Wanda Print

Wanda Print is an integrated print services studio, part of Wanda Productions specialized in digital Art, photography, image manipulation, retouching, Matte-painting, 3D CGI, direction and graphic design.

Wanda Print is constituted of a sharp offer of talents: graphic designers, digital artists, matte painters, photographers, artistic directors including :
Photographer Monica Menez | Art Director Antoni Tudisco | Photographer J.A.C.K | Digital Artist Benoit Challand |

Created under Charles Denis’ impulse in association with Patrick Barbier (CEO of Wanda Productions). Charles Denis brings with him more than 15 years of experience that won him the most prestigious international awards (Cannes Lions, Grand prix Strategies, Epica…). His strong expertise in techniques of production gives him a better picture of the complexities of the market and allows him to provide the projects with an ambitious production value.

Pause 2014 ID – Airspace

Ident for the Pause Fest 2014 by New Zealand based motion designer Rich Nosworthy. Music and sound design by Sonosanctus.

+ Breakdown

Johnnie Walker | Glass Car

Audio from Echolab.

Global Creative Innovation Network Iris Worldwide, Singapore have partnered with a D&AD black pencil winning Director to create a 90-second film titled The Glass Car. The film is the latest installment from Johnnie Walker’s Responsible Drinking global initiative – Join The Pact.
The film acts as a reminder of the fragility of human life as it asks people to make the commitment to never drink and drive. Its release coincides with the final 2013 Formula One race in Brazil and end of year festivities around the globe.

CREDITS:

Agency: iris Worldwide, Singapore
Client: Ewan Topping – Global Marketing Manager Johnnie Walker Sponsorship
Regional Creative Director APAC: Grant Hunter
Director: Russell Appleford
Producer: Louise Oliver
3D: Russell Appleford
2D: Garrett Honn & Victor Perez
Editor: Peter Booth
Music and Sound Design: ECHOLAB
Sound Mix: Rich Martin – Envy Post
Creative Group Head: Jonathan Cockett
Senior Creative: Shawn Foo
Creative: Lam Nasril
Planning Director: Paul Gage
Board Director: Hannah Dogger
Agency Producer: Prema Techinamurthi
Senior Account Executive: Cheryl Chan

Johnny Kelly – Salvation Army

Johnny Kelly of Nexus, London drops some coin operated fun for a good cause. Check Food, Clothing & Shelter. Some nice process shots here. Enjoy…

Mr X – A Dark Short by Alex Nicholson

MPC work wonders on this dark short directed by Alex Nicholson. enjoy…

Chris Labrooy

Incredible Portfolio from Chris Labrooy. Enjoy…

Framestore: Sony 4K: Four Times the Details

Framestore delivers eight million petals in stunning 4K

Following on from Sony’s famous bouncing balls advert for its first HD television, the brand’s latest majestic demonstration of its technology by McCann London has been shot at 4K on its flagship F65 motion picture camera to show off the capabilities of its new 4K Ultra HD TV. For us that meant delivering four times the detail in just two weeks.



“It was really exciting to work on an iconic series of ads because the Sony commercials have been so strong over the years. It was nice to put a bit of a twist on that and take it to a new scale” says VFX Supervisor Russell Dodgson. Russell and CG Supervisor Martin Aufinger led a team of 12 people that worked around the clock to deliver this beautiful spot. It was graded by our Senior Colourist Simon Bourne, who helped the multiple passes fit together by keying and grading them to look the same.

“The director and the creatives wanted to keep the look real and not over grade or saturate it because it already looked brilliant.” adds Simon. Of course, four times the detail meant tonnes of data, especially as it was a multi-camera, high speed shoot. Compositing everything in Nuke was particularly helpful as we had the back-end support of the farm to handle all that data. “It looks fantastic” says Russell. “The thing that’s scary about it is that when I saw a 4K football match on the TV you could see someone in a wide shot getting chewing gum out of his pocket. It’s going to make crowd replacements a lot harder!”

Animation For A Cause

Mexico City based animator & director Yaniv Fridman has launched an exciting new non-profit called Animation For A Cause. Promoting social causes through one minute animations. Creating visually engaging, message driven pieces that can work as a pledge for sponsorship, a fundraising tool, to advertise a cause or simply to engage viewers. Viewers who are only one click away from getting involved. Check it out, share it, make a donation.

Mill+ | Call Of Duty:Ghosts Cinematic

®Creative studio Mill+, the concept, design and animation arm of renowned VFX company The Mill, has contributed its visually stunning cinematics to Activision’s blockbuster Call of Duty: Ghosts, the new installment in the global phenomenon Call of Duty® series. Led by Cinematics specialists at Infinity Ward, Mill+ collaborated with teams of elite designers and visual effects artists in both their Los Angeles and London studios to create the cinematics players started seeing on Nov. 5.


The team at Infinity Ward had a vision for how cinematics could further help to bring the new narrative to life. Developing the look in collaboration with The Mill led to a new and unique level of cinematics that is sure to captivate and immerse players into the experience.

The highly-stylized look was created from scratch, but reads as a hybrid of live-action and CG. High contrast, sharp shard-like shapes distinguish enemy Federation forces from the light and smoke elements that characterize the underdog Ghosts. Each cinematic delivers a story, with “Loki,” for example, depicting a clinical and clean outer space vista using reflections, lights, flare and spills of light, while “Legends Never Die” uses explosions, fire, smoke and fog, looking down at South America, then at city level in Caracas after the demise of the continent.

Mill+ Creative Director/Director Paul Mitchell, based in Los Angeles, drew upon over a decade’s worth of experience in design and visual effects. “The most intriguing aspect of Ghosts was the opportunity to combine storytelling with design and visual effects,” Mitchell says. “We created something unique to each based on the story Infinity Ward wanted to tell. Through the overall process, we made sure there was a cohesive look and feel.”

“This project owes so much to Infinity Ward’s vision and desire to raise the level of creative aesthetic,” Stephen Venning, Executive Director, Mill+ says. “The team wanted contemporary, unique graphics that would reflect the sophisticated storytelling. Working with his lead designers Ed Laag and Eugene Gauran, Mill+’s Mitchell built style frames and narratives that are comparable to anything you would see in a movie.”

Call of Duty: Ghosts is available now on Xbox 360, PlayStation 3, Wii U and Windows PC, and will also be available on PlayStation 4 and Xbox One later this month.

Beeple: Transparent machines

This is the new work of the talented CG artist Mike Winkelmann also known as Beeple.

“Our society is obsessed with the conflicting concepts of transparency and privacy. We are “outraged” by the actions of the NSA, yet continue to willfully upload more and more of our personal information to Facebook and Google. This film explores the contradictory nature of our actions and beliefs regarding transparency.”

CREDITS:

Directed by: Beeple (Mike Winkelmann)
Sound design: standingwave
Music: heqc – pulverized
Voice over: Rachel Salaman

You can download the entire cinema4d project file HERE