The gods of ‘Smite’ are set to descend over PS4

Launched in 2014, Smite redefined the world of MOBAs with its advent. Blending a third person perspective with the MOBA gameplay, the game brought in projectile based attacks into the play.

The game also featured another interesting concept, the playable characters of this game are inspired by gods from numerous mythologies. You can take to the skies with the Greek god Apollo or rule the grounds with Bellona, the Roman Goddess of War. The game even features characters from Hindu, Mayan, Chinese and recently added Greek mythology.

Smite-gameplay
After climbing the ladder since then, Hi-Rez Studios, the creators of the game had initiated their PS4 beta earlier this year, now as the news comes from their PlayStation blog, the game will get an official release of PS4 on 31 May, 2016. The company’s statement on the blog stated that the game would be updated to 60 FPS and will be introducing new gods and game modes. The company also explained, “While this may seem like a lot of change for a beta, frequent and free updates are a way of life for Smite: We introduce new content every two-to-three weeks, year-round.”

The company is also working on their FPS action game titled Paladins which is still in the beta phase with no official release date announced.

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Studio Ghibli’s ‘Spirited Away’ animator Makiko Futaki passes away

Studio Ghibli veteran animator Makiko Futaki passed away on 13 May, 2016 at the age of 57. She worked on all of Studio Ghibli’s biggest hits, including 2002 Oscar-winner Spirited Away.

Futaki, who died in a Tokyo hospital from an unspecified illness, worked for Studio Ghibli for three decades. The studio is known for its simple kind of traditional animation and Futaki enhanced this art and distinct feature of the studio to a great extent.

Born on 19 June, 1958, Futaki began her career with cine-calligraphy films. She dedicated her talent and skill as an animator for all of legendary Japanese director Hayao Miyazaki’s productions including Howl’s Moving Castle, Princess Mononoke and 2013’s The Wind Rises.

She also worked as a key animator on Akira, the iconic 1988 feature adaptation of Katsuhiro Otomo’s cyberpunk manga, which the author directed. Her last work with the animation studio was When Marnie Was There by Japanese director Hiromasa Yonebayashi in 2013.

When Marine was there 2

 

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Prices of the Xbox and PS4 versions of Battleborn dips in India

Gearbox has recently released its first person action shooter Battleborn over PC, PS4 and Xbox One. The game garnered around 2 million players over its beta phase and received fair reviews. The game dons the mantle of a MOBA and resorts to a first person mode.

Now, the Indian games retailer, Games The Shop has announced their deal with Gearbox’s Battleborn. With each purchase of the PS4 and Xbox version of the game, a free collectible figurine will also be given away. To top it up, the prices for the console versions of the game will also be available at Rs.1,999, which is a significant cut off in prices. Again, it’s only for the console version.

Battleborn GameplayBattleborn shares its gameplay style somewhat with Team Fortress 2 and Blizzard’s Overwatch. It is not a typical first person shooter like Call of Duty or Counter Strike. Unlike Overwatch, this game is a MOBA at its core with all of its elements pointing towards it. From turrets and minions, everything matches to the MOBA genre. From dark wizards to master swordsman, the game is replete with unique characters; it also sports a campaign mode as well as a multiplayer mode (obviously). Although, the game did not receive as much attention as it’s contemporary Overwatch managed to draw around 9.7 million beta players, it still seems like a fun game to play. Now, with these marketing strategies, the company might be looking forward to gain some attention and increase its player base.

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DQ Entertainment revenue up, reports profits in FY-16

The Tapas Chakravarti led DQ Entertainment (International) Limited (DQEIL) reported 8 per cent growth in total income from operations (TIO) for the fiscal ended 31 March, 2016 (FY-16, current year) as compared to the previous year. The company has reported Profit after tax (PAT) of Rs 29.94 crore (14.2 per cent PAT margin of TIO) in FY-16 as compared to a loss of Rs 19.71 crore in FY-15. The company reported TIO of Rs 210.39 crore in the current year as compared to Rs 194.80 crore in the previous year.

Note: The unit of currency in this report is the Indian rupee – Rs (also conventionally represented by INR). The Indian numbering system or the Vedic numbering system has been used to denote money values. The basic conversion to the international norm would be:

(a) 100,00,000 = 100 lakh = 10,000,000 = 10 million = 1 crore.

(b) 10,000 lakh = 100 crore = 1 arab = 1 billion.

Segment Performance

The company’s Animation segment reported an operating profit of Rs 72.94 crore in FY-16 from operating revenue of Rs 164.29 crore as compared to the operating profit of Rs 70.27 crore from operating revenue of Rs 142.34 crore in FY-15.

The company’s distribution segment reported an operating loss of Rs 13.57 crore on operating revenue of Rs 46.11 crore in FY-116 as compared to an operating profit of Rs 13.67 crore on operating revenue of Rs 52.46 crore in FY-15.

Let us look at the other numbers reported by DQEIL

Total Expenditure in FY-16 increased 25.3 per cent to Rs 164.50 crore (78.2 per cent of TIO) from Rs 131.31 crore (84. per cent of TIO) in the previous year.

The company’s finance expense in FY-16 increased 38.3 per cent at Rs 59.09 crore (28.1 per cent of TIO) as compared to the Rs 42.73 crore (21.9 per cent of TIO) in FY-15.

DQEIL Production expense (PE) in FY-16 reduced 48.9 per cent to Rs 11.06 crore (5.3 per cent of TIO) from Rs 21.63 crore (11.1 per cent of TIO) in the previous year.

The company’s Employee Expense (EBE) in FY-16 at Rs 54.13 crore (25.97 per cent of TIO) reduced 15 per cent from Rs 63.71 crore (32.7 per cent of TIO) in FY-15.

Company speak

The company in its earnings release says, “Our drive is to improve the collections from customers even if it leads to short term reduction of revenue. We see that with the market improving worldwide we will be able to meet the dual objective of reducing debtors while securing good orders from the customers. We have a strong visibility of orders for production for the next 18-24 months.”

“In order to map our specialised offerings better with the market opportunities, we have streamlined our business divisions into Animation including VFX and Licensing and Distribution including digital media.”

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Snickers Hungerithm

Mars Chocolate Australia has introduced the SNICKERS® Hungerithm, a hunger algorithm that monitors the mood of the Internet, and then lowers SNICKERS prices accordingly. The Internet gets a little angry when it’s hungry. The angrier people get, the cheaper SNICKERS® get, with prices updating over 140 times a day and dropping to as low as 82% off the normal shelf price. For example, if Donald Trump receives Republican Party endorsement, the price of a SNICKERS® could plummet to 50 cents. Built on a 3,000-word lexicon, the Hungerithm determines online mood by analysing around 14,000 social posts a day. It even understands slang, sarcasm and variations in context. To claim their SNICKERS®, users simply visit Snickers.com.au and click “Get A SNICKERS®” to generate a unique barcode and head to any one of 7-Eleven’s 630 stores around the country. No downloading apps or printing vouchers is required. The nationwide Snickers Hungerithm campaign, online at snickers.com.au, runs until June 27 and includes video, digital, outdoor, PR and social elements that generate and respond to conversation around real world events.

Snickers Hungerithm site

SNICKERS® Marketing Manager Renee Lewington says the Hungerithm is perfect for contentious times – such as the upcoming Federal election. “We’re hoping this shows consumers that SNICKERS® is on their side during trying times, and we plan to satisfy even more hungry consumers by rolling the Hungerithm out globally in 2017,” Lewington said.

“Considering how quickly the Internet can swing from a place of sharing and enlightenment to one of incredible vitriol, we felt this was the perfect way to bring the, ‘You’re Not You When You’re Hungry’ platform to life,” said Clemenger BBDO Melbourne Executive Creative Director Ant Keogh. “A data-led idea that changes the price of a global FMCG brand is an amazing opportunity. To launch it at scale through 7-Eleven is something else again,” he said.

The Hungerithm is designed to bring SNICKERS® world-famous “You’re Not You When You’re Hungry” campaign into the digital age by tying it to real-time reactions to real world events. The campaign has previously featured high profile celebrities such as Betty White, Robin Williams, Joe Pesci and Willem Dafoe (as Marilyn Monroe).

Snickers Hungerithm phones
Snickers Hungerithm phone

Snickers Hungerithm Credits

The Snickers Hungerithm campaign was developed at Clemenger BBDO Melbourne by executive creative director Ant Keogh, creative directors Evan Roberts and Stephen de Wolf, digital creative director Ben Keenan, art director Jackson Harper, copywriters Shannon Crowe and Jim Robbins, regional director Jennifer Chin, group account director Bryce Coombe, senior account manager Sam Ayre, working with Mars Chocolate Australia Marketing Director Matthew Graham, Brand Manager Renee Lexington, Assistant Brand Manager Heidi Keller and National Sales Manager – Retail Shaun Thomas. Also working on the campaign were PR Director Nichola Patterson, Planning Director Michael Derepas, Senior Planner Matt Pearce, Executive Producer Sonia von Bibra, Head of Interactive Production Christian Russell, Community Manager Will Barber, Senior Digital Producers Nathan VanderByl and Ben Crowe, Digital Producer Allan Ngo, Senior Digital Designer Adam Hengstberger, Senior Developer Andrew McLagan, Senior Full Stack Developer Sylvain Simao.

Further work was done at CHE Proximity by front end and back end development director Omar Mashaal, back end development team Andrew Sidorov and Alex Best, technical director Bob Watts and project delivery lead Adam Burnell.

ribbon in the sky cover


a guy is surprised by he’s Idol STEVIE WONDER

B83 Cuckoo Clock


Demonstration video

GoPro View of Cheetah Run – Cincinnati Zoo


Savanna from the Zoos Cat Ambassador allows the trainers to put a harness that holds a GoPro on her so we can get the cheetahs view running full speed. We think this might be the first time this has been accomplished with a cheetah.

APD Pursuit of Stolen Front Loader


Officers attempt to stop a stolen front loader with an impaired driver on May 26, 2016 in east Anchorage.

Cite Memoire Montreal – Celebrating Montreal's 375 Birthday


To celebrate Montreal’s 375th birthday the city installed 18 projections throughout Old Montreal. Read all about it on our Montreal Travel Blog: http://montreal.for91days.com/cite-memoire-projections-of-montreals-history/

I used this software to edit the video: http://montreal.for91days.com/go/VideoElements16/

Music by: The Kyoto Connection – Voyage I http://freemusicarchive.org/music/The_Kyoto_Connection/