talk about your favourite vfx books.

this is my favourite one ,bez the book teach me a lot of skill for my jobs. something is very new! i touch vfx work over 4 year .and i have my way to deal with some projects. some people said that is your "experience". yes ,the experience give me a lot of ,but at same time. it freeze my idea.
thank the author share his experience to me .
no matter your work in shake .AE or nuke . the book will help you to find some new thing for vfx.:cool:

Making a Kung Fu Energy Ball

In this new tutorial from Pro Juice, Nick takes you through the steps of creating an energy ball with the Particle Filter in Adobe After Effects.

Using a layer of smoke, blurs, colour correction and some masking techniques, Nick shows you how to create the energy ball, give it a burning hot spot, animate it to fly towards the camera and reflect off the nearby fence.

Kung Fu Arlo

You can also download the sound effect (created by Arlo) used in the animation on the tutorial page to use in your own project.

Enjoy

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CG on “bad” deinterlaced footage

Hi,
i am adding some water FX for a clip, on some footage that has been shot with a Sony Z1 camera. The bad part is that it was shot using some fake 24p kind of pulldown straight from the camera. The actual footage is 29.97, interlaced of course, but has some kind of frame blending any 2 or 3 frames wich causes some very ugly flicker effect. Maybe some of you already know the camera and this feature.
I was not able to recompose it to some decent progressive format, and from forums reading i think that is not possible, due to the propietary method Sony has to produce that pulldown.

I am asking for some advice on how to deal with the progressive source coming from the 3d program comped onto this awful flickery shot.
Tracking has been a nightmare too.
Should i try to produce a 24p water effect and then try to carry it to the 29.97 rate? should that produce a similar look?

I am just starting this tests, but would be thankful to hear your opinions on this.
I would post some images and any test in this days.
Thanks in advance.

aspect ratio/resolution help

Hey,

I’m creating a short film project for an assignment using 3dsmax and shake.
I was just wondering whats the best aspect ratio/resolution I should be creating my shots at?

cheers

HD or DV demoreel

Hi,

I’ll be creating a vfx generalist demoreel in the next 6 months. I have a budget of $1200 to either buy myself a camera or rent a professional one for a few days. It seems more intelligent to buy one since I want to leave out the doubt of not being able to crunch in all footage recording during the renting period.

Now, the simple question is, Should I go HD or DV? I have the possibility to buy a used XL1s or a new HV30.

What would you do?

thanks,

T.

Good References in VFX

Hi,
I am teaching a couple of students Combustion and AE who are just starters. Was looking for some good clips (either of movies or created by artists) which show the use of these softwares for various purposes. It would be helpful for the students if the clips are ‘before’ and ‘after’ types.

Would appreciate if some one can help me with some reference/link etc which will be helpful.

Regards

GP

DXG-595V camera is good for Keying

Hi.. i am going to prepare demo reel. now i am a student so now i cant invest more money to camera.. but i want a good camera.. my question is Does this camera good for blue/green screen Keying?? the details about the camera is given below.. Your advice please..

DXG-595V 32MB Flash Memory High Definition Camcorder (Black)

  • 1920 x 1080
  • 1/2.5" 5 Mp CMOS Sensor
  • 5x Optical Zoom
  • 3" TFT Display
  • 1080p @ 30fps
  • 720p @ 60fps
  • USB 2.0
  • Audio Recording
  • SD/SDHC Card Slot
  • 32MB Internal Flash Memory

Features

The DXG DXG-595V 32MB Flash Memory High Definition Camcorder (Black) brings you the beauty and clarity of 1920 x 1080 resolution at an affordable price. This compact, easy to use camera utilizes a 5Mp 1/2.5" CMOS sensor and allows you to record video at 30fps (frames per second). When you combine these impressive features with the 3" TFT display and 5x optical zoom you’ll be able to create home movies on a whole new level without having to break the bank.

The DXG-595V also boasts still image capture of up to 8Mp and digital voice recording, making this more than just a camcorder. In addition, this unit can be used as a mass storage device for transferring files or video between PCs. With 32MB of internal flash memory and an SD/SDHC card slot you’ll have plenty of room to store your video, stills or audio recordings, without ever having to worry about carrying around extra tapes or DVDs. And, using the A/V output you can enjoy every moment on your plasma or HDTV in the full high def experience.
• Record in 1920 x 1080 HD The DXG-595V records video in true 1920 x 1080 high definition at 30fps (frames per second) with a 1/2.5" 5Mp CMOS sensor! Enjoy stunningly clear and bright images each and every time you shoot. • Flash Memory The 32MB internal flash memory and optional SD/SDHC cards allow you to capture video and stills without having to carrying around DVDs or tapes. And, because it’s flash memory there are no moving parts to worry about. • Compact & Modern Design The small and modern design of the DXG-595V make it perfect for use when traveling or at your child’s soccer game or birthday party. Just pop it in your bag or pocket and go! When you’re ready to record you’ll have it easily at hand. • HDTV Playback Watch all that beautiful video footage you record on your plasma or HDTV to get the full experience of the benefits of recording in HD. You can even chose to watch your video in a 16:9 widescreen format. • Easy to Share Using the included USB 2.0 cable it’s fast and simple to upload your video and stills to the Internet for sharing with friends and family in emails or on sites such as YouTube. Using the included ArcSoft TotalMedia Extreme software you can do even more with your footage. • Digital Still Capture The DXG-595V isn’t just a video camera but a digital still camera as well! Capture still images of up to 8Mp with the touch of a button. • Audio Recording Record conversations, background noise or class lectures with the built-in digital audio recorder • 3" Rotational TFT Screen The generous 3" TFT screen rotates, allowing you to get the best possible shot from almost any angle

II. Reference

A short introduction on reference. This post, and the previous posts with roman numerals in front of them, are a sample selection of text from chapters that I’ve been writing in my free time. There is no ETA for publishing.

II. Reference
One of the simplest things a compositor can do when creating their imagery is to focus on the realism of the shot. What is it trying to accomplish? What goals did the supervisor give you? Often these goals are explained by the supervisor and the concept art, but many times the goal is obvious. Remove the greenscreen. Add a smoke element. Put the CG creature into the plate.

In each instance, you are trying to accomplish one thing. That is to make everything feel like it was filmed in one take, with one camera. You’ll regularly be given plates and elements, and if you know the basics of composition and find reference material similar to the shot you’re creating, finishing it will be much quicker and easier. Almost everything has been done once before, and by using reference material, you’ll be able to accurately compose your shot. Reference material comprises of all the usual things, photos and movies, and real life. You’ll find reference accomplishing your shots daily in the world around you. Atmospheric effects around mountains and hills, headlights falling onto the ground in the dark. Fog and rain on a windshield, fire burning on a match..

An accomplished compositor will be able to take the details he or she sees in everyday life and apply that to the shot at hand. The following chapters will describe the methodology in recreating these details. Everything a compositor does will be viewed with scrutiny among other similar shots. In essence, your composite will become reference for a future group of artists.

Shadow density refers to the color density of an object’s shadow . This shadow is usually created by using a shadow alpha created by your rendering package, or even by simple roto. The colors of a surface under shadow can vary greatly, so take great care in analyzing reference of similar shots, or similar areas in the frame that contain shadows. There are different methods of getting an accurate shadow, and using the technique of offsetting our black point is probably the quickest way of getting a shadow value. Just sample the colors that fall under shadow, and dial your artificial shadow values in to match!

Black point. Objects in the foreground tend to have a lower black point that objects in the background. This is usually the case with extreme environments; matte paintings, set extensions, and also when CGI is composited into live action.

Pftrack to Lightwave

Hi Everybody!

Its my first time in Pftrack and I have just finished tracking a scene wich I have exported into .LWS (Lightwave Scene) and when I Open that in Lightwave its allright but i cant see my footage:confused:, just the camera moving. Can Somebody Help me Please?

Thank you;)

DOF problem

Hi there.

I’m using AE with frischluft lenscare, to create good and realistic dof.

I have a render (c4d) with a depth pass. In my render I have some foreground elements, some focus elements and some background elements.
When I render my file, and use frischluft and depth pass to create the DOF, some forground elemnts’ edges create some artefacts, like… dots and noise.

How can I prevent this happening ?