Technicolor India
Posted in: AnimationTechnicolor India is a multi-dimensional facility within a single location providing a cutting-edge confluence between art, technology and entertainment. Technicolor India offers world-class animation and visual effects for motion pictures, television and video games. Warner Brothers, Disney, Nickelodeon, EA, Paramount, Fox, Mattel, Lego and many other renowned international studios are a part of the Company’s prestigious clientele.
Technicolor has been operating in India since 2007 and is now a 1800+ strong creative and technology services organization located in Bangalore. Our commitment to providing cutting edge quality and service excellence has won us several accolades over the years including an Oscar (Life of Pi). Technicolor India has three main business divisions- Animation& Gaming, Visual Effects for advertisements and films (via our wholly owned subsidiary- Moving Picture Company) and Digital Media Services ( includes Compression& Authoring for DVD, Blu-Ray and 3D, Digital Media QC, Sound Services etc…)
The Rockstar Dedicated Unit (RDU) within Technicolor India is a talented and experienced team of game developers who work on projects for Rockstar Games within the Technicolor India offices in Bangalore. The RDU has grown to over 150 developers and has made significant contributions to a number of Rockstar titles including most recently Grand Theft Auto V, one of the most critically acclaimed and successful game titles of all time. The RDU is looking for talented artists and animators who are excited to join a tight-knit global team and who are passionate about making the highest quality interactive entertainment in the world.Our studios based in Bangalore.
We have openings for following positions:
- CG Artist – We are looking for industry’s most talented 3D artists. Candidates should be able to demonstrate exceptional artistic skills, be self-motivated, responsive to direction and effective working to a brief. Candidates must be able to model and texture a variety of 3D game assets, including environments, buildings, props, vehicles, characters, etc and able to demonstrate skill performing supporting tasks required to produce game assets, such as optimization, LOD creation, collision creation, lighting, and bug-fixing. 3D Modeling and Texturing skill necessary.
Note: Portfolio is mandatory along with CV
Experience – 0 – 9 yrs. in the Industry
Software: – 3DS Max &ZBrush
- Character Animator – We are looking for experienced Character Animators who should be able to demonstrate exceptional animation skills – in particular we will be looking to see examples of movement, character and the human figure. Candidates must be able to create character animations of the highest quality and consistent to the character’s personality, design and movement style. They should have the ability to meet project deadlines / milestones, as set by the Lead Animator and
Note: Demo reel is mandatory along with CV
Experience – 0 – 9 yrs in the Industry
Software: – Maya, Motion Builder
3. Character Rigger – We are looking for Character Riggers who will provide support throughout the character production process working closely with artists in the character team; using our tools to build rigs and maintain a high level of visual and technical quality for all characters. Candidates must be having a strong understanding of rigging, skinning and related character technologies and must have understanding of human body and facial anatomy as it relates to game assets and topology.
Note:A reel/portfolio demonstrating exceptional understanding of anatomy, muscles, cloth & hair behaviour will be needed as part of the submission process.
Experience – 0 – 9 yrs. in the Industry
Software: – Advanced knowledge in 3D Studio Max is preferred; Maya users or equivalent 3D program will also be considered
4. Motion Capture Animator – We are looking for Motion Capture Animators who should be able to process motion capture data through proprietary pipelines and retarget motion capture data to game assets using high end workflow. Candidate should be having minimum of 2 years of experience with character animation , motion capture and motion builder
Note:A reel/portfolio along with CV is mandatory
Experience – 0 – 9 yrs. in the Industry
Software: – Motion Builder and Vicon blade
5. Production Co-ordinator – We are looking for Production Co-ordinators who will guide the development of a technically & artistically strong dedicated team within an outsource partner that provides art services across all of our ground-breaking games. This person will be responsible for ensuring that the dedicated outsource unit operates as a seamless extension of in-house art teams, delivering the quality of output expected of our games while ensuring Rockstar’sproduction methodology is followed and production efficiency is maximized. Candidate will be supporting Art and Animation Team Leads to ensure that timing and quality of work goals are met and Team Leads to ensure effective resource planning and management based on project
Experience – 0-9 yrs in the Industry
6. System Admin – We are looking for System Admin who will be responsible for IT systems implementation and administration, trouble ticket resolution and infrastructure maintenance. The position is a first responder to issues that arise in the RDU and acts as liaison between Rockstar Games and Technicolor, providing local IT support and ensuring global Rockstar initiatives are implemented properly. Candidate should be good in Networking, Hardware / Software, Internal Systems, Help Desk Administration and Asset Management.Linux Administration will be an added benefit.
Experience – 0-9 yrs in the Industry
7. Technical Animator– We are looking for Technical Animator who will help to maintain the production pipeline used by animators, and ensures that the animation team has all of the relevant tools and workflows they need to operate at peak efficiency and follows direction from the Lead Animators to assist the animation team and ensure all assets are authored and implemented in the appropriate manner. Tasks include: Animation creation, implementation, debugging and tool development.
Note: A reel/portfolio along with CV is mandatory
Experience – 0-9 yrs. in the Industry
Software: –Candidate must have experience in Computer Graphics, console game development,Computer Programming/Scripting experience (e.g. C++, C#, Melscript, MaxScript, Python, Etc.) and should have exposure with working with Motion Capture data, pipelines, and toolchains.
8. Technical Content Artist – We are looking for skilled Art Development Assistants to help develop our next big projects. Candidates will be Processing artwork through the game pipeline, Optimising artwork to improve performance, Creating support assets (LODs, collision, lighting etc.), Troubleshooting any new tools and plugins and fixing bugs
Note:A reel/portfolio along with CV is mandatory
Experience: 0-1 yr
Software : – 3DS Max &Photoshop
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