3D artist looking for advice/direction

I have trolled these forums for some time and I am still (slowly) learning some stuff as my free time allows.

I am a Maya 3D artist working in the gaming industry with some game titles under my belt (albeit low production ones, but published work).

I have dabbled with some compositing software over the years and have a copy of Shake on my Mac.

I read that I need to know the basics of rotoscoping and match moving to find an entry level position in VFX, and I got a copy of Mocha which I have been going through.

But I read matchmoving is more of a entry role from a 3D artists side, so I started doing research in that. I read that a few of the programs like PfTrack or SyntEyes or Bojou are a good one, but I know Maya Matchmover came out with 2010.

Since its an Autodesk software that I am familiar with the flow and UI and toolsets, should I lean more towards that, or get something like SynthEyes and embrace that?

I understand too that MatchMoving is to track the footage to export the data and have that to make the 3D art work so they exist on the same "planes", but can’t this be done with Mocha?

Just looking for advice to see if I am headed the right way and making the right decisions. I know Shake is no more, but I have it and learning the fundamentals and nodes seems like it would still be a msart move until I get into Nuke or Fusion.

I used AE in school ,but it has been some time since I used that. I do have AE CS3 at work so I could use that.

Any help is appreciated.

Matt –

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