i use Fusion for compositing and post-production.
I have a 3D sequence exported in EXR format with ObjectID inside.
Can someone tell me how to connect a Fusion particle emitter to a specific object/part in the scene ? (basically a tracking task but need be very precise)
I need to connect some smoke FX to a wheel.
There is faster and better method/pipeline ?
Thanks in advance to anyone who can reply.
Bye
Shadow pass from Modo
Posted in: Digital Fusion / DFX+It my first thread here so i say; hello:)
I try learn compositing software Fusion. So i created simple test scene in Modo and I try recreate beauty pass in Fusion (ohh lets do practice).
i added boolean node to shadows pass (to invert it) and merged it with diffuse pass (blend mode – multiply) i dont get any shadows and i dont know why?
its simple thing but can you help me?:(
Vlad
Occlusion in fusion
Posted in: Digital Fusion / DFX+thanks!
I Have a small problem in Fusion x64 bit ….
I Cant Import and Export any Quicktime (.mov) into Eyeon Fusion x64 Bit…
What is the Problem ? Is it Fusion Problem or Quicktime Player Problem ?
pls tell me answer as well as possible …………:)
http://www.eyeonline.com/web/eyeonwe…_specials.aspx
now i know real 3D mb is expensive to render, so i am looking into vector motion blurs, but i don’t quite understand it, it seems like it’ll work but i don’t know how to properly render out a vector pass from maya to make this work. and what’s worse is that since it’s SPINNING the motion blur has to be accurate 3D wise, not 2d.
I did a little test through fusion using the i think mv2d toxic render pass from maya (i rendered in exr btw), and using the vector blur tool in fusion, and i get this:
it KIND of works, but then the edges of the blades are really screwed up, it’s not blurred correctly, and it’s a straight line the motion is circular so edges should be circular too (well that’s what i am assuming), and overall doesn’t look too good to be used.
I tried using the reelsmart motion vector plugin, but i don’t even know how to use that thing.
so i ask you all this: how do i properly render out a motion vector pass for a shot like this (a shot with a propellor spinning at rapid speed and at the same time the camera changes angles)? and how do i use it in fusion? do i really use this vector blur node in fusion that seems to have no customizable settings? or is there another node or plugin i can use?
thank you all in advance
In fusion add a loader, import that clip into the loader … and when i add the loading to the viewing screen my viewing screen goes white?
There are some clips which work while others stay white? I thought it might be an error with the codec however these play fine in adobe preimere and also windows media player… is it that fusion can read this codec well??