CG Portfolio: Alejandro Albarracin

Artist from Colombia which is working in Games industry from last 4 years and specialization in modeling high-low poly characters.

Maskarad-Markerless Facial Performance

With Maskarad, you now only need a video file featuring an actor’s performance to get started creating lifelike facial animations.

Topogun 2.0 Sneak Preview

The TopoGun 2.00 beta testing will start in a matter of days. The upgrade from TopoGun 1.XX to TopoGun 2.00 will be free of charge…

Making of Children Room

In this project overview learn how to create a similar lighting and colors like you have seen in the pixar movie Monsters & Co.

ZBrush Hard Surface Techniques Video

Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques lik…

Lighting Collection – Vol 9 Released

Lighting Collection – Vol 9 is exclusive product prepered by Pavel Ushakov. Contains 20 models of modern lightshades and lamps.

finalRender, finalToon Trial Available

Except for the watermarked render output, all aspects are identical to the full license including its complete feature set

XYZ Gets Juice from Charlex for Ribena

We had an entire family of distinct characters, intricate landscapes, a highly detailed mother tree, fluid simulations and atmosph…

Interview with Joe Kosinski

Phone interview with Joe Kosinski about his directorial debut on TRON: Legacy. Here is a transcript of that interview.

Capturing the Guardians

Capturing the Guardians

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Vicon House of Moves recently helped bring to life 30 animated superheroes for an NHL and Stan Lee venture known as The Guardian Project. Here’s my article at fxguide where I find out how they used mo-cap and the Epic Games Unreal Engine to make it possible.