Mar
14
Turn a Polymesh object into a surreal celestial render using C4D noise and Volume Displacement in Arnold.
In this quick tutorial, Shawn Astrom shows you how to turn a polymesh model into a Lee Griggs style render. You can also refer to the Arnold documentation here to take a deeper dive into the process.
Let’s dive in.
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The post Using Volume Displacement in Cinema 4D and Arnold appeared first on Greyscalegorilla.
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