Shake motion vectors
Posted in: Apple ShakeI am trying to find a work flow of using reel’s smart motion blur plug-in in shake. Is there a special way that I can use the vector files rendered from Maya 2009 framebuffers to make it look correct.
The workflow for me currently is to render out a motion pass from Maya 2009 using framebuffers into open EXR format and import it into shake using the openEXR plugin for Shake v2.5.1. Yep I am on Windows.
The reason why I use openEXR is that that motion vector pass needs at least 16 bit of data, for some reason the file format iff and tiff in Maya cannot support 32 bit when rendering framebuffers (good one Autodesk).
Does anyone know of a solution to composite correct motion blur in Shake using vector passes rendered from Maya? Right now I seem to be getting just diagional lines blur, and not true motion blur. I have read the documentation and have been following http://aloedesign.com/2008/12/maya-2…/#comment-3029
motion blur tutorial, but that tutorial doesnt seem to be for Shake, its for after effects instead. It is a good tutorial but there is some confusion about temporal sync as he doesnt really explain how to fix it correctly.
Since Maya renders the data into the R,G,B, do I have to convert it into X,Y,Z inside of Shake, if so how do I do that?
Thanks for your time, and help.
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