Scott Squires: Visual effects service – The Big Picture

Another response to the issues that the VFX Townhall have brought up, Scott Squires writes a long post on what he sees as the big picture of the visual effects industry. This is required reading, folks, there will be a test.

When I think of a service I think of a dentist, a car shop where they work on your car or a plumber that comes to your house. In these cases they do work but don’t tend to produce anything. The costs are based on time and materials.

Custom manufacturing?
Should vfx be considered as custom manufacturing? We actually create something when we finish our work, whether it’s from scratch or a montage of material provided. That’s what the studios want, not the actual service part.

Here is where things get crazier. Each shot is unique like a snowflake. It’s own little world of issues, handwork and tweaks. You try like anything to make shots as consistent as possible and to be able to run them through the exact same process but it’s never full automated. For all the talk about computers in our business it’s still a very labor-intensive process. The number of people and the time required to do a shot from start to finish would astound most outsiders.

If you go to most manufactures and request custom work you will be required to make specific requirements in writing. (I.e. you want cabinet style 32 but in this specific color of blue. You want a custom cake that says Happy Birthday. It will be yellow cake with vanilla ice cream and chocolate frosting.) And that is what you will get. They seldom show you the work in progress or have your input at every single stage. The other thing is a custom manufacture will tell you when it will be done. They dictate the schedule. In the film business it’s the opposite of all of this. The studio specifies when the delivery will be. It’s almost always less than the time that would have been arrived at by a normal scheduling process for the facility.

Scott wrote another article tonight which is equally worth your attention: Unions

I know some people are concerned a union will cause studios to leave the area and go elsewhere. Hey, it’s already happening without being a union and if you’re working under poor conditions or getting substandard pay it does it really matter if they leave?

Posted on Motionographer

Not Getting Paid: One Freelancer’s Story (and Solution)

An anonymous LA-area freelancer has posted a cautionary tale that will prove valuable to anyone who works for hire.

One extremely helpful bit of advice is to require confirmation via deal memos before agreeing to work for someone. In this freelancer’s case, that practice ultimately helped him win a court case.

Also take note of the even-handed way in which his blog posts are written. Put in a similar situation, most people would be livid, writing hate mail to Motionographer and trying to smear the name of everyone at the studio in question.

Not so for this freelancer. I believe him when he writes:

I don’t write this to intentionally bash the company, but more to make other artists aware of what their legal rights are and what you can do when a company attempts to do you wrong.

And then later:

I have the utmost respect for all of the artists, and especially the director that I was working with there. This whole thing is the fault of faulty production and management, and has nothing to do with any of the artists. They are all very skilled and creative and I would enjoy working with all of them again.

Whoever you are, we salute you for sharing this information. Read the story here.

Photo by ToniVC

Posted on Motionographer

Mass Animation=Mass Exploitation?

gearsPhoto by Kevin Utting, www.flickr.com/photos/tallkev/

When Mass Animation announced their goal of creating a CG short film by “crowd-sourcing” the animation to a global community of thousands of animators, I had two initial reactions:

1) They’ll never pull it off, and 2) They shouldn’t pull it off.

Last Wednesday, the New York Times proved me wrong on the first count. Mass Animation’s five-minute short, “Live Music,” (trailer) will open for TriStar Pictures’ feature-length animated film “Planet 51″ on November 20th.

But my second charge—the ethical one—is still in tact.

How’d They Do It?

Through Facebook, Mass Animation distributed the story, soundtrack and 3D assets (created by Dallas-based Reel FX) for “Live Music” and asked animators to submit scenes, which were then voted on by a jury for inclusion in the film.

Mass Animation received thousands of submissions from around the globe, but only 51 made the final cut. According to the Times, each of the animators will receive on-screen credit and $500 for their efforts.

Why Mass Animation Won’t Work

Despite the seemingly earnest intentions of its creators, “Live Music” will ultimately be remembered as a brilliantly orchestrated publicity stunt. Right now, the spotlight is shining on Mass Animation and its corporate backers—which include Intel, Dell, Autodesk and others—largely because of the novelty of the Mass Animation production model and the fact that it gives them all a reason to toss around buzzwords like “social networking,” “crowd-sourcing” and “open-source.” A second short film produced in the same way would garner much less attention.

Mass Animation, of course, understands that. And so they’ve set their sights on creating a feature-length film. Feature films, though, require much larger budgets than the paltry $1 million drummed up for “Live Music.” And with larger budgets come expectations of a concrete return on investment—not just good PR.

Feature films also demand complex story lines, nuanced character development and the ability to work and re-work scenes dozens of times over. The Mass Animation model is essentially a gigantic net thrown wide across the ocean of the web. It pulls up a dazzling array of beautiful fish, but when you need a very specific fish for a very specific purpose, you’re out of luck.

Of course, you could hire experienced animators who’ve spent years perfecting their craft, but then you’d be straying from the “democratization of animation” that Mass Animation embraces. (Apparently, traditional animation is an oppressive regime of the elite?)

The Future of Spec Work

From the perspective of the animators, this is the menace of spec work writ large. Spec work is “any requested work for which a fair and reasonable fee has not been agreed upon, preferably in writing.” (Source: No!Spec).

In the case of “Live Music,” only 51 animators made the cut with just $500 awarded to each of them. While it’s probably rewarding for them to see their name in the film’s credits, that’s hardly enough money to live on. Mass Animation doesn’t need to pay them more, though. There are thousands of other animators waiting in line to do it for the same amount—perhaps even for free.

And that hurts all animators. The fundamental problem with the widespread creation of spec work is that it undermines the economic incentives driving competition in the creative workforce. In the short term, it seems like a win-win for everyone involved. Played out to its logical conclusion, however, a spec model of feature-film creation sacrifices quality for quantity.

It also relegates animators to mere cogs in a machine. There’s no real dialogue between director and animator, there’s only a mandate for more.

One More Turn of the Screw

I find it interesting that the filmmakers decided to farm out only the animation portion of the filmmaking process. Were this truly an open, democratic approach to filmmaking, wouldn’t all aspects of the film be crowd-sourced? The script, character design, voiceover, lighting—all the hundreds of roles it takes to successfully create an animated movie—would have been created by thousands of participants, right?

No, that obviously wouldn’t have worked. That would have been Mess Animation.

To executives, though, character animation is the most mechanical part of the process, the most easily produced. After all, animation has long been outsourced to India and China. Perhaps there’s a way to do it for even cheaper.

As long as animators are willing to toss themselves into the ring for $500 a try, it would appear so. The promise of being a “Hollywood animator” is still too great for many to pass up. As one commenter on Mass Animation’s Facebook page wrote, “Awesome idea of working with independents. I hope it catches on.”

Make no mistake: These aren’t “independents” that Mass Animation is working with; these are lowest-bidders. To be sure, some are professionals with spare time on their hands, but none of them could sustain themselves on projects like these. (Mass Animation, however, is going to be just fine.)

The (Rotten?) Carrot on the Stick

One popular rebuttal to all this is that while the winning participants in “Live Music” may not have been paid much money, their involvement in this project will open up doors for them. It’s their big break, in other words.

This idea is predicated on the notion that the traditional model of production will remain the dominant form, while ventures like Mass Animation will simply function as talent scouts. If that’s true, it severely limits the “democractic” model. If all film production were crowd-sourced, there’d be no such thing as a “big break.” There’d be no reward of making it to the big time, just more $500 gigs that you may or may not win.

What Do You Think?

I don’t mean to paint Mass Animation as a bunch of bad guys. I really think they believe in what they’re doing; but I also think the basic model raises some serious issues and may do some lasting harm.

What’s your take on all this? Are you a no-spec purist? Or do you agree with Mass Animation that this is the dawning of a new age of distributed creativity?

For those attending SIGGRAPH in New Orleans, you might want to check our the Mass Animation panel. More info here.

Feeling feisty? Join the ANTI-Mass Animation Facebook Group.

Posted on Motionographer

The Vendor-Client Relationship

vendor

Motionographer’s Bran Dougherty-Johnson chats with Scofield Editorial, the creators of the funny-because-it’s-true viral hit, The Vendor-Client Relationship in the Real World.

Read the interview and discuss…

Posted on Motionographer