Cineform for fusion

Connect 3d particle to a sequence using ObjID in Fusion

Hi everyone
i use Fusion for compositing and post-production.
I have a 3D sequence exported in EXR format with ObjectID inside.

Can someone tell me how to connect a Fusion particle emitter to a specific object/part in the scene ? (basically a tracking task but need be very precise)

I need to connect some smoke FX to a wheel.
There is faster and better method/pipeline ?

Thanks in advance to anyone who can reply.
Bye

Shadow pass from Modo

Hello,

It my first thread here so i say; hello:)

I try learn compositing software Fusion. So i created simple test scene in Modo and I try recreate beauty pass in Fusion (ohh lets do practice).

i added boolean node to shadows pass (to invert it) and merged it with diffuse pass (blend mode – multiply) i dont get any shadows and i dont know why?

its simple thing but can you help me?:(

Vlad

Attached Files
File Type: comp teapot.comp (8.0 KB)
File Type: rar passes.rar (6.95 MB)

Occlusion in fusion

how can I make occlusion in fusion?
thanks!

Fusion x64bit Quicketime Importing and Rendering Problem ?

Hi Everyone ………..
I Have a small problem in Fusion x64 bit ….
I Cant Import and Export any Quicktime (.mov) into Eyeon Fusion x64 Bit…
What is the Problem ? Is it Fusion Problem or Quicktime Player Problem ?
pls tell me answer as well as possible …………:)

Special Fusion offer during NAB 2011

streoscopic tutorial for fusion?

is there any streoscopic tutorial for fusion? thanks!

fusion polygon drawstyle toggle

how in fusion or if their is any script to toggle between draw style of polygon from dotted to normal one ? or how it can also have a keyboard shortcut mapped to execute the script …:confused:

Airplane Propellor Motion Blur with Vectors?

Hi all, I am wanting to add motion blur on a spinning propellor in a shot i am working on. now i’ve been using a plane with an animated texture on it, and it KIND OF works, but i’d really like to use the actual geo for the motion blur.

now i know real 3D mb is expensive to render, so i am looking into vector motion blurs, but i don’t quite understand it, it seems like it’ll work but i don’t know how to properly render out a vector pass from maya to make this work. and what’s worse is that since it’s SPINNING the motion blur has to be accurate 3D wise, not 2d.

I did a little test through fusion using the i think mv2d toxic render pass from maya (i rendered in exr btw), and using the vector blur tool in fusion, and i get this:

http://vimeo.com/20585809

it KIND of works, but then the edges of the blades are really screwed up, it’s not blurred correctly, and it’s a straight line the motion is circular so edges should be circular too (well that’s what i am assuming), and overall doesn’t look too good to be used.

I tried using the reelsmart motion vector plugin, but i don’t even know how to use that thing.

so i ask you all this: how do i properly render out a motion vector pass for a shot like this (a shot with a propellor spinning at rapid speed and at the same time the camera changes angles)? and how do i use it in fusion? do i really use this vector blur node in fusion that seems to have no customizable settings? or is there another node or plugin i can use?

thank you all in advance

Fusion 5.1 white screen in loader with avi HD

Does anyone know why when i output a clip in adobe premiere HD AVI lagarith lossless codec.

In fusion add a loader, import that clip into the loader … and when i add the loading to the viewing screen my viewing screen goes white?

There are some clips which work while others stay white? I thought it might be an error with the codec however these play fine in adobe preimere and also windows media player… is it that fusion can read this codec well??