MAXON Announces Exhibitor Presence at Government Video Expo

Tue 2nd Dec 2014 | News

MAXON invites show attendees to visit its exhibitor booth # 430 at The Government Video Expo, December 3 – 4 in Washington, DC. The event brings the east coast’s “largest contingent of video production, post, digital media and broadcast professionals together with government AV/IT specialists.” This year, the event will feature the east coast debut of the Next|Video Conference @ GV Expo.

Earlier this year, MAXON introduced Cinema 4D R16 (R16), the next generation of the company’s powerful software suite that sets new standards for quality in 3D production. At Government Video Expo, Joe Herman, creative director at Legend Multimedia, veteran post-production, visual effects and animation designer and MAXON New York area representative will be present at the MAXON booth to showcase R16 and demonstrate how the software helps to streamline workflow and meet today’s constantly evolving production challenges.

The DC Post|Production Conference geared to TV, video, film, motion graphics and new media professionals, will be taking place concurrently during Government Video Expo featuring presenters and sessions from the NAB Show in Las Vegas. At this training event Ian Robinson, motion graphics designer, instructor, photographer, and co-owner of SoftBox Media will lead an in-depth session that explores Cinema 4D and Cinema 4D Lite and its integration with Adobe After Effects, as follows:

Session: “Getting Started Using Cinema 4D Into Your After Effects Workflow”
Date/Time: Wednesday, December 3, 10:00 a.m. – 12:45 p.m.

Government Video Expo
The Government Video Expo takes place December 3 – 4, 2014 as follows:
Walter E. Washington Convention Center
801 Mount Vernon Place NW
Washington, DC 20001

The MAXON booth location at GV Expo is # 430.

PipelineFX’s Qube! First Render Manager to Support Autodesk’s VRED

Tue 2nd Dec 2014 | News

PipelineFX,  render farm management solutions, is bringing VRED batch render support to their flagship product, Qube!. With the ability to leverage real-time clusters for animation rendering, both automotive and industrial design users will experience greater efficiency while creating prototype and marketing materials. PipelineFX will be demonstrating this new technology at Autodesk University, December 2-4 in booth #78.

Render times are a hurdle that has plagued designers since the advent of computer-based modeling. As the first render management software to support VRED, Qube! offers an optimized path from trusted visualization package to the final frame. With API support, users can easily write pre and post scripts that Qube! will automatically run during jobs, making it easier to build VRED support into a pre-existing design or graphics pipelines.

This new capability began with an Autodesk request for VRED batch render support for two of North America’s largest auto manufacturers. Since many of PipelineFX’s automotive clients use VRED for real-time visualization and Qube! to manage Alias AutoStudio renders, an optimized solution for frame-based animations made a lot of sense.

“Qube! was created to make life simpler. Less maintenance and more automation lets artists focus on their work,” said Richard Lewis, CEO of PipelineFX. “Strengthening the bonds between a leading visualization design product and a tool that helps them get those visualizations done faster is a time-saver that will continue to pay off for our customers.”

Design firms can also benefit from the new “Qube! Designer” licensing option, which drops prices to $100 per server. Qube! Designer is a fully functional version of Qube! that was created to address the render farm management needs of most design firms.

At Autodesk University, PipelineFX will also be demonstrating Qube!’s new support of SketchUp renders, its 3ds Max integration and the latest version of the software, Qube! 6.6.

Related links

PipelineFX

CGSociety 3ds Max 2015 Extension 2 Q&A

, by Katie Adams | Productfocus

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We get the lowdown about the soon-to-be-released 3ds Max 2015 Extension 2 from Eddie Perlberg, Senior Product Manager, Autodesk

1) From a development standpoint, what goes into an extension release? How does Autodesk decide on new features and release timing?

Evolving technology and customer feedback impact how we build our extension releases, as well as when we release them. We want to ensure that artists have prompt access to the tools, templates and workflows they need to keep up to date with technology developments and new formats, and the extension releases allow us to do that throughout the year.

There’s a lot of R&D that goes into each extension, and we’re continually reviewing community forums and customer feedback 365 days a year. We gather valuable insight about new features that customers want to see in the products, which we use to help shape the extensions. As far as timing, our team works at an incredible pace to bring the extension releases to subscription customers quickly.

For example, this year in August at Siggraph, we released 3ds Max 2015 Extension 1, which heavily focused on new features for animation and graphics, with support for Pixar’s OpenSubdiv libraries, as well as a CreateSet modifier and Crease Explorer for creating complex topology in less time. Extension 2, which we’re announcing at Autodesk University this year, is a little more focused toward the design audience with integration for Revit and SketchUp; however, the combination of both Extension 1 and Extension 2 have brought many important new capabilities that both audiences can draw upon.

2) What’s new in 3ds Max 2015 Extension 2, and which features do you think will impress artists the most?

to try out the template based workflows and new design workspace with heads-up functionality. This helps make 3ds Max more discoverable and efficient. Other big updates include enhanced Revit and SketchUp integration. A new Revit importer allows users to import Revit data into 3ds Max up to 10 times faster than before, and with much cleaner geometry, while faster SketchUp imports enable architects and designers to take their SketchUp designs to the next level.

The addition of dual quaternion skinning to Extension 2 also accelerates the skinning and animation process for artists for the creation of better skinned characters with more realistic deformations in less time. Users can now also paint the amount of influence skinning will have on a surface, so they can use it where they need it and taper off to linear skin weighting where they don’t.

Additionally, creating high-quality animated visualizations, animatics, and cinematics is simpler now with a new Camera Sequencer. Designers and animators can easily cut between multiple cameras, trim and reorder animated clips nondestructively—leaving the original animation data unchanged while enabling greater creative flexibility.

A new design workspace in Extension 2, which follows a task-based workflow, offers easy access to object placement, lighting, rendering, modeling and texturing tools in 3ds Max 2015, simplifying the import of design data to quickly create high-quality stills and animation.

3) Why did Autodesk choose to integrate these features into Extension 2, and what new capabilities do they bring to artists?

3ds Max has always balanced design visualization and 3D animation; users span across industries, from architecture to film and games. Timing Extension 2 with an event like Autodesk University, a highly focused design conference, offers a natural opportunity to highlight the new capabilities, which include:

Template based workflows allow artists to create and access numerous files to start their scenes. This way, settings like assigned renderer or scene units can be saved to a file and quickly accessed.

 

Design Workspace offers new 3ds Max users a heads up display of some of the key functionality they need to quickly create compelling design visualizations and animations. By organizing and displaying these often used tools, the experienced artist will become more efficient with fewer clicks to achieve amazing results.

 

Improved Revit import interoperability will increase the performance and fidelity of bringing Revit models into 3ds Max.

 

Camera Sequencer provides every 3ds Max user the ability to set up and render multiple cameras in sequential order with unique scene settings associated with each. This new functionality not only manages the rendering of several camera angles and movements into one logical dialog, but it extends that ability to also control elements per camera timeline.

 

Dual Quaternion Skinning has been a highly request feature in our Uservoice forums. Specifically for the art of character rigging, it allows 3ds Max users the ability to paint influence into the envelope of their character to prevent unwanted deformations as it moves or bends.

 

Updates to the SketchUp importer will support newer SketchUp files.

 

4) What new developments do 3ds Max artists have to look forward to in the next few years?

The 3ds Max development team has renewed its commitment to reaching out to the 3ds Max community to listen and prioritize our efforts to provide real solutions to users. We are excited to continue delivering value and efficiency for the near and long term. As our team continues to grow, the talents and experiences of the designers and developers, in conjunction with the direct input of our customers, is helping drive the future of 3ds Max.

5) How do customers get access to 3ds Max 2015 Extension 2?

We try to make it pretty straightforward. Extension 2 will be available for download to our subscription customers on or after December 17th, 2014.

6) What are some cool projects that 3ds Max users have created lately?

Culver City-based Blur Studio has worked on some incredible projects including “Thor: The Dark World,” “The Amazing Spider Man 2” and “The Elder Scrolls Online.” Most recently they used 3ds Max to help create 56 minutes of animation for Microsoft’s “Halo: The Master Chief Collection” anniversary release. Blur recreated amazing cinematic sequences from “Halo 2” and the work is stunning. They designed highly realistic characters, effects and environments. The ambitious feature film scale production was completed under a very tight timeline using 3ds Max.

Big Studios is a boutique motion graphics studio based in Toronto, Canada and home to a talented creative team who has won 5 Emmy awards, the most recent one for their work on an “MLB Tonight” opening for MLB Network. Since 1999, 3ds Max has been a key part of their workflow for projects ranging in scope and size – from graphics packages for Turner & CBS to Monday Night Football on ESPN.

 

7) Are there additional resources and training materials available to get caught up to speed on the new features in the extension release?

We have a number of resources available for anyone interested in learning about Extension 2, 3ds Max 2015 or even 3D animation in general, including the 3ds Max YouTube learning channel we host, which features free videos and tutorials.

And, if you’re looking for in-depth tutorials on specific techniques or features, we have you covered with our community site AREA. On AREA you can find out everything from how to work with OpenSubdiv to taking a master class with industry luminaries. Or, if you’re just looking for inspiration, AREA houses a number of free downloadable textures, shaders, plug-ins and fun extras from the community that you can access here: http://autode.sk/1woQaKj.

Related links

Autodesk

3DS Max

Blur Studio

Big Studios

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Sentebale Feel No Shame

Sentebale, a charity founded by Prince Harry and Prince Seeiso of Lesotho, is campaigning to reduce the stigma by those affected by HIV in “Feel No Shame”, an integrated advertising campaign. World AIDS Day was presented as a day that no one feels any shame about their secrets, in support of children in Lesotho who feel too ashamed to tell anyone they have HIV. Prince Harry began the campaign by talking about his secret fear of appearing in a suit in public, and asked members of the public to tweet their secrets to the hashtag #feelnoshame. The campaign is hosted online at feelnoshame.today and includes further videos by Paloma Faith, Louis Smith, Joss Stone, Billy Gardell, Nicole Scherzinger, Ricky the Hatman Hatton, Gemma Arterton, Matthew Lewis, Christian Erikson, Valentine Warner, Luke Franks, Laura Aikman, Scott Hoatson, Nabil Bentaleb, Natalie Pinkham, Di Dougherty, Zoe Hardman, Laura Main, Anthony Cotton, Jools Holland, Charlie Boorman, Will Greenwood, Sam Strike, Daniel Ricciardo, Xenia Tchoumitcheva, David Schneider, Ralf Little, Julie Graham.

Prince Harry in a suit for Sentebale commercial

Sentebale Feel No Shame site

Prince Harry explains: “We are turning this World AIDS Day into a day in which no one should feel any shame about their secrets. Together, we can tackle the stigma surrounding HIV and give the young people carrying it the childhood they deserve. The childhood so many of us take for granted.”

Jonathan Burley, executive creative director at CHI&Partners added: “#FeelNoShame is a powerful, simple vehicle for a very serious message – communication saves lives. HIV sufferers are dying simply because they’re too ashamed to speak up and seek support. With #FeelNoShame, we and the celebrities we are working with hope to spark a long-term shift in how people think about HIV/AIDS in the developing world, rejecting the shame and stigma people misguidedly associate with the disease.”

Credits

The Sentebale Feel No Shame campaign was developed at CHI & Partners by executive creative director Jonathan Burley, creatives Colin Smith and Angus Vine, account director Emily Brownlow. Media was handled at M/SIX by planners Marc Caulfield and Rob Yeo.

Filming was shot by director Liam Maguire via Boxkik.

Interactive work was done by Visual Voice.

Ray Dynamic Color

Sander van Dijk, who previously brought us Ouroboros, is back again with a wonderful new color management plug-in for After Effects, Ray Dynamic Color. Anyone who has had to go through and individually change the colors of each layer in After Effects will understand how cumbersome this task can be on large projects. With Ray you can simply link all your colors… Read more »

Carboni Studio: “All Over”

Chris Carboni and a small team gracefully stitched together this cinematic survey of a music video. We asked Chris about the making-of logistics: “This video was so much fun to make, but it was also a ton of work with a tiny team on a tight schedule, so it was pretty intense too! I guess… Read more »

YEEZUS FILM


http://soursound.tumblr.com/

Compiling footage from almost every stop on the Yeezus tour to make one cohesive film. Using professional and guerrilla style footage. The film flows beautifully and not a single major aspect of the Yeezus tour goes unnoticed. Detail was crucial and over seven months of work went into this project.

The Family Monroe – I Fell Like Dead Skin


A surreal, lynchesque tale of drugs, flowers and forbidden romance between kinky poodle and grotesque, baby-like creature. written, directed, edited: Lukasz Pytlik cinematography: Marek Sokolowski make-up: Kinga Karolina Szymkowiak starring: Craig Swan, Amy Rose Esdale, Paula Furmanek, Cristina Romanyk

Good Morning, San Diego!


My personal tribute to the beautiful city of San Diego (California, USA), where I’ve had the pleasure to live for almost 15 years. All the scenes in this video were captured around sunrise over a period of four months, from August to November of 2014. Shot entirely using a GoPro HERO3 Black Edition camera (1080p, 60fps, Medium FOV) mounted on a DJI Phantom 2 Quadcopter with Zenmuse H3-3D 3-axis gimbal. Edited using Adobe Premiere Pro CS6. Music: “A Closing Statement” by Dexter Britain. Used under license from The Music Bed, LLC. Copyright 2014 by Eladio Arvelo, www.eladioarvelo.com SCENE LOCATIONS IN ORDER OF APPEARANCE: San Diego – Coronado Bridge Torrey Pines State Beach Gaslamp Quarter, Downtown Ingraham St, Mission Bay Cliffs at Torrey Pines Gliderport Commuter Train, Torrey Pines Mission Point Park, Mission Bay Volleybal Courts, South Mission Beach Leisure Lagoon, Mission Bay California Tower (ascending), Balboa Park Crystal Pier, Pacific Beach California Tower (descending), Balboa Park San Juan Cove, Mission Bay Children’s Pool Beach, La Jolla Belmont Park Roller Coaster, Mission Beach Spreckels Organ Pavilion, Balboa Park Torrey Pines State Beach Crown Point, Pacific Beach SR-71 Blackbird, Balboa Park Palm Trees at La Jolla Shores Mt. Soledad National Veterans Memorial, La Jolla Botanical Building and Lily Pond, Balboa Park Hotel Del, Coronado Glorietta Bay, Coronado San Diego Skyline Embarcadero Marina Park, Downtown Unconditional Surrender Statue, Downtown San Diego Convention Center, Downtown Harbor Drive Pedestrian Bridge (East View), Downtown Harbor Drive Pedestrian Bridge (North View), Downtown Petco Park, Downtown Tower 1, Torrey Pines State Beach Potato Chip Rock, Mt Woodson NOTE: Aerial videography is a privilege and not a right. Please fly responsibly: http://www.multirotorusa.com/dji-phantom-dont-be-annoying/

BREAK & ENJOY


Which model has never thougth to say “fuck you” to a stupid photographer? This is “Break & Enjoy”!! Director / Director of Photography : Alberto Moraleda & Manu de León (GOLDEN) www.albertomoraleda.com www.manudeleon.com Models: Steffy Argelich @ UNOMODELS Alessandro di Renzo @ AGENCY 4 Hair & Make up: Sara Navarro www.saranavarromakeup.com Stylish: Sofía Mariño www.sofiamarino.com Camera Assistant: Laura Ragel Produced by: Golden Studio www.goldenstudiobarcelona.com