Color correction on AE

Hi all,
Need some help from expert professionals here. I have been playing with plugins and color correction in after effects but I just can’t get the rite color I want.
How can I color correct the footage as shown in the ‘red.tga’ to something like ‘normalcolor_resize.tga’.
I’ve tried a few plugins and color correct but I can’t standardised the color.
Is there any way to kill the red and I still can tweak on the color?I need to make the face looks better too.
It would be wonderful if anybody could help me out with these questions. Thank you.

Attached Files
File Type: tga red.tga (277.5 KB)
File Type: tga normalcolor_resize.tga (432.0 KB)

Boujou to AE Camera Resolution Export Issue

Hello Friends

I have done some tracking in Boujou.Ater i have exported that camera for AE but i get the resolution half of that actual footage.My actual Bojou camera fottage is 1280 X 720 and after importing that camera in After Effects it shows me 960 X 540 resolusion.
I tried trice but i am getting a same result.

Plz help

Thanks
Rahul

Making someone appear younger.

For a project I need to take someone in their early 20’s and make them appear to be in their pre teen years…is there a good way to do this with after effects.
Also I only need to manipulate the face.

Thank you.

About expression

How to do The animation

Write an expression about Square scroll In a plane

use adobe after effects

Attached Thumbnails

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Questions regarding Linear workflow

Hi all,

I’ve been playing around with Linear workflow and 32bpc a bit, and I like it. But, I still don’t understand some stuff:

– I have a project set up with 32bpc sRGB and linearized. I then want do do some keying on the footage, and from what I have heard, it’s best to do that in gamma corrected space (video). So, if I use the Color Profile Converter and set Input to working space and output to srgb, I get a very bright image. Feels like I have a double gamma issue. Should I check any of the linearize checkbox in the color profile converter?

– What operations do you not want to do in linear space? I’ve heard about keying, what else is there?

– Say I work in a linear space with Linear EXRs, how do I go ahead to render these out as LOG dpx? Since the source is a EXR, I cant use the Cineon Converter and do a Lin to Log, can I?

It would be wonderful if anybody could help me out with these questions. Thank you.

How can I make this Effect? example

Hey,

I have seen this effect in many clips and always wondered how to do it or what’s it called.
Have searched tutorials, but haven’t found much help.

So guys please help with the effects at 0:43, 0:47 ( dont know what’s it called )from
this movie:

http://vimeo.com/4179532

Another video with much of that effect:

http://theronin.co.uk/Motion/?OFFF_Lisbon.mov

Would be really greatful if there was a tutorial about effects mentioned abouve.

Thanks, Walterson

Render

Hello everyone.
I’m trying to render out my animation to DVD and for web. When I mean for web it’s for my website.
Could you give me some tips about the best way to achieve the best results if possible.
Really appreciate the help.
Thanks.
My best at the moment was with quick time (png compression).
Cheers

Doubt about simulation PArticular World and Particular

I am using particular for some works and i would like to know how i set the velocity of emission of particulars, i dont talk about the physics´s velocity that increase the distance of the particles. I am talking about the walking of the particle (the velocity that her walking on the frame).
Lately, i am time stretch the layer, but i would want a solution more simple to control this velocity. In Trapcode Particular i thought that the VELOCITY FROM MOTION was the solution, but not. Can someone help me?

Sorry for my englhis!

Vray Passes and composite help

Hey,

struggling at the moment to composite passes out out of Vray, can’t seem to get it close using my fairly limited knowledge on compositing passes.

Straight out Pass vs Composite

Passes

at the moment Ive got no windscreen or lights (do I need a refraction pass for this), tyre and wheels are off and the shadow isn’t seperated at all with the alpha channel including the shadow, and ive had to use a Raw pass out with floor removed to get it even close. Its a matt shadow floor and Im using HDR lighting. So im not sure if its the passes out that are not right.

Heres the animation so far as a straight out pass, however really need these passes out to adjust more.

http://vimeo.com/10673034

any help would be massively appreciated.

thanks

edit: also does anyone have experience with using EXR in after effects, would this be easier? I gave it a go with the proexr plugin, and couldn’t find out how to adjust each layer without affecting the entire composite.

The Foundry unveils 3D Camera Tracker for After Effects

Quote:

At NAB 2010, The Foundry revealed its work on a plug-in to bring 3D camera tracking directly into Adobe After Effects. Their Camera Tracker plug-in, currently in pre-beta, looks set to provide long-missing functionality to After Effects, and once it has been added, it will likely transform the type of work seen from After Effects artists.
3D Camera tracking provides the means to recreate the movement of an actual camera in virtual a three-dimensional model. Although it is most commonly used to match 3D models in animation created in software such as Maya to a background plate shot, After Effects has long had the capability to work with this data in its own 3D comp world using the Maya .ma format.

However the process has always involved leaving After Effects to track the shot in a third-party application, be it the fully featured PFTrack or the more modestly priced but powerful Syntheyes. There is an investment not only of money but of time to learn the workflow of these applications – while most of them offer something like a “one-button” solution (in Syntheyes it is literally a big green button) there is an entire discipline in visual effects devoted to matchmoving using this software.

Camera Tracker looks promising to save After Effects artists time and money in a couple of ways. First of all, it is implemented as a plug-in which can be accessed directly in the application. Because it has to work with the After Effects API, its UI will be more unified and less complicated than the multi-panel approach typical to the more complex stand-alone alternatives. And assuming it can deliver a result in a majority of cases, its projected $250 price beats the competition.

Jim Geduldick from Off Hollywood (and the NYC After Effects User Group) demonstrated the software in the Foundry booth. “Having camera tracking available directly means huge time savings for anyone working entirely in After Effects and unlocks the possibility to work directly with a large selection of other third-party plugins that understand 3D camera data.” These include Trapcode Particular, which is also apparently on its way to Nuke as a third-party plugin.

Anyone interested in participating in the Camera Tracker beta can register here. Target date for release is late summer or early fall of this year.


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