted by Mekanism. Scott Barry, directed the shoot which took place in Los Angeles.

About Mekanism:
Mekanism is a San Francisco and New York based creative production studio, housing film, animation and digital content creators. We sprinkle our love of good storytelling on viral campaigns, commercials and branded entertainment to inspire measurable brand loyalty.

Quote:

“Mekanism really nailed this work,” said Kevin Swanepoel, President of The One Show. “We’re always looking for that elusive combination of supreme competence and fresh ideas, and Mekanism delivered for us.”


The Creds:
Client: One Show
Title: One Show Interstitials
Air Date: May 2009

Prod Company: Mekansim/SF
ECD: Ian Kovalik
Director/Art Director: Scott Barry
DP: David Claessen
EP: Jason Harris, Mat Lundberg
Producer: Stef Smith
Production Supervisor: Nolan Haener
Consulting Producer: Manjula Nadkarni
Flash Developer: Jamal Berkeley
Editor: Caitlin Parker
Compositor: Zachary Seidner

RELATED LINKS:
www.mekanism.com