Keith Schofield: Darwin Deez “You Can’t Be My Girl”


While wandering through the internet, sometimes you come across something weird and beautiful. Keith Schofield who brought us singing crotches in the past, now had some fun with stock footage.

As funny and ridiculous as it is, the video also tells us a sad and over-romantic love story. Fall in love, get married, have children, grow old together, live happily ever after. The images of perfect commercial love give the whole story an extra dimension. It’s not his life, it’s not his girl. Frustration, anger and fighting follows. Although it’s not technically perfect all the time, who cares, it made me laugh.

Posted on Motionographer

Street Fighter III – Furrinkazan Trailer


Victor Hugo, a talented Brazil-based artist, has created yet another fantastic piece this time based around the world of Street Fighter.  In this teaser trailer you can see the quality level is set quite high and I know I can’t wait for the full short! It brings Street Fighter to a whole new light by matching the cartoony style of Pixar with our old favorite.  Also check out his website for a full gallery of images that carry much the same style and polish as the trailer.

In his Vimeo account you can see a few tests for the project as well as a rigging reel.  Here’s a hair test to whet your appetite:

From Victor:

Street Fighter III – Fuurinkazan it’s a fan-made short animation movie made by Victor Hugo Queiroz (www.vitorugo.com) and Derek Henriques (www.derekhenriques.com), who tells the story of the fight between Ryu VS Hugo, well known by fans as was told on Street Fighter III with a whole new and original design.

Portugues – Street Fighter III – Fuurinkazan é um filme feito por fãs que conta a história da luta entre Ryu e Hugo, conhecida pelos fãs e contada na história de Street Fighter III, mas com uma proposta completamente nova tanto no visual dos personagens, quanto na maneira de descrever visualmente a luta.


Derek Henriques – derekanimation.blogspot.com.br/
Direction, Screenplay, Animation, Project Management, Smoke and Fire FX and Editing

Lá no Estúdio – lanoestudio.com
Music, Sound Design, Foley and Mixing

Lou Schmidt – louschmidt.com.br/
Music, Mixing, Hugo’s Voice

Felipe Alves – facebook.com/felipe.alvs
Source Material Consulting

Victor Hugo Queiroz – vitorugo.com
Producer, Co-direction, Screenplay, Art Direction, Character Design, Modeling, Rigging, Texturing, Lookdev, Grooming, Lighting, Rendering, FX, Post-production and Compositing)

Posted on Motionographer

To This Day is live!


Over a month ago To This Day project asked animators and motion artists to pitch in to animate one of Shane Koyczan‘s spoken word poems to confront bullying, a lot of you did. And here is the final result.

To This Day is a project based on a spoken word poem written by Shane Koyczan called “To This Day”, to further explore the profound and lasting impact that bullying can have on an individual.

Schools and families are in desperate need of proper tools to confront this problem. We can give them a starting point… A message that will have a far reaching and long lasting effect in confronting bullying.

Animators and motion artists brought their unique styles to 20 second segments that will thread into one fluid voice.

This collaborative volunteer effort demonstrates what a community of caring individuals are capable of when they come together. To This Day was Produced by Giant Ant

Posted on Motionographer

Glassworks Amsterdam for G-Star: The Art of Raw

Collaborating with G-Star’s in-house creative team, Glassworks Amsterdam created a gorgeous odyssey through the production of denim as part of G-Star’s “Art of RAW” campaign.

Directed by Glassworks’ own Rudiger Kaltenhauser, the spot mimics macro photography, creating a hyper-real journey that brims with tactile details, despite being entirely CG.


Production Company
Glassworks Amsterdam
Director
Rudiger Kaltenhauser
3d Artist
Markus Lauterbach
Tim Borgmann
Markus Geerts
Nick Smally
Tim Bolland
Dan Hope
Chris Wood
Flame artists
Kyle Obley
Lise Prudh’omme
Flame Assist
Bob Roijen
Grading
Scott Harris
Executive Producer
Jane Bakx
Client
G-Star RAW
Concept
G-Star RAW creative team
Music
Skrillex

Posted on Motionographer

Joseph Pierce “The Pub”


In The Pub, Joseph Pierce uses his surreal magnifying glass to shine a light on the murky slipstream of a North London pub. Similar to his previously highlighted films, A Family Portrait and Stand Up, Pierce uses a combo of shot footage and animation to illuminate and accentuate the emotional states of the pub patrons.

Fun shots of the pub in progress are available on flickR and a great interview with Joseph Pierce is available at Directors Notes.


Credits

A 59 productions Film.

Written and Directed by Joseph Pierce
Produced by Mark Grimmer
Sound by Dominic Fitzgerald
Edited by Robbie Morrison
Cinematography by Vanessa Whyte
Music by Blair Mowat

Associate Producer Sophie Vickers for Fifty Nine Productions
Live Shoot Producer Aneil Karia for Fifty Nine Productions
Sound Recordist Helen McGovern
First AD Lily Smith
Gaffer Will Finch
Make Up Lotte Butcher / Cat Silliman
Runners Tom Silkstone and Joe Sage

Featuring
Aneta Piotrowska
Aneil Karia
Jonathan Jaynes
Nick Haverson
Danny Kirrane
Laura Williamson
Richard Popple
Donna Preston
Laura Prior
Karla Crome
David Benyon
Alex Beckett
Libby Lee
Rosa Lee

Posted on Motionographer

New Work by Buck

Characters, cel animation & pop retro: Buck keeps on rocking with great new spots for Fruit Snacks, McDonald’s and MTV. Credits on the projects’ pages.

Posted on Motionographer

In-Depth Coverage: Stylefames NY Opener

Conference openers have become the vehicle of choice for many studios to show what they can do without an overbearing client or agency brief hemming them in. The creative contraints for conference openers are usually very loose (probably owning to the guilt organizers feel for not being able to pay anyone for their work), inviting experimentation and risk-taking that’s hard to find in the commercial world.

While the budgets may be low, the expectations are very high. And for a conference about “the art of the pitch,” the expectations are unusually high.

A Meeting of the Minds

Enter co-directors Anthony Scott Burns and Chris Bahry of Tendril, who created an epic, sci-fi noir opener for the inaugural Style Frames NY event getting underway today.

As usual, the audio deserves as bright a spotlight as the visuals — and in this case, the man behind the audio, John Black (CypherAudio) had a special role to play in this collaboration.

We got the inside scoop on the process behind the project from John Black, Anthony Scott Burns and Chris Bahry of Tendril.

Interview with Anthony Scott Burns, Chris Bahry (Tendril) and John Black (Cypheraudio)

John, let’s start with you, since it many ways this collaboration began with you. Tell us how that came about.

John Black/Cypheraudio: During my initial meeting with Stephen and Heather [of Stash Magazine, organizers of the Style Frames NY event], they asked me who I would be interested in working with to create the opening. I immediately suggested Tendril.

Not only have I been a part of Tendril’s creative team since they launched the company, but Chris and I have collaborated for over ten years. I knew that we could communicate ideas effectively, and I trusted them to create something exceptional.

Knowing that Chris and Anthony had mutual creative respect for each other but had never worked on a project together lead to me suggesting that they combine their styles for something unique.

I also wanted to represent Toronto and really push for an extraordinary experience. Having Stephen give us complete creative freedom was also amazing. He told us not to hold back at all.

Anthony and Chris, how did you frame your collaboration? Was it difficult getting started?

Chris Bahry/Tendril (Co-Director): Anthony and I were on the same wavelength pretty much from the get go. We recognized the project as a chance to express some pent up emotions about the positive and negative aspects of the industry and the somewhat taboo subject of pitching.

Anthony Scott Burns (Co-Director): When I sat down with the guys at Tendril, we all agreed that we didn’t want to do a bunch of render porn. So I went off and thought about what interested me about this process of pitching we all do.

I’m a stupid perfectionist (and I have Asperger’s), so the idea of creating frames of artwork in a matter of days that have to express your complete ideas for something that has “never been done” has always stressed me out beyond belief. But the relief and sometimes euphoria when you pull it off… It’s awesome.

We all make these mental offerings, or sacrifices, to get better at our crafts, and we put our ideas on the table to be judged.

A still from the final project showing an inverted pyramid

Chris Bahry: The inverted pyramid that shows up in a few places is a hint at an inverted Maslow hierarchy. It was the perfect symbol for us of turning your life upside down to prove your creative self worth.

In our first meet-up at the studio, we came up with the basic kernel of the story, which would center around an individual going through the process of creating a pitch under the pressure of a ticking clock.

We didn’t have the visuals yet, apart from a guy at a desk — and that his pencil would break the second it hit the page — but we knew we wanted it to be visceral. We also decided that we would not show the characters face, so that the character would become a sort of ‘Everyman’ that anyone would be able to identify with.

How did you get from that idea to the final story?

Chris/Bahry: I’d say the early breakthrough came with Anthony taking all this and introducing the ‘gods.’

Anthony Scott Burns: I wrote “The Offering” (read the PDF) as a backbone for me to understand all the imagery we would create. I need to attach logic to the abstract.

Chris Bahry: We all agreed that this was our narrative hinge, so we pulled the best stuff out of our references and made a synopsis to send to Stephen Price. Stephen thought it was really cool, and so the next step was to start developing shots and an animatic.

Chris Bahry: One of the most interesting/fun parts of this was the montage ‘mood’ shots. These are moments like the plate of food that turns to worms, or the creepy man looking at us through binoculars.

Anthony had a bunch of ideas for these, and I had a bunch and we picked our favourites. To keep them coherent, we kept them really stylized and symmetrical so that they would have a very intentional and ‘staged’ quality.

Hallucination sketch of botface

Around this time, Anthony got hard to work at Tendril studio building a full-blown previs/animatic in C4D that laid the foundation for all of the God shots and the overall framework and shotflow. It was a critical and important step, especially when it came to shooting the gods themselves, but I’ll get to that in a moment.

Production

Live action is notoriously expensive. How did you guys pull this off?

Chris Bahry: When it came time to shoot, we were very resourceful. Anthony and I would meet up, check our shot ‘task list’ for that day, throw the gear into my Golf and we’d drive around town trying to knock off as many as possible for that day.

It was run and gun no budget shooting the whole way. Most of the live action shots were DOPed by Anthony on his own RedOne with a bunch of Nikon lenses and his Red Pro 50mm, but we also shot quite a lot on a 5D and 7D (the elevator shots that open the piece, for example), especially for the macro stuff.

By the end of our shooting schedule, we had generated a whole library of shots for our editor Chris Murphy to pull from. Some of our favourites didn’t even make the cut!

The black liquidy shots are outtakes from some experimental stuff we had going at the studio and we threw it in really last minute. To us, it almost feels like a ‘molecular level’ view of what’s going on in the guy’s head as the deadline literally creeps up on him from behind.

So you and Anthony were out in the field, shooting like mad. What was the rest of the crew up to?

Chris Bahry: While Anthony and I were running around shooting, a team back at the studio lead by Vini Nascimento pushed forward on the god design while Andrew Vucko, Brad Husband and Renato Ferro pushed hard on environments and props.

Workstation references
Modeling CG props
Modeling CG props
Modeling CG props

Anthony defined the gods according to five attributes of the creative psyche. These attributes help give rhyme and reason to the designs. Anthony had personally made an amazing Zbrush design for the Technology god (the one with the horns).

God sketches
God sketches
God sketches
God sketches
God sketches
God sketches
Technology god sketch
God sketches

I had a handful of really loose sketches for what ended up looking like an HR Giger piece (Rest and Play) and The Form and Function (Egyptian looking), Flesh and Blood (the eyeball) and Love and Passion (the nature / tree thing) came out of the brilliant mind of Vini.

Concept art from Ash Thorp
Concept art from Ash Thorp
Concept art from Ash Thorp
Concept art from Ash Thorp

At this time, über-artist Ash Thorp volunteered to do some brilliant concept sketches. But our gods had already gone down a very different, dark and unexpected path and we didn’t end up using them in the final work.

What about the costumes?

Chris Bahry: My partner, fashion designer Jessica Mary Clayton created the costumes for us. We asked her to make them almost like a uniform, but with unique touches for each god so that they wouldn’t feel like clones.

Costumes by Jessica Mary Clayton
Costumes by Jessica Mary Clayton
Costumes by Jessica Mary Clayton
Costumes by Jessica Mary Clayton

What we didn’t tell her is that she’d have to get in and out of them all day on shoot day.

How did you guys handle greenscreen shots?

The last step before compositing and tracking hell was prepping for the greenscreen gods shoot. We could only afford a single day and a grip.

On set
On set with grip Chris Atkinson
Teeter totter rig
Chest harness rig
Tracking marker. Good idea.
On set

Anthony shot the whole thing and directed the talent, while I ran around setting up lights. One thing we did have was a great Grip (Chris Atkinson). To get the effect of floating, we did two things.

  1. We had a teeter totter rig. That allowed us to lift our two actors off the ground for the shot where we see the gods creeping up from behind (check the photos at the assorted shots link).
  2. We had a chest harness on aircraft cable that allowed our actors to lean forward. For the flying shots, we’d do a pass on the dolly track and then we’d position that tracking data in 3D along with the footage and add a 3D camera to make it feel like the gods were moving through the space and not the camera! It’s almost a miracle that it worked as well as it did.

Let’s switch gears to audio for a minute. John, can you tell us about the audio process for this project?

John Black/Cypheraudio: Originally, Stephen and I got together and talked about music. He’s an audiophile who knows his stuff, and we got along immediately, aside from both having a proclivity for wearing all black.

[Chris and Anthony] put together a new edit using a track that they chose, and it immediately worked for a very general tempo and feel. We really needed to lock the cut as soon as possible, so I could work on the music and sound design as the shots were compiled, time was always a crucial factor.

I tried several sketches and discussed with Chris and Anthony what they thought would work, what wouldn’t and gradually the track evolved.

Composing for gods

John Black: One thing that we all knew was that when the gods arrived, there had to be a change, a theme introduced. After a few rough ideas, I hit the right progression, and we agreed that it had the effect that was needed.

"One thing that we all knew was that when the gods arrived, there had to be a change, a theme introduced." — John Black

I then went back and made sure that the music had a gradual progression that built in scenes from the intro into the Gods, then through to the crescendo and follow up.

Was this a different process than your commercial work?

John Black: It is fundamentally different from my commercial work. Although there were directors, I had input in the creative on this in a tangible way. We were making something that we would love first and that would come through to an audience of our peers. It’s not always like that in commercial work, not often enough at all.

Challenges

What was the most challenging aspect of this project?

John Black: Time. I needed to spend enough time to flesh out the ideas, experiment, etc. while the shots basically dictated the timing.

I had to overcome many challenges making the music conform to the edit. I couldn’t change my mind after we’d agreed on the tempo, for instance. I was pleasantly surprised as some of these challenges actually made for more interesting outcomes.

I also really wanted to push for a real cinematic/soundtrack feel for this and do something that is maybe not what I usually do.

Chris Bahry/Tendril: The biggest challenge was reaching the bar we had set for ourselves. It was extremely ambitious both for time and lack of budget.

We had to work with what we had: our own gear, rely on friends and family — basically beg, borrow, and steal the whole way.

"The shot of our guy in the water was achieved just before sundown in duck-shit filled freezing lake Ontario water with 5 minutes of sunlight to go." — Chris Bahry

And we did some crazy shit. The shot of our guy in the water was achieved just before sundown in duck-shit filled freezing lake Ontario water with five minutes of sunlight to go.

We also broke more than a few laws getting our motorcycle shots under the highway on Toronto’s lakeshore with a friend riding his own Triumph Bonneville.

We got through it by just believing that we would get there. We had just a few shots to go when the Frankenstorm hit NYC. At that point we stepped away and took Christmas. We came back to it a month later for final colour corrects and greenscreen fixes and had a final file ready the night before the big show!

Taking on these non-paying gigs is a lot of work and stress. Why do you do it?

John Black/Cypheraudio: I get a feeling of real satisfaction, and I enjoy even the most stressful parts because I know that I am able to push my technique without having to compromise.

These are the projects that lead to better commercial work. People can see or hear what you are capable of without restrictions. It’s also a sense of belonging to a team striving to make the best work possible, which is important for me, especially because I work alone most of the time.

Anthony, you’re working a bit with Ash Thorp these days, right? What’s that about?

Ash and I are working together on several short and feature film projects right now. Mostly what industry types are calling “Elevated Genre.”

I’ve been developing one for two years, and this is the story that got us on the same page. Over the past six months, we’ve created several other amazing properties together that we are going to slowly unveil to the public.

Thanks everyone for your time and energy. Congratulations on a beautiful project well done.

Credits

Production Company: Tendril Design + Animation
Directed by: Anthony Scott Burns and Chris Bahry
Music and Sound Design: John Black of CypherAudio
Editor: Chris Murphy of Relish Editing
Executive Producer: Kate Bate
Creative Directors: Chris Bahry and Alexandre Torres
Producer: Molly Willows
DOP: Anthony Scott Burns
Costumes: Jessica Mary Clayton
Make-Up: Stacy Hatzinikolas
Grip: Chris Atkinson
PAs: Howard Gordon, Derek Evoy
Man at Computer: Travis Stone
Gods: Iain Soder, Jessica Mary Clayton
Motorcycle Rider: Kris Sharon
Guy with Binoculars: Dennis Pikulyk
Gods Concept Art: Marco Texeira and Vini Nascimento
Additional Gods Concept Art: Ash Thorp
Environment, Prop, and God Design: Anthony Scott Burns, Vini Nascimento, Chris Bahry, Andrew Vucko
3D Modeling: Vini Nascimento, Marcin Porebski, Renato Ferro, Andrew Vucko
3D Rigging: Renato Ferro
3D Animation: Vini Nasicmento, Marcin Porebski, Renato Ferro
Textures: Vini Nasicmento, Renato Ferro
Lighting, Render: Brad Husband
Compositing: Chris Bahry, Anthony Scott Burns, Brad Husband

Posted on Motionographer

AICP Southwest 2011 Sponsor Reel

Dallas-based Element X Creative garners a trainload of nostalgia for the AICP Southwest Awards Show with their 2011 Sponsor Reel.

Through a mixture of blood, sweat, miniatures and CG, the Element X team “came together to write, storyboard, model, texture, shoot, rig, animate, composite and edit the final [5-minute] product” in short order. Four weeks, to be exact.

Of course, the storyline echoes several other time-rigging plots in popular science fiction media (e.g., two Back to the Future Easter eggs), but in this rendition, hitching a ride through Element X’s innocent world of special relativity makes sitting through a usually long drawn-out list of sponsor logos feel like the speed of light.

Element X was kind enough to elaborate on the development from beginning to end — nuts, bolts, and tools. Check out the process in their own words after the jump.

• • • • • • • • • •

From Executive Producer, Rick Perez:

Twenty-six extremely talented people, 90 Shots, 377 GB of files, two melted building models, all produced in four weeks in our spare time (if you want to call nights and weekends spare time).

Our creative minds here at Element X Creative (Dallas, TX) were pretty stoked about the Association of Independent Commercial Producers (AICP) asking us to create this year’s Sponsor Reel for the Southwest show. The creative carte blanche was daunting given such a small window of time to concept and produce a 5-minute piece. Adding to the challenge were our own high expectations, not only in terms of storytelling, but also wanting to create something that had not been done in the history of the show.

During the conceptualization phase, one of our big breakthroughs was our lack of time in general. Short deadlines are notorious in this industry and we’ve all yearned to stop time for a second and catch our breath. This idea, fused with the childhood nostalgia of miniatures and train sets, became the base foundation for our story.

Beyond the short-notice four-week production window and already ongoing gigs in house, we tackled many other production hurdles. We decided to shoot the background plates on a Canon 60D for several reasons: (A) these DSLRs are just pumping out fantastic pictures, and the readily available lens selections make getting the right angle easy; (B) we wanted to shoot over-cranked at 60 fps to help sell the scale of the miniatures as larger than they were — also some of the cars/trains that we moved practically through the scene, would look more realistic slowed down a bit; and (C) the flip-out screen made it super easy to get into tighter spaces, and to see what was going on quickly.

We also chose to shoot at a minimum of f/11, and when possible f/16 — I wanted to keep the DOF deeper, so it would seem more like it was photographed in the real world. We still wanted selective focus, but just not as much as you usually see when people show you photos of a miniature layout. This required us to dump a lot of light on the set to be able to shoot that stopped-down and still maintain a low ISO.

Last, we tried to get the camera as close as we could to ground level to mimic a large set — again with miniatures photographed that you might see, frequently it is shot from high above, since that is our natural vantage point in relation to them.

Using our internally developed OTTO rigging system, we put it through its paces quickly setting up dozens of characters and vehicles. Shooting such small miniatures with extreme focal lengths also made the 3D camera tracks challenging in certain shots. Logos were also pouring in at the last minute, so compositing was being handled up until the final hour.

Many late nights and take-out orders later, combined with a custom score and sound effects mix from Tequila Mockingbird, we came away with a unique animation that we are very proud of.

So take a peek at our latest and greatest! We hope you have as much fun watching it as our hero had while running around in the tiny world we created for him.

Official Press Release

CREDITS
Director — Brad Herbert

Executive Producers — Chad Briggs, Rick Perez
Producer — Amy Cass

Director of Photography — Brad Herbert
Location Crew — Luis Martinez, Jiss Kuruvilla
Location Manager — Robert Bray

CG Director — Eric J. Turman

Animation Director — Luis Martinez
Animators — Aaron Werntz, Steve “Q” Quentin, Andrea Thomas

Lead Modeler — Christopher McCabe
Modelers — Bobby Reynolds, Mathew Nith

Lead Rigger — Christopher McCabe
Rigger – Eric Turman

Editor — Luis Martinez, Brad Herbert

Lead Lighting Artist — Christopher McCabe
Lighting Artists — Dennis Kang, Mike Martin, Chad Briggs, Jason Moxon

Surfacing Artist — Christopher McCabe, Bobby Reynolds

Lead Compositor — Brad Herbert
Compositors — Dennis Kang, Mark Lopez ,Mike Martin, Laura Wallace, Christopher McCabe, Chad Briggs

Visual Effects — Dennis Kang, Mike Martin, Laura Wallace

Render Wrangler — Candace Morrish

Pipeline/Tools Programming — Steven Keiswetter

IT Director — Greg Glaser

Audio provided by Tequila Mockingbird
Executive Producer — Angie Johnson
Composer — Justin Tapp
Sound Design — Shayna Brown
Mix — Marty Lester

Background Plates : LMRA Railroad Activity
Special Thanks : Robert Bray (LMRA)

TOOLS
3D Package — Soft Image 2012 (.5)
Rigging — otto|rig — Proprietary Rigging Plug-in
Sculpting — Z Brush 4.2
Rendering — Arnold 1.13
Tracking — Syntheyes
Compositing — After Effects CS 5.5
Custom Scripts — Python
Cannon Cameras — 5D and 60D

Posted on Motionographer

Saam Farahmand: Soulwax: Machine Trailer NSFW



Saam is back with “Machine” for Belgian electronic pioneers Soulwax, creating a truly unique interpretation of the ethos behind the audio-visual-obsessional-onslaught that is the Radio Soulwax App. This is a definite NSFW.

Definitely very sexy, and extraordinarily well executed. It’s admirable to see a director that’s pushing the personal work and promos harder and harder. Whether the full “journey” of the melted vinyl is taking the limits of taste a bit too far is really down to personal discretion, but when artists jump on projects like this, and work without boundaries, it’s great to see someone bold enough to create films at this level that test the limits.


PRODUCER: James Waters

PREVISUALISATION AND VFX : The House of Curves
VFX SUPERVISOR : Andrew Daffy
COMPOSITOR : Mikkel Hansen
3D ARTIST : Dan Prince

LIGHTING CAMERA: Franklin Dow

ART DIRECTOR: Georgia Shelton
MODEL MAKER: Jack Kirby

MODEL: Marilyn Rose
MAKE-UP ARTIST: Dorita Nissen

FOCUS PULLER: Leon Hoser
MOTION CONTROL: Justin Pentecost
RUNNER: Abigail Alvarez

THANKS TO: Shoreditch Studios, Render Nation, Shiny, Richard Payne

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Evelyn Evelyn “Have You Seen My Sister Evelyn”

This playful promo for Evelyn Evelyn’s “Have You Seen My Sister Evelyn” directed by Hoku Uchiyama is a great way to kick off (or cap off, for those in more advanced timezones) your Friday.

Thanks to Raleigh Stewart for the tip.


Director: Hoku Uchiyama – hokuuchiyama.com
Produced by: Erich Lochner, Matt Miller, and Adam Bolt
Lead Animator: Adam Bolt
Executive Producers: Jason Webley & Amanda Palmer
Director of Photography: Adam David Meltzer
Evelyn Evelyn played by: Lexi Ibrahim & Nikki Ibrahim
Composite Work: Travis Gorman & Michael Scott
Additional Composite Work: Caleb Clark & Geronimo Moralez
Skeleton-Dance Animator: Julian Birchman
Additional Animation: David Johnston
Character Design: Adam Bolt
Additional Character Design: Odessa Sawyer
Wardrobe Designer: Jessica Huang
Production Design: David A. Novak
1st Assistant Camera: Louis Normandin
Gaffer/Dolly Grip: Rex Kinney
Sound Design: Mike Weinstein
VFX Consultants: Dan Blank & Arvin Bautista
Hair & Makeup: Stephanie Bravo
Skeleton-Dance Performance & Choreography: Shaheed Qaasim & Joanna Meinl
Production Manager: Sky Prendergast

Special Thanks:
Melissa Malandrakis, Steven Ritz-Barr, Daniela Meltzer, Robert Snyder, Brie Ford, Sanghee Oh, Scott Jones, Kent & Ruth Uchiyama, Mahea Uchiyama, Kevin Farey, and Karen Criswell

Video ©2011 Eleven Records
A Vanishing Angle Production / vanishingangle.com

Posted on Motionographer