Motion Graphic Design Census Results

When we invited people to take part in the first ever Motion Graphic Design Census last year (okay, technically it was in 2009), we were prepared for everything. Everything except for the bit about crunching all the numbers afterward.

At long last, the work is done and the results are ready to share. Massive kudos to Bran Dougherty-Johnson for compiling all the data and putting together this report.

The Motion Graphic Design Census was created by Bran Dougherty-Johnson and Jake Sargeant, who have worked several years in staff positions and now currently freelance within the industry.

Posted on Motionographer

Creative use of scrolling in web design

Check out these vertical scrolling page websites. Whether a touch of HTML5, parallax illusion or just good design and layout, these sites show creative use of the web browser medium.


Link: http://nikebetterworld.com


Link: http://benthebodyguard.com


Link: http://www.rowtothepole.com


Link: http://www.bountybev.com/home.html


Link: http://www.legworkstudio.com

Please let us know of good examples that you know of.

OK GO – Kings of the one take

I just wanted to give a nod to the band OK GO. Over the past years they have proven to be leaders of the YouTube viral music clip. But to boot, they have taken a theme, a simple idea and and totally owned it through their innovation that it might even seem they invented it. All the following videos are ‘one take’ videos shot in one go without post production editing. To OK GO the kings of the ‘One Take’

Videos Embeds after the jump:

White Knuckles

End Love

This Too Shall Pass (Rube Golberg)

This Too Shall Pass (Marching Band)

WTF?

A Million Ways

Here It Goes Again

Hunter Gatherer: Prius Goes Plural

Prius Goes Plural — the latest piece by Hunter Gatherer — is a lighthearted homage to classic kids programming of the 70′s and 80′s. While chewing over the endless possibilities of naming conventions for the company’s latest car, the spot is aimed at quizzing grownups on the many inventive ways of naming the company’s newest slew of clunkers. Through grammar, rhyming, and basic arithmetic, the piece aims to teach while also entertain — a ground rule for a good educational short. Todd St. John, the director and founder of Hunter Gatherer, elaborates:

“This is a stop-motion piece created to help launch the ‘Prius goes Plural’ campaign. It is a teaser campaign letting people know that Prius will be introducing new models and so, what to call more than one Prius?. The campaign was conceived by Saatchi & Saatchi, LA, who asked us to help to illustrate the print component, and also to create an animation. A Schoolhouse Rock / Electric Company type of jingle was settled on as a way to illustrate the complexity of plurals in a funny way. Almost all animation was created in-camera with some additional post and clean-up work.”

Like memorable pre-school programming before it, the piece borrows from the tenets of that classic format — feeling old school, but still fresh. What’s more, today, the lessons it aims to teach a generation of grownups remind us how greatly effective those timeless kid-shorts can be, where sing along lessons that once made us laugh, learn, and grown can also be used to sell product.


Saatchi & Saatchi / LA
ECD: Mike McKay
CD: Ryan Jacobs
ACD/Art Director: Matt Titone
Copywriter: Andy Kadin, Nathan Dills
Designer: Zach Richter
Director of Integrated Production/Multimedia: Tanya LeSeiur
Senior Broadcast Producer: Kait Boehm
Associate Producer: Charlie Maas
Project Managers: Alexis Ross
Account Director: Keith Ellis
Account Executive: Nicole Buckley
Planning: Sara Bamossy
Business Affairs Manager: Krista Horn

Production Company: HunterGatherer
HunterGatherer Credits:
Director: Todd St. John
Producer: Brigid Boyle
Art Direction & Design: Todd St. John & Gary Benzel
Junior Designer: Leta Sobierajski
Animation: Todd St. John, Leta Sobierajski, Fabian Tejada
Models: Jeff Shepherd, Todd St. John, Leta Sobierajski, Max Strizitch, Sophia Janowitz
Music: Skyrmish

Posted on Motionographer

PES: The Deep

After posting PES’s latest work, The Deep, in mid December, recently, we were able to catch up with the artist himself. Chatting about everything from his artistic background to childhood inspiration, PES gives us a candid look into his personal filmmaking process in this exclusive interview for the latest Showtime Short Stories film, The Deep (full interview here).

“For as long as I can remember I’ve been obsessed with deep sea creatures. And certain tools have always reminded me of fish and other ocean creatures. One tool in particular – an old nutcracker – looked very fish-head-like to me (I used it as the head of the eel and the lantern fish in The Deep). So I collected lots of tools and metal scraps over the past 5 years with an eye toward creating an undersea-themed piece. The challenge became, can I get these rigid objects to have enough fluidity to really make them believable as sea creatures.”

While PES’s usual style of work illustrates a stark contrast between natural and synthetic objects, for The Deep, this was not the case. Varying from his previous shorts, his approach was also different. “Each shot,” he explains, “inspired the next shot I dreamt up. It was an extremely spontaneous mode of creation.” The resulting piece is rough and improvised, while at the same time, more restrained than his previous endeavors. While most of PES’s work is built around an eclectic combination of scavenged objects, The Deep is not a short that’s amplified by electrifying visuals, but rather, a visually candid, mask-free look into the versatility and creative breadth of PES.

Full interview with PES on the making of The Deep

Posted on Motionographer

Charlex: Shape Shifter

Charlex has recently created Shape Shifter, a larger-than-life film that’s been attracting remarkable attention online since its release. From the pieces of an exploded car, a constantly-transforming creature is born, while a fantastic environment unfolds under its feet. It’s a piece full of fluid transitions and finely-tuned visuals, directed by Alex Weil, who kindly shared some insights with Motionographer (full interview here).

“Because it begins with a series of shots of a car at night, the piece is clearly set up like a car commercial, but the film itself breaks down in a stream of conscious fashion and turns into a dream where it becomes unclear what is subject and what is object. As if in a dream, scenarios change suddenly and fluidly; the setting and characters go back and forth between a state of order and one of chaos.”

Visually, it is flawless, with its outstanding transformations and realistic organic animations. Then, there’s the whispered narration by Gabriel Byrne and subtle sound design that combine for the dreamy effect. However, what makes Shape Shifter even more solid is it’s core idea, as explains Diana Park, designer and co-director of the film:

“My initial concept was based around the idea of genesis — the birth and evolution of life. I also wanted to play with the idea of reversing the role of the machine as a creator rather than creation. These concepts led to my first draft and treatment involving a car driving in middle of the night which then enters into a dream like state. As the real world fades away and reality shifts, the car fragments into meteors that take us into a new world where nothing exists. As the meteorites land they trigger life and create a multitude of fauna and flora. The world begins to form and we follow the story of predator and prey in a heated chase that then shifts from land to sea as we watch a school of fish continue the journey. The story then culminates in a fantastic leap through the surface as the creatures transform into flight and take us off into the sunset of a new world.”

The directors stressed that during the completion of the film a lot of space was given for creative input from the whole team (up to 15 artists), in an example of “an extremely collaborative effort”, as Alex says. “The project was a work of love from everyone”, adds Diana. The result can be seen in every frame.

Full interview with Alex Weil and list of Credits

Posted on Motionographer

The most epic diaper commercial of all time

Fredrick Bond got together with Mass Market to give Huggies the Philips Carousel treatment. Despite its ironically gratuitous approach, the concept and tag definitely work. You are marketing to parents after all, so why not ditch the cute animated characters and have some fun with the execution.

Client/Product: Huggies Little Movers Diapers

Agency: JWT, New York
Executive Creative Director: Walt Connelly
Creative Director: Richie Glickman
Art Director: David Suarez
Copywriter: Daniel Gonzalez
Head of Art: Aaron Padin
Title Animation: Chadwick Whitehead
Director of Integrated Production: Clair Grupp
Director of Brand Production: Joe Calabrese
Senior Integrated Producer: Owen Katz
Assistant Producer: Mike McLoughlin
Business Director: Karyn Rockwell
Account Executives: Aissatou Balde, Raymond Lynch

Production Company: MJZ
Director: Fredrik Bond
Executive Producer: Lisa Margulis
Senior Executive Producer: Jeff Scruton
Producer: Nicholas Wrathall
DP: Hoyte van Hoytema

Visual Effects and Editorial: MassMarket, New York
Executive Producers: Rich Rama, Justin Lane
Producer: Nancy Nina Hwang
Associate Producers: Marcus Lansdell, Justin Romero
Editor: Cass Vanini
Lead Flame: David Parker
Senior Flame: Jamie Scott
CG Supervisor: Damon Ciarelli
CG Lead: Andy Jones
CG: Todd Akita, Jonah Friedman, Soo Hee Han, Xuan Siefert
CG Modeler: Tom Cushwa
CG Previz: Ian Brauner
Tracking Lead: Joerg Liebold
Tracking: Denis Trutanic
Flame: Joanne Unger
Junior Flame: Jeen Lee, Adam Flynn

Audio Post: JWTwo
Sound Mixer: Andy Green
Music Producer: Dan Burt
Audio Producer: Greg Tiefenbrun

Animation Company: Buck, New York
Executive Producer: Kate Treacy, Anne Skopas
Producer: Kevin Hall
Creative Director: Orion Tait
CG Supervisor: Lars Holmgren
3D Generalist: Kevin Couture, Arvid Volz, Dave Soto
CG Lead/Modeling/Comping: Ryan O’Phelan

Posted on Motionographer

In-Depth: Comedy Central Re-Brand

Editor: The following post is a guest entry from JaegerSloan Inc., a new venture headed up by Doug Jaeger and Kristin Sloan.

For our first contribution to Motionographer we thought it might be interesting to reveal the driving forces behind an exciting new piece of work, while focusing on some of the more contextual details about the experience. Today we’re taking a look at the bold and controversial Comedy Central 2011 logo redesign by thelab, to understand some of the challenges and successes and meet some of the people behind the work.

We sat down with thelab partners Alicia Johnson and Hal Wolverton, the team who met in the 80’s to eventually form Johnson & Wolverton and who later worked at EuroRCG as global ECD’s. Our impression of thelab from our 2 hour immersion into their space, work, and team, is that it is a spirited skunk works, with teams of classically trained designers backed by technical skills and curiosity.

In our interview we discovered that the Comedy Central logo was not the result of a logo redesign assignment, but an invitation to solve some of Comedy Central’s core business challenges. In Alicia’s description of the brief, “They had a solid reputation with great shows, but the shows were not being attributed to the network and they were not getting as many young viewers as they wanted.”

Alicia and Hal were a bit giddy the entire interview. It seemed as though we were all laughing the entire time, which is what you would hope when discussing a brand like Comedy Central. They started the conversation by presenting their initial pitch, which was a hundred or so slide keynote presentation contextualizing how thelab approaches problems and how they would approach this one.

The most interesting part of this project is how they got to the solution. Alicia explained, “Comedy itself is super social . . . they were not behaving socially, they were a tv station that just talked to you, one person at a time. The old paradigms of viewing times, etc, are not how consumers interact today.” In a way they were able to look back in a media neutral way and make the decision. “We should start with digital, start with the digital presence and build around that.”

So the team at the Lab invented a branding device that they felt could live in any medium. Alicia explained “the idea of this packet” which would shorten the distance between the viewer and the channel by delivering a packet to the audience through digital media, leveraging social functionality to connect the right comedy to the right audience. The goal, Alicia said, is for the packet to “behave as an object that you could share, and the object would retain branding while being screen agnostic”. This lead to a discussion on how Comedy Central could become more visible outside of the television screen: on the street, in advertising, online, on mobile platforms, tablets and smart phones. Hal cited one of the biggest challenges, “How do we get our identity to travel along with these clips that end up on YouTube?”

The solution kept restating itself. As Alicia explained “Being screen agnostic was something that just we kept going back to them on.” thelab’s solution included pages of web, tablet and mobile design comps with new navigation models demonstrating how a viewer might find the packets of content they’re looking for and what was trending, tagged or even popular amongst friends. As this structure became clear, they needed a way for viewers to identify them.

In their pitch, thelab created the comedy mark as a branding device. The C is derived from a slide carousel of “packets” viewed from above, not unlike the Kodak Carousel Projector. This C becomes the playful center of a 3d explosion of screen caps and colors in a muted palette with elegant typography. When the action rests, the flat gothic round c, is met with a second C at the same line weight to form an incomplete circle, resulting in a c surrounded by a larger backward C. In its final representation, the mark looks not unlike the © symbol with a chunk cut out of the left side. The new symbol works in a similar spirit, effectively attributing and tagging every content packet as Comedy Central’s wherever it appears.

In the reel demonstrating the new mark, the system flexes to mark each comedic moment with the same assertiveness as a dart hitting a dart board to the upper right of each of the stations notable entertainers TOSH.0, John Stewart, and Steven Colbert as they complete each truncated humor nugget.

From the creative:

“We Should Explain, Our logo has changed. No longer do you see the big buildings and globe, that quite literally said, COMEDY CENTRAL on top of it. Please welcome the new mark. We affectionately call it the COMEDY MARK. It works WAY F*CKING better than that other one we had. Big building-y globe, you served us well, but we moved on.
Thanks, Comedy Central”

While some may find this mark to be too serious, boring, or too similar to other symbols, as it acts and behaves on every beautiful back-lit screen, it shows its unique personality. As it animates, it pukes, spins, and explodes with energy. It is frenetic. When it presents its full name-with the word central upside down and backwards-it tips its hat to slapstick heroes.

When we asked them what they wanted the takeaway of the work to be, Hal stated “The desired takeaway is that Comedy Central is not a television station, it’s a brand that connects me with comedy in all media. It surrounds me.” From Alicia, “It’s as easy for me to enjoy it as it is to share it, because I think you’ll dig it.”


Interview date: 12.14.2010
Interview by: Doug Jaeger/Kristin Sloan
Video by: JaegerSloan, Inc.

Posted on Motionographer

Get Down With Mekanism and their mini Danny Trejo

San Francisco’s multi-disciplinary powerhouse, Mekanism, brings us a theatrical, stop-motion interpretation of ‘Machete’ as seen through the eyes of Danny Trejo.

Working directly with their client, Pepsi/Brisk, the folks at Mekanism banged out a clever script that condenses the entire film into one minute. It’s then met with equally engaging visuals and transitions that keep perfect pace with Danny’s punchy and digressive spoken performance.

Then he washes his hands…

PRODUCTION COMPANY: Executive Creative Director/Director
Ian Kovalik Executive Producer Jason Harris Producer Jon Derovan
Head of Production Mat Lundberg Producer Sasha Korellis Production
Coordinator Susan Ali Director of Client Strategy Michael Zlatoper
Intergrated Producer Bud Johnston Director Of Content Production
Tim Rayel Creative Director/Writer Andre Ricciardri Art Director
Dieter Wiechmann ANIMATION DEPARTMENT Animation Director Misha
Klein Animator Richard Zimmerman Animator Amy Adamy Animator Scott
Kravitz Animator Justin Kohn Animator Webster Colcord Asst.
Animator Matt Manning Design Director Emmett Feldman Storyboard
Artist Shepherd Hendrix CAMERA/LIGHTING DEPARTMENT Director of
Photography Peter Williams SET DESIGN Production Designer Fon Davis
Art Director Pierre Maurer POST PRODUCTION Visual Effects
Supervisor Colin Miller Creative Editor Michael Tuomey CG Modeler
Seryong Kim Online Editor/Spy Post Darren Orr Lead Nuke Artist Ben
Hawkins Nuke Artist Jason Arrieta Nuke Artist Daphne
Apellanes-Ackerson Nuke Artist Fabian Elmers Nuke Artist Jun Kim
CLIENT Sr. Director Pepsi Lipton Partnership Brand Marketing
Marisol Tamaro Director Pepsi Lipton Partnership Brand Marketing
Eric Fuller Brand Manager Pepsi Lipton Partnership Jamal
Henderson

Posted on Motionographer

Blue Source & A52 for LEGO: The Brick Thief

Following up their last successful short film for LEGO, Blue Source returns to A52 and RPS to collaborate on yet another whimsical, stop-motion, mixed-media tale.

Agency: Pereira & O’Dell
PJ Pereira – Chief Creative Officer
Kash Sree – Executive Creative Director
Jason Apaliski – ACD/Art Director
Jaime Robinson – ACD/Writer
Sara Krider – Producer
Jeff Ferro – Director of Production
Gary Theut – Director of Client Services
Skylar Fogel – Account Executive

Production company: MJZ
Blue Source – Director
Betsy Oliver – Line Producer
Eric Stern – Executive producer
David Zander – Excutive Producer
Eduardo Martinez – Director of Photography
Veronica Falcon – Choreographer
Nicolas Scabini – Art Director

Editorial: Rock Paper Scissors
Damion Clayton – Editor
Carol Lynn Weaver – Executive Producer
Aaron Morris – Assistant Editors
Justin Kumpata – Producer

VFX: a52
Andy Hall/ Andy McKenna – VFX Supervisors
Chris Janney – CG Lead
Erin Clark, Joe Chiechi, Abel Salazar, Steven Baker, John Cherniack, Kirk Shintani,
Adam Newman – CG Artists
Andy McKenna, Brendan Crockett, Andy Barrios – 2D VFX Artists
Pete King – Producer
Jennifer Sofio Hall – Executive Producer

Music: Stimmung
David Winer – Composer
Ceinwyn Clark – Executive Producer
Sound Design:
Damion Clayton – Sound Designer
David Winer – Sound Designer
Peter Rincon – Sound Designer

Mix: POP Sound
Peter Rincon- Sound Mixer
Susie Boyajan – Excutive Producer

Posted on Motionographer