Depth slice keyer, how does it work?
Posted in: Apple ShakeSetAlpha1 = SetAlpha(0, 1);
ColorSpace2 = ColorSpace(SetAlpha1, "rgb", "yuv", 0.3, 0.59,
0.11);
Reorder2 = Reorder(ColorSpace2, "nnnnr");
Copy2 = Copy(Reorder2, SetAlpha1, 1, "rgba", 0);
DepthSlice1 = DepthSlice(Copy2, 0, 0, 1, 0, 0, 1);
// User Interface settings
SetKey(
"nodeView.ColorSpace2.t", "0",
"nodeView.ColorSpace2.x", "1011.45532",
"nodeView.ColorSpace2.y", "372.1047",
"nodeView.Copy2.t", "0",
"nodeView.Copy2.x", "969.5603",
"nodeView.Copy2.y", "195.832474",
"nodeView.DepthSlice1.t", "0",
"nodeView.DepthSlice1.x", "954.340332",
"nodeView.DepthSlice1.y", "106.6597",
"nodeView.Reorder2.t", "0",
"nodeView.Reorder2.x", "1045.136",
"nodeView.Reorder2.y", "299.764374",
"nodeView.SetAlpha1.t", "0",
"nodeView.SetAlpha1.x", "874",
"nodeView.SetAlpha1.y", "481"
);
I don’t need this kind of key at the moment, I just want to know how it works 🙂
Connect a Ramp or some footage to the SetAlpha node
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