The Hero Movie (One Take Movies Ep. 1 of 3)


When a teenage boy comes into contact with a Radioactive-Gamma-Serum-Dead-Parent-Machine, he develops strange new superpowers, stops a bank robbery, fights a giant robot, saves the girl of his dreams and thwarts a diabolical genius. ALL IN ONE TAKE.

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One Take Movies
Homemade Hollywood blockbusters (all in one take).

Created, Written & Produced by Avery Monsen & Jon Bershad
Directed by Ryan Hunter

Mike Lane – Boy
Marshall Stratton – Bully/Crook
Shalyah Evans – Jenny Jane Jackson
Rob Webber – Dr. Brainstein
Richard “Big Rich” Armstead – Nick Fury
Avery Monsen – Villain/Crook
Jon Bershad – Crook

DP – Denis Cardineau
AC – Cody Schrock
Production Design- Avery Monsen
Sound – Dimitri Kouri
Gaffer – Rob Miller
Grip – Ryan McIlraith
Original music – Jaeman Lee
Set Photographer – Elliott Brooks
AA Production Assistant: Danielle Rait
Intern: Peter Kelly

Above Average Producers: Kayla Nadel-LaMotta & Brendan McMorrow

Special Thanks:
Taylor Moore
Joy Weeeng
Andrew Kimler
David Eskridge
Erin Wagoner
Alex “Izzy” Wolfson
Kerstin Porter
Taty Nova
Natalia Plaza
Chelsea Scott
Scott Melamed
Carlylia Muller
Yahea Abdulla
Emily Bell
Virginia Ferrer
Ariel Gitlin
Jacqueline Sneyers
Amanda Riley
Melissa Diaz
Samuel Palmer
Margot Perry
Lori Chandler
Reynard Alli

Camera Equipment Provided by Canon

kidkanevil 'Inakunaru Feat. Phasma'


Directed by: TAKCOM Animation: Kazumasa Kimura (takcomstudio), TAKCOM www.takafumitsuchiya.com The lead track of video edit taken from the album ‘My Little Ghost’ by Kidkanevil. ‘My Little Ghost’ comes out worldwide on limited gatefold, double, pink vinyl (including download code) as well as a limited edition CD including a bonus track via flau records (flau.jp/releases/40.html) in Japan. More information: www.projectmooncircle.com/releases/154 | flau.jp/releases/40.html Gatefold Pink 2LP EU ➥ www.hhv.de/shop/de/artikel/kid…little-ghost-362653 | www.rushhour.nl/distribution_deta…ed.php?item=76526 US ➦ www.crosstalkintl.com/node/44216 UK ➥ www.kudosrecords.co.uk/release/PMC13…le_Ghost.html | www.redeyerecords.co.uk/vinyl/51841-P…download-code Digital ➦ projectmooncircle.bandcamp.com/album/my-…tle-ghost | itunes.apple.com/album/my-little-ghost/id860478328 | boomkat.com/downloads/986979-ki…vil-my-little-ghost

Fight or Flight or Whatever


When Rob Norman’s home is broken into he could have fought his attackers or ran away. He chose to do neither. Created by Andrew Norton & Chris Wardle www.andrewnortonphoto.com www.chris-wardle.com Text & Illustrations by Drew Shannon www.drewshannon.ca Special Thanks to JP Davidson & Fatality

Wolf and the Bees


This profile film follows the beekeeper, Wolf Carr, as he brings us to his honey bee colonies outside Portland Oregon. To view the entire story, please visit: www.julietzulu.us/journal/2014/5/wolfandthebees Special thanks to Wolf Carr. To learn more, please visit: www.facebook.com/WolfHoney This profile is the second in a series of not-for-profit films that highlight Portland community members who embody the JZ motto, Stay Brave, in their actions, ethics and practices. To view the previous profile, please visit: www.vimeo.com/channels/staffpicks/86136784

Memory Stream


Memory Stream explores the idea of how we as human beings store memories in digital space and how we access those individual experiences from our past. Animation: Peter Clark http://www.ironkinetics.com/ Daniel Uribe http://cargocollective.com/danieluribe Yeojin Shin http://www.helloyoyo.tv/ Music Peter Clark www.soundcloud.com/peterclark

2014 CG Student Awards Winners

Wed 4th Jun 2014, by Andrew | Readerproject

Now in its fifth year, the Autodesk Computer Graphics Student Awards was the first award of it’s kind dedicated to computer graphics students worldwide. It has become globally recognised as a platform to reward and showcase the next generation of computer graphics artists. 2014 was no exception with over 230,000 in prizes on offer from 29 sponsors including 15 Studio Internships (Bootcamp Placements) going to the winners.

“Competition aside, the underlying mission of the CG Student Awards has always been to promote new talent” says Awards Co-founder Alwyn Hunt.  “There is amazing talent continually coming out the doors of training facilities around the globe, and we want to promote this”

The dedicated team of judges laboured over the demo reels and shot breakdowns of 640 students to select the finalists listed below. To be eligible to compete students had to have attended an accredited course between January 2013 – May 2014.The voting process involved judges scoring each entry based on criteria including – creative skills, technical skills, presentation, variety of skills, raw talent and future potential.

CGSociety congratulates all the entrants on some great achievements.

Winner: Adrien Lambert, ArtFX – CG School

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About Adrian

I am Adrien, 22 years old. I am passionate about VFX since eight years. After High School I decided to study in a visual effects and 3D animation school.

I joined ArtFX, a french school located in Montpellier, where I spent four years. I made my graduation movie : Initium (co-directed with Emeric Larochette, Alexandre Dechel, James Ross-Greetham) during my last grade. It was an amazing experience. I enjoyed working in a small team on a science fiction project.

Since graduating in June 2013, I started my career in different companies in my home country. (Foret Bleue, Cutback). Then I worked for some other Film & TV companies abroad. (Pixomondo, The Mill). I am currently working in London and hope to continue my career in this astonishing city.

See the supporting materials for Adrian’s entry on the CG Student Award’s site here.

 

Judges Comments

Jakub Krompolc, Prime Focus – “Impressive!”

Kayn Garcia, Framestore – “Fantastic Reel, was such a joy to watch . Outstanding work.”

Anders Langlands, Solid Angle – “Nicely presented reel. Wide range of skills. Loved the ice environment.”

Richard Frances-Moore, Weta Digital – “Really great general all round work. High quality in all areas.”


 

Runner Up: Martin Lapp, Filmakademie Baden-Württemberg

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About Martin

My Name is Martin Lapp and I’m in my third year studying Animation and VFX at the Filmakademie Baden-Württemberg in Germany. I’m currently at the end of my year off, where I worked for seven months at Method Studios here in Los Angeles. Three weeks ago, I won the VES Awards for Outstanding Visual Effects in a Student Project together with my Team for our Short “Rugbybugs”, which was completed last year at school. Rugbybugs was also the main trailer for this year’s FMX Conference in Stuttgart, Germany. Now I’m returning to Germany to complete my last two years of studies working on my Diploma Project. 

See the supporting materials for Martin’s entry on the CG Student Award’s site here.

 

Judges Comments

Yann Provencher, Weta Digital – “Really nice reel. Surprisingly broad range of experience. This guy is going somewhere”.

Sid Harrington Odedra, The Mill – “Exceptional student showreel. The opening shots are particularly nice”.

Erik de Boer, Method Studios – “Very strong reel. Great artist”.


 

Commended

 

 

 

 



Winner: Servando Lupini, Gnomon School of VFX

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About Servando

My name is Servando Lupini, I’m a modeler and texture artist for games. I have finished at Gnomon School of VFX in Los Angeles California. Here is my reel. I hope you enjoy it!

See the supporting materials for Servando’s entry on the CG Student Award’s site here.

Judges Comments

Greg Herbeok, Gameloft – “Brilliant! Nicely executed character designs and modelling”.

Scott Mitchell, Ubisoft – “The 3D follows the concepts very well. Excellent execution. Every asset has tonnes of character. A very strong reel”.

Steven Manship, Ninja Theory – “Excellent. Really versatile and well excecuted pieces. Lovely concept work too”.


 

Runner Up: Chris Gillett, Gnomon School of VFX

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About Chris

My name’s Chris Gillett and I’m a character artist. I attended Gnomon School of Visual Effects from June 2011 – June 2013. It was the best decision I ever made and I hold the experience and the friendships very close to my heart! Most importantly, I have an undying affinity for potbellies and sock-feet.

See the supporting materials for Chris’s entry on the CG Student Award’s site here.

 

Judges Comments

Lars Martinsson, Crytek – “Strong modeling, textures and material skills. Many good assets in different styles. I like the dynamic feel and silhouettes as well”.

Wyeth Johnson, Epic Games – “I like this reel. Clean presentation. Just the right amount of work, maybe needs a bit of editing but it’s close. Models are very tight. Good representation based on the concepts. Solid texture work and lovely UV layouts and space usage for the most part. Good blend of stylized and more realistic work. Creatures and humans. Fantasy, sci fi, toon render”.


Commended

 

 

 

 

Related Links

CG Student Awards

 ArtFX CG School

Filmakademie Baden-Württemberg

Bournemouth University

Gnomon School of VFX

Academy of Art University

Teesside University

Think Tank Training Centre

Discuss this Article on CGTalk

The many faces of Maleficent

Warner Bros. Interactive Entertainment announces ‘Mortal Kombat X’

Warner Bros. Interactive Entertainment has announced Mortal Kombat X, NetherRealm Studios’ next highly anticipated installment in its legendary, critically acclaimed fighting game franchise that propels the iconic franchise into a new generation.

Mortal Kombat is our acclaimed, world-renowned franchise and we are now advancing the fighting genre with Mortal Kombat X,” said Warner Bros. Interactive Entertainment president Martin Tremblay. “NetherRealm Studios is best in class at delivering games fans love and they are taking their iconic brand to the next level with Mortal Kombat X.”

Mortal Kombat X is scheduled for release in 2015 for the PlayStation4 and PlayStation3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system from Microsoft, the Xbox 360 games and entertainment system from Microsoft and PC.  Mortal Kombat X will make its first public appearance at Electronic Entertainment Expo (E3) 2014 in Los Angeles.

Mortal Kombat has always been about over-the-top, visceral fighting and with Mortal Kombat X we wanted to utilise the power of new-gen consoles to give players our most intense game yet,” said NetherRealm Studios creative director Ed Boon. “The team has worked hard to make sure Mortal Kombat X delivers everything fans expect along with new characters, new game modes and an all new graphics engine.”

Mortal Kombat X combines cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a new fully-connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy.  For the first time, Mortal Kombat X gives players the ability to choose from multiple variations of each character impacting both strategy and fighting style. Players step into an original story showcasing some of the game’s most prolific characters including Scorpion and Sub-Zero, while introducing new challengers that represent the forces of good and evil and tie the tale together.

Multi Screen Media launches – a premier Digital Sports Entertainment destination – LIV Sports

Multi Screen Media (MSM) today announced the launch of “LIV Sports”, a premier Digital Sports Entertainment destination – www.LIVSports.in. The digital destination will present one-point access to the right mix of sports and entertainment innovatively across devices. Coming from the Sony Network, LIV Sports will target both – the avid Sports fan as well as the closet fan / entertainment seekers.

LIV Sports is the Official Mobile and Internet Broadcaster for the 2014 FIFA World CupTM starting 12th June 2014. LIV Sports will show both LIVE and Video-on-demand match content, with rich and informative statistics and analysis.

NP Singh, CEO, Multi Screen Media (MSM) commented, “The idea was to create a premier digital sports entertainment destination where we will offer quality content which is mass inclusive and not designed to cater only to ardent sports fans. We have attempted to redefine the way sporting content is presented and consumed. With LIV Sports we will attempt to keep every cross section of our consumers actively engagement through high quality interactive sports content with informative data and analytics.”

For the 2014 FIFA World CupTM, LIV Sports will have the following features and content –

  1. LIVE Matches, with 4 different camera angles.
  2. Interactive Timeline – ability to watch key moments in the match.
  3. LIVE Statistics, Match Centre, Heat Maps and Analysis.
  4. VOD – Match highlights, Best goals, team features.
  5. LIV Sports’ Football Fantasy league
  6. Mohit Bana Messi – Jerseyfy Me
  7. Pehchaan Kaun
  8. News and Sports Editorials
  9. Archive Football videos

Nitesh Kripalani, Executive Vice-President – New Media, Business Development and Digital/Syndication at Sony Entertainment Network, reiterated, “LIV Sports is the first and only digital destination to offer a unique mix of LIVE Sports, LIVE Statistics and Engagement, thereby catering to multiple user groups and their preferences. With LIV Sports we are aiming to create a new category of “Sport-ainment” or “Sports Entertainment”. You can either watch the LIVE match, with all the deep statistics overlaying the video, or you can just click a Selfie in your team’s jersey using the Jerseyfy Me application. We have also brought back the digital avatar of the Player cards, combined with educating fans about the different athletes with – Pehchaan Kaun. The objective is to empower the Sports fan with deep statistics on video; as well as engage with the fence sitters.”

Over the next few months, viewers will be able to catch up with the widest range of sporting content, including Football, NBA, UFC, Tennis and Cricket on LIV Sports. The digital destination offers LIVE and exclusive video content along with a complete coverage of the latest sporting content present, across devices. Considering the fact that data and statistics makes sports interesting, LIV Sports makes available to its viewers the most comprehensive and in depth world-class sporting data and info- graphics. Consumers will be able to access content like details of individual players, performances of teams, rankings, comparisons, event charts and heat maps.

The digital medium will involve its viewers through engagements for the sports loyalist, personalized content and fun applications on social media. LIV sports will offer fun activities like, “Mohit Bana Messi” that will customize your look, “Pehchan Kaun?” sports knowledge based quiz and the LIV Sports Football Fantasy League another consumer engagement module.

Thinkbox Software Releases Stoke MX 2.0 for Autodesk 3ds Max

Thinkbox Software today launched Stoke MX 2.0, a completely reimagined version of its plug-in for Autodesk 3ds Max. Stoke MX 2.0 introduces new methods of working with 3D data – including particles, fields, meshes and level sets – to produce and synthesize complex simulations quickly and with a high level of control. The addition of Genome, a procedural geometry modifier previously available as a separate product offering, to Stoke MX 2.0 provides 3ds Max users with a unique, powerful and streamlined tool. Flexible I/O ensures Stoke MX 2.0 users can easily handle data from both third party applications and legacy particle systems, while a dedicated atmospheric effect enables users to render fields in various 3ds Max renderers including Default Scanline and V-Ray.

– Stoke 2.0 gives 3ds Max users a level of control not seen before and will undoubtedly change how artists execute FX, dynamics and geometry modifications, noted Torbjorn Tobbe Olsson, CG Cinematics Director, S2 Games.

– Our internal team is still uncovering all the cool things Stoke 2.0 can do; it’s an incredible tool, and the projects it’s being used on are mind-blowing. Users can essentially art direct a look that was previously only achieved by waiting for random variation, said Chris Bond, founder, Thinkbox Software.

Key features of Stoke MX 2.0 include:

– Procedural field generation using mathematical functions, 3ds Max texture maps, geometry and particles, and volumetric data from various sources.
– History-independent and history-dependent field simulation capabilities based on node-based logic for solving advanced problems.
– Read and write functionality for industry standard volumetric data files including Dreamworks OpenVDB (.VDB), Sony Pictures Imageworks Field3D (.F3D) and Sitni Satis FumeFX (.FXD).
– Integration with 3ds Max sub-systems like MassFX rigid body simulations, mCloth simulations, Hair&Fur hair dynamics, FumeFX simulations, native and third party particle systems including Particle Flow and Cebas Thinking Particles, through a dedicated Stoke Field Force object.
– Direct Field data sampling from within the Genome procedural modifier, as well as new Genome operators for vertex and face iterations.
– A Stoke Field Follow operator enabling the advection and control of Particle Flow particles, including the ability to define events logic via custom selection fields.
– Integration with the 3ds Max materials system via a Stoke Field Texture map.
– Dedicated field-to-particles conversion object for integration with Thinkboxs Krakatoa MX and Frost MX plug-ins.
– An atmospheric effect for rendering Stoke fields in any renderer that supports the 3ds Max environment effects sub-system.

Stoke MX 2.0 provides workstation licenses for interactive operation, and network simulation licenses for processing simulations on a render farm using Thinkbox Softwares Deadline network manager. Bundles of workstation and network licenses are available at a reduced cost. Existing Stoke MX 1.0 customers on active support as well as all current Genome license owners will receive an update to Stoke MX 2.0 at no additional cost.