I’ve been a pro multimedia designer for about a decade, done some 3d work, mediocre/good standard, some motion graphics. Just to give a general scope. So i’m going into visual effects design and need to focus my attention on software (there’s a LOT out there and each one is a long time to master, so can’t waste time).
So. From what i can tell, being a VFX artist could be generalised as being a compositor who combines provided assets but who ALSO could provide (should?) their own assets i.e. 3d models/particle renders.
Questions:
To that end i’m going to try and get my explosions nailed. So should i know fumefx + afterburn like the back of my hand?? or will explosion fx nearly always come in as green screen plates?
Should i really discard 3ds max for maya? surely a model is a model, and a render is a render? (seeing as mental ray would be mental ray whether it’s used for any app)… which leads me to…
Should i know mental ray really well? or vray? or renderman? etc.
Finally, i know a bit of AE, should i really graduate to nuke?
Please help! really need to know this stuff!
🙂
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