first of all, sorry if I posted this thread in the wrong (sub)forum.
Currently, I work with 3Ds max as 3D program, and i’m planning on using rayfire to make the ground collape in footage.
However, I’m wondering how I could use the real ground’s footage as texture for the 3D plane, acting as ground. I don’t know if I made this clear, I want to know if there is something in max, where you can say to the 3D mesh; "hello mesh, I want you to use a projection of the footage (as viewport’s background) so that the mesh is textured with the footage"
While reading my text, i can understand that this is pretty confusing :p
Maybe i can make my point clear by this movie by corridor digital;
http://www.youtube.com/watch?v=y8KDMoL3mzY
where you can see at the beginning, when he jumps at the wall, the wall crumbles, but it has got a texture from the real wall in footage.
thanks in advance!
Jonas
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