‘Scoob!’ is finally getting a UK release next week

In May, Warner Bros scrapped the planned theatrical release of animated Scooby Doo origins feature Scoob!, and announced that the film would be heading straight to on demand services instead. But now it is reported Scoob! is set to hit the theatres in some international markets despite missing the North American box office.

The movie is scheduled to release worldwide starting from France, Holland and Switzerland. The release date there is 8 July 2020. Scoob! will be also be available via PVOD in Australia and New Zealand. Additionally, it will roll out in cinema halls globally over the summer. The movie is also available on HBO Max in the US.

France’s cinemas reopened on 22 June, and have seen an impressive turnout in the circumstances; the U.K.’s remain shut, and the theatres sold between 850,000 and 900,000 admissions through Sunday. It is said to be 50 per cent less than the average week in June. However, it is still a commendable turnout looking at the covid-19 outbreak in the country and the evident confidence among the people to return to cinemas.

Meanwhile, Trolls World Tour hasn’t finished its theatrical run. It ranked seventh at the American box office this weekend, taking all of $138,000 (estimated). It is also among the 450 titles set to be shown in U.K. theaters when they reopen — probably on 4 July.

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Teenager from Punjab has Spent 16 Lakh rupees From Parents’ Bank Accounts on PUBG Mobile

Reportedly, a teenager in Punjab lost nearly 16 lakh rupees in the massively popular and addictive game PlayerUnknown’s Battlegrounds or PUBG Mobile, as he spent the amount in making in-app purchases and upgrading while playing the game, the media has reported. The 17-year-old had access to three bank accounts and he used them to spend money on the super-addictive PUBG Mobile game.

Referring to the teen’s parents, a report by Tribune India has claimed that the teenager had access to three bank accounts that he used to upgrade his PUBG Mobile account. The teenager reportedly made in-app purchases for his teammates as well. The report adds that the family came to learn about this from their bank statements.

The incident came to light when the teenager’s parents accessed the bank accounts and realised that he had spent almost 16 lakh rupees. The teenager, according to media reports, would extensively use his mother’s mobile phone to play PUBG Mobile and after completing the bank transactions, would erase all the messages from her device. According to his father, he had saved the money for his son’s future and medical needs.

The teenager’s father is a government employee and was posted somewhere else when his teenage son spent the money on PUBG Mobile game. The minor also used to shuffle the money from one bank account to another to avoid being caught. The cops did not help the minor’s parents as he had deliberately spent the whopping amount on the game, the report added.

Despite its popularity, PUBG has drawn a lot of flak for a long time and the furore over the addictive game refuses to die down. The game has been embroiled in controversy India as well as in China.

It is reported that the father of the minor is a government employee and has a medical history. The father, who did not wish to be named, told Tribune India that 17-year-old lived with his mother, while he was commissioned elsewhere. “He used her [mother’s] mobile phone to make all transactions and would delete the message regarding amount debited from the account,” the father added.

A report by Sensor Tower has highlighted that PUBG Mobile from Tencent saw over $226 million (roughly Rs. 1,668 crores) user spending in May. The platform has seen a massive global revenue gain in the first half of this year, bringing its lifetime collections to $3 billion (roughly Rs. 22,457 crores).

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DNEG’s recent breakdown of ‘Westworld 3’ is a treat to watch

VFX breakdowns are indeed proving to be a terrific source of education to the folks who are interested in learning the art and science of the industry. DNEG’s recent breakdown of West World 3 made for an elaborate treasure trove, offering insights into the massive task of making images as close as possible to vision of the filmmaker.


“What if robots could feel? In the new ‘Westworld III’ Animation VFX Breakdown, DNEG’s Animation team discusses how they conveyed emotion and personality through movement for the show’s non-host robots”


They shared: “DNEG team stayed with the blocking and framings as they had been shot. As the actors did not have anything exactly the right size to react to onset, there was some work done in animation to make eye lines work. The actors for the sequence when the Mech crashes through the wall didn’t have anything to work against onset and so they were pretty much pantomiming where they thought they would be seeing the 14 foot Mech. It did give us some difficulty with eye lines, but we tried to solve as many of those problems through animation as possible, just making sure that our poses were putting the bot or the bot’s appendages in the places where it would make sense based on their eye lines filmed in camera.”


Speaking about the robots they shared: “The Delos Riot Control Robot RC3110, aka The Mech, was obviously a less humanoid-style droid for DNEG to build. It existed both in a ‘suitcase’ component form and, once folded out and transformed, in a full bulky ‘attack’ robot. In terms of animation, the robot’s force was something DNEG had to pay close attention to. This should be treated like a gorilla. We were then immediately all on the same page with the idea of this massive, very heavy, very muscular robot that has a certain amount of grace to all of its motion, but when it’s really moving fast you just get the sense that there’s just no stopping it.”

Posting on their social media account, they captioned, “What if robots could feel? In our new ‘Westworld III’ Animation VFX Breakdown, our Animation team discusses how they conveyed emotion and personality through movement for the show’s non-host robots. Watch their amazing work below”

It is indeed amazing to learn how teams work together to create a world that doesn’t exist in reality.

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Disney+ reveals first official poster and release date of ‘Phineas & Ferb The Movie: Candace Against the Universe’

Disney+ has unveiled the first official poster and release date of Phineas & Ferb The Movie: Candace Against the Universe.

On 29 June, Disney+ dropped the teaser of the new 2D Disney animated film since Winnie The Pooh. The upcoming animated film will stream on the OTT platform, 28 August onward.

The official description for the movie reads: Phineas & Ferb The Movie: Candace Against the Universe will pick up five years after summer ended and will follow Phineas and Ferb travel across the galaxy to rescue their sister Candace, who has been abducted by aliens and has found utopia in a far-off planet, free of pesky little brothers.

Phineas and Ferb The Movie: Candace Against the Universe co-creator Dan Povenmire told EW, “It’s a tightrope walk when you have a whole generation [of fans] that you know are going to tune into this, and you want to give them stuff, but you also want to give the new people something that they can digest. But we just wanted to make sure that the people who grew up with Phineas and Ferb would love the movie. We’re hoping that this show gets watched in college dorm rooms all over the country.”

Phineas and Ferb The Movie: Candace Against the Universe brings back Povenmire and his co-creator Jeff Marsh as executive producers, and the film is set to bring back much of the cast from the show, including Ashley Tisdale (Candace Flynn), Vincent Martella (Phineas Flynn), Caroline Rhea (Linda), Dee Bradley Baker (Perry the Platypus), Alyson Stoner (Isabella), Maulik Pancholy (Baljeet), Bobby Gaylor (Buford), Olivia Olson (Vanessa), Tyler Mann (Carl), and Povenmire and Marsh of course, who will reprise their roles as Dr. Heinz Doofenshmirtz and Major Monogram. However, the movie will feature a new Ferb played by David Errigo Jr.

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The Story of Coffee

WildBrain Spark acquires rights to manage Benesse Corporation’s ‘Shimajiro’

WildBrain Spark, the digital media division of WildBrain, has been assigned with exclusive rights to manage Benesse Corporation’s English-language channel and its hit edutainment preschool brand Shimajiro on YouTube. 

Shimajiro, an educational character and learning buddy, is hugely popular in Asia, and WildBrain Spark will look to grow the presence of the brand’s English-language content with a focus on the UK, US and the wider English global market.

Commenting on the deal, WildBrain Spark commercial director Rachel Taylor said, “As we continue growing our connections with brand owners all around the world, we’re very much looking forward to working closely with the Japan-based Benesse Corporation to grow their Shimajiro brand in key international markets. Shimajiro’s success in educating young viewers in a fun and accessible way makes it a perfect fit for the WildBrain Spark network and we look forward to bringing the English-language content to new preschool audiences.”

 Benesse Corporation has been creating and publishing educational content for the past 30 years, with the aim of making early childhood learning fun for kids and easier for their parents and guardians. The content explores Shimajiro’s life as a preschooler and the lessons he needs to learn on a daily basis. 

Like any toddler, he needs to acquire social skills such as empathy for others, playing in groups and helping around the house. However, the series also focuses heavily on teaching physical skills such as brushing teeth and washing hands. The show is a mixture of both live-action and animation creating a healthy balance between learning with Shimajiro and also learning real life issues.

Benesse Corporation Global Business Development Division director Daisuke Tebayashi added, “Shimajiro has delighted kids and parents in Asia for years. We are excited to be launching him to the global English market. The last few months have shown all parents around the world the importance of learning at home, and this is something we are experts at. With its history of brand building, WildBrain Spark is the ideal match for our digital-first strategy, and we are excited to be making this move into new markets.”

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BlitzkriegXP reveals Vedang Chavan A.K.A Vedzz is the head coach for BXP ‘PUBG’ Team

BlitzkriegXP  has announced that Vedang Chavan A.K.A Vedzz will be joining as head coach of the PUBG Mobile team.]

On his new role,Chavan said “ I’m thrilled to be a part of BlitzkriegXP and utilise my gaming skills and train individual player to strengthen their gameplay.In the current scenario of Indian esports, coaching is an underrated profession. However, training and improving a gamer’s skills is the most important and an ongoing challenge that a coach investigates into. I believe the role of a coach is not only limited to the enhancement of a player’s gaming skills but majorly involves learning individual strengths and weaknesses to help them achieve success.”

“We are thrilled to have Vedzzjoin the BlitzkriegXP family. Based on his accomplishments as a player, coach and analyst, Vedzz will, without a doubt, motivate, challenge, and inspire our players. With the addition of Vedang as our PUBG head coach, I’m positive that our PUBG roster is going to be indestructible,” remarks BlitzkriegXP,Head of Marketing, Samin ‘AceAthena121’ Ahmed.

Chavan has previously played a crucial role as the coach at Marcos gaming and is currently involved with the rising PUBG squad, Megastars, as a performance analyst.With the in-game PUBG experience of 6000+ hours, to being a winner of Nyidiaicafe attack 2020, and eventually being titled as‘The Ultimate Gamer in the house’ by Intel, as a coach Vedang will be responsible to refine the gaming tactics and mentor each BlitzkriegXP PUBG roster player.

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Tokyo Disneyland reopens after four months due to pandemic

Tokyo Disneyland and Tokyo DisneySea have officially resumed operations after four months of closure. The theme parks at Tokyo Disney Resort reopened yesterday, 1 July, with protective measures to contain further spread of the virus.

According to Disney Parks Blog, Tokyo Disney Resort is implementing enhanced health and safety measures in accordance with local government guidance, to ensure health and safety of guests and cast members.

Source : The Japan Times

The theme parks will have limited capacity with enhanced cleaning and physical distancing will be promoted due to the pandemic. In order to keep the number of visitors to less than half of pre-COVID times, the parks’ operator Oriental Land Co. will limit entry to fixed-date tickets purchased online in advance.

The operating hours at the parks in Urayasu, Chiba Prefecture, which had been closed since 29 February, have been limited between 8 a.m. to 8 p.m. Attractions and restaurants will also cater to a smaller number of visitors, while most entertainment shows and parades, including the nighttime Tokyo Disneyland Electrical Parade Dreamlights, will remain stalled.

A Tokyo Disneyland staff member said, “We will consider restarting the parades and increasing the number of visitors allowed inside the park as we monitor this new way of operating.”

Undergoing temperature checks and wearing a face mask is mandatory for visitors to enter the park and will have to maintain social-distancing from Disney characters during meets.

Disney also shared a video a special sunrise from Tokyo Disneyland and Tokyo DisneySea on 30 June to mark the reopening. 

Meanwhile, Disneyland Paris will also reopen as previously announced 15 July onwards, with extensive safety measures in place based on guidance from the French government and health authorities.

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Marvel teases new story with a poster reading “Knull is coming”

Marvel Comics is teasing a big story coming later this year for Venom and the Symbiotes, with a full-page house ad appearing in this week’s Empyre Magazine that reads “Knull is coming – 2020”.

Knull is the great god of the symbiotes, the alien creatures that include Venom and Carnage in their numbers. Introduced in Thor, developed in the Venom comic, Knull was behind the great Absolute Carnage event last year. But all that was a tee-up for what is to come – even though it may be a little later than teased today.

Known for killing other gods, Knull has played an important role in the background of writer Donny Cates’s ongoing Venom run, with Cates also incorporating Knull into his Silver Surfer: Black limited series and Guardians of the Galaxy run. Cates relaunched Venom in 2018, bringing in the concept of Knull and focusing on the relationships between Symbiotes – with his first major Venom crossover being Cult of Carnage.

In the recently-released Venom #25, a two-page spread by artist Ryan Stegman teased what was to come later – presumably what this ‘Knull is coming – 2020’ graphic is also referring to.

Prior to the release of Venom #25, Cates told Newsarama that the next story arc Beyond will start the story on the path to Venom‘s “next big thing”, while the upcoming Web of Venom: Wraith one-shot will be a “must-read” part of the story.

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Discord raises $100m funds to further expand the platform beyond games

Discord has secured $100 million funding to help finance its efforts to grow its audience beyond the video games consumers it initially targeted.

There are no details on which investors supplied the capital but the deal is mentioned in a new blog post offering an overview of the company’s future direction.The new pitch, and a new funding round of $100 million at a reported valuation of $3.5 billion, will help the company as it looks to erase its legacy as a home for gamers.

As the blog post says,”In asking you what you want Discord to be, we heard that you want Discord to be more welcoming, more inclusive, and more trustworthy so more kinds of communities can find a home here. Many of you told us that the biggest misconception you hear about Discord is that it’s “only for gaming,” but you feel Discord’s for “literally everyone” and “for anyone who likes to talk.”

The site says the investment “comes with the understanding that [founders Jason Citron and Stan Vishnevskiy] will continue to broaden the app’s audience and focus on growing revenue.”

That certainly seems to be the case based on the blog post, which discusses how Discord may have originated as a communications tool for video game players but is now being used for wider purposes. This includes conversations around books, music, art, and even just socialising. The company is now tweaking its branding and communications strategy to reflect this.

“As you’ve used Discord for more and more than playing games, our branding didn’t keep up, and the way we talked about ourselves sent the wrong signal to the world, making it harder for you to bring your broader community on Discord,” Citron wrote.

To address this, the company has changed its onboarding experience to make it easier for new users, added server templates that help them create new servers, and even made the jokes and references in the app “less gaming specific.”

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