Quickshots: ‘Valerian’s’ multi-world oner

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Weta Digital’s Valerian visual effects supervisor Martin Hill discusses that insane ‘oner’ of Valerian (Dane DeHaan) dashing through multiple worlds.

Martin Hill: What’s happening in that sequence is, Valerian’s trying to get from one place to another as quickly as possible – that being a straight line. He’s just travelling in a straight line as fast as he humanly can with his exoskeleton power suit, or armour.

Essentially, anything that we could get in camera we would. There was a particular sense of movement that Luc wanted through the shots where the gravity was a bit different, he had his power suit on and so he wanted a particular gait we knew we couldn’t really get.

We did shoot Dane bounding against a blue screen for that shot. We shot him running towards the wall, and then we decided, on the day, at what point we would take over and go digital for performance reasons only. Then, halfway through the sequence, there’s a big orbit around his head where it’s back on Dane and then we’re just filling in the rest of the uniform and his body.

One of the big challenges was, we needed to create all these different worlds and they all needed to be distinct and they all needed to be their own things. What was very important was making sure that they all looked like they were still part of the same cinematic universe. That really boiled down to working with the art department, working with the set designers, costume designers and Luc and making sure that we didn’t have the same themes running through all the environments. The same is true for the characters. A lot of it comes down to colour pallet and composition.

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