Casual to serious: The effects of the lockdown on gamers

As we self-isolate, we are seeing an increase in both participation and viewing in gaming. Reports from Verizon show gaming usage went up 75 per cent in the week after quarantine went into effect (Verizon Usage Report, March 2020), and on the 15 March, the gaming platform Steam hit an all-time high – with 20 million online concurrent users and 6.2 million in game (Steam Stats Figure, March 2020). Twitch has also reported a 10 per cent increase in viewership week on week and YouTube Gaming is up 15 per cent (StreamElements and Arsenal.gg Report, March 2020).

Casual games have always been a very popular leisure activity.  Initially this was the only category through which gaming companies made money. The segment has further expanded according with the increased affordable smartphone penetration  and cheap data connection , resulting the longer life cycle games more accessible to users.

In conversaion wih AnimaionXpress,  Paytm First COO Sudhanshu Gupta shares “With the advent of esports gaining popularity, users not only play these games for fun but also graduate into pro players by improving their skills and participating in competitions. Moreover, gaming which was assumed to be a solo activity has started becoming more social and spectator friendly. With more investments coming into the industry by way of high-quality tournaments, organisers, higher prize money and sponsors, both publishers and users taking a keen interest in such games.”

It is obvious the change in number of casual gamers and the revenue  earned depends on the behaviour change of the gamers. Many gamers who used to take gaming as a leisure activity today they are taking it with a tad bit f seriousness. Not only that they are aiming to take gaming as a career option and this transition of gamers interest has been visible in the gaming tournaments and  esports. As  Gupta shares, “We have seen two transitions during the lockdown. Firstly, a lot more users have been onboarded into playing games as it became a popular option of entertainment within a limited set. In fact, in the peak of lockdown, we had more than 1.5 lakh users joining our platform daily. Secondly, we witnessed a section of the casual gamers graduate to pro levels and more serious gaming. While Ludo is a popular casual game, we had more than 1 lakh users participating in our Ludo tournament, and the various esports tournaments we have done have broken records in terms of participation in the country already.”

The rapid expansion of an already growing audience stems largely from the casual gamers. These are the people turning their console on to kill a few hours here and there, but who wouldn’t label themselves as ‘gamers’ but today they are slowly stepping into the stone to earn money through their gaming skills . According to  Gupta “Casual games always contribute to > 95 per cent  of the country’s gamers in terms of the number of users and ~ 50 per cent in terms of revenues. During the pandemic, casual games have grown by a minimum of 25 per cent across genres spanning from battle royales to simpler multiplayer board games like Ludo. On our platform too, over 85 per cent  of the gamers engage with casual games with Ludo being the most popular choice. Post the lockdown, while there’s been a slight dip in time spent per user, we have not seen any significant drop in the number of users.

On the other hand WinZO co-founder Saumya Singh Rathore have noticed that  “surprisingly the lockdown led to an uptick in metro traffic on our platform indicating this category of audience is also getting hooked to casual games. There was a 3x increase in game plays and 30 per cent higher traffic.”

With more time inside and a lack of physical, social connection, it is no new that ‘casual gamers’ are looking for their connections elsewhere, by increasing their time online. Rather than turning on their console every few weeks, they are finding themselves playing or viewing every day. They are connecting with friends and building new relationships through games and challenges – immersing themselves in a community that is there all the time and easy to access.   WinZO have also noticed that due to the country lockdown substantial users are joining them from Hindi speaking belt (UP, Bihar, MP, Delhi, Rajasthan, and Chhattisgarh). They also have a significant footprint in the other regions of the country as well as with users from Maharashtra, Gujarat, West Bengal, Andhra Pradesh, Tamil Nadu, Karnataka and Kerala.

According to WinZO games such as Candy Match, Bubble Shooter, Carrom and Ludo are actively participated games on their platform and  have also observed  1.5x boost in gameplays by our female players on the platform.As the number of users increased and retained post lockdown it is expected that the gaming industry will continue to grow more in the coming years and this results that casual gamers are taking gaming seriously after their continuous practice during lockdown. Thus gaming has become lifestyle today for many. This has may be changed the size and nature of the gaming community for good. In addition, it has expanded an already growing audience, normalised gaming as a mainstream cultural passion point and helped to dispel myths about what it means to be a casual gamer.

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LOTPOT presents ‘Bal Kahani – Kids Moral Stories’ exclusively on ZEE5

What better for kids than interesting cartoons designed exclusively for them? And that too, their perennial favourites from times immemorial? The kids of all ages will be thrilled to note that their favourite stories of LOTPOT Magazine are now available for a great viewing experience on ZEE5 as Bal Kahani.

While the summer vacations are on and also the coronavirus pandemic has restricted kids from enjoying or walking around in the parks and other public places, no wonder kids get bored easily. Hence content creators, channels and streaming platforms are coming up with ways to make kids engrossed by the cartoons especially with those which teach them a lot besides entertaining them. 

Commenting on this partnership, ZEE5 India programming head Aparna Acharekar said, “With ZEE5 Kids, our primary objective is to serve bespoke kids content in various languages and across a spectrum of devices in a safe and secured environment. We are excited to join hands with Lotpot, India’s #1 Kids Magazine to bring clean, healthy and quality content in the shape of Bal Kahani. With our new offering, we want kids and parents at large to have #Non-stop Batch Fun and we are certain that this partnership will enable us to do that in many ways than one.”

The kids tales of Lotpot as well as the moral fables will set out to take the kids on a whirlwind tour of jungles, animal and nature with kids favourite cartoon characters like Sher Khan, the King of the Jungle, Haathi Dada, Tortoise Cheeku, Fox Meenu, Cow Bhuro, Monkey Latkoo and Crocodile Chachu. The animation series includes 40 videos of two to three minutes each which would let kids enjoy a total of 80-110 minutes viewing time.

 Noted LOTPOT editor-in-chief P.K Bajaj, “Lotpot is a 50 year old brand and associating it with ZEE5 is one of a kind. The videos have come out in great quality and I think it’s a lovely experience not just for kids but for everyone to watch these videos on ZEE5.”

LOTPOT publisher Aman Bajaj stated, “Our characters from Lotpot have been always kid’s favourite, be it Motu Patlu which is on air since 2012 or Sheikh Chilli & Friendz which is on air since 2016 and now, the Lotpot moral stories and Bal Kahani would be of same impact to our audiences, hopefully. We have a lot more characters from Lotpot magazine which are still in pipeline and we are trying our best to get them on-air as soon as possible.

The speciality of the digital OTT platforms is that the content on display there can be watched  at any time and at any place. As part of these efforts, infotainment videos from Lotpot can be now watched and enjoyed on ZEE5.

LOTPOT CEO Shekhar Chopra further added, “Our magazine not only connects with kids but their parents who have grown reading it. We couldn’t have asked for a more suitable partner than ZEE5 to present our content Digitally. We look forward to jointly producing clean, healthy and quality kids content with ZEE5.”

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Netflix’s ‘ Witcher’ Officially gears up to restart season 2 production in august

Netflix has officially confirmed that the second season of its popular series The Witcher will restart production on 17 August 2020. Production was paused earlier this year due to worries about the coronavirus pandemic, and while it had been reported that the show resume in August, this is the first time that it has been officially announced.

The announcement from the official The Witcher social media, which you can check out below, reads less like an announcement and more like something Jaskier the bard might compose about the production once again resuming.

Official tweet reads,

“I’m dusting off my lute and quill,
I have some news, some mead to spill:
After all the months we’ve been apart
It’s time for production to restart.
The Witcher and his bard – who’s flawless,
Will reunite on set 17 August.

The Witcher is a Polish-American fantasy drama series produced by Lauren Schmidt Hissrich. It is based on the book series of the same name by Polish writer Andrzej Sapkowski. Set on a fictional, medieval-inspired landmass known as “the Continent”, The Witcher explores the legend of Geralt of Rivia and princess Ciri, who are linked by destiny to each other. It stars Henry Cavill, Freya Allan and Anya Chalotra. The show initially follows the three main protagonists at different points of time, exploring formative events that shaped their characters, before eventually merging into a single timeline.

The first season consisted of eight episodes and was released on Netflix in its entirety on December 20, 2019. It is based on The Last Wish and Sword of Destiny, which are collections of short stories that precede the main Witcher saga. Before the first season had been released, Netflix announced a second eight-episode season, to be released in 2021; production was scheduled to commence in London in early 2020.The showrunner, Lauren S. Hissrich, previously revealed that the second season will focus on the backstories of Nilfgaardians Fringilla and Cahir. The season will also introduce various new characters including Vesemir and a monster from The Witcher 3. The Witcher season 2 is expected to premiere in 2021.

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Disney+ will no longer offer free trials

Disney+ has ended its seven-day trial period option and is no longer offering new customers a chance to try the service out for free. The development comes weeks ahead of musical Hamilton’s 3 July debut on the platform.

“We continue to test and evaluate different marketing, offers and promotions to grow Disney Plus,” a rep for the company told Variety. “The service was set at an attractive price-to-value proposition that we believe delivers a compelling entertainment offering on its own.” The House of Mouse is also not offering free trials for its three-way bundle of Disney+, Hulu (which it owns a majority stake in) and ESPN+. Hulu by itself, however, is still offering its one-month free trial.

The streaming service has amassed at least 50 million subscribers since its launch last November and has a significant edge over ‌‌Apple’s TV‌‌+ service, thanks to an established catalog of content that includes many popular Star Wars and Marvel franchises.

Disney also has officially added its first Fox-produced Marvel film to the streaming service. Up until now, Disney+ has only showcased Marvel movies under the Marvel Studios banner, but no longer. Disney+ subscribers can now watch Fant4stic, the panned Fantastic Four reboot from director Josh Trank.

Both Netflix and Amazon Prime offer first-time users a free 30-day trial, while HBO Max, CBS All Access and Apple TV+ offer seven-day free test runs.

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Studio Ghibli releases first images from fully CGI ‘Aya and the Witch’

Studio Ghibli has unveiled the first images for their first fully computer-generated feature, Aya and the Witch, directed by scion Gorō Miyazaki. The movie is adapted from the novel Earwig and the Witch by British author Diana Wynne Jones (1934-2011). She also penned the source for Hayao Miyazaki’s Oscar-nominated Howl’s Moving Castle.

Aya and the Witch is the tale of a bright orphan who pits her wits against life in a mysterious new home and magic-wielding foster parents, is due to premiere on Japanese TV station NHK this winter. It was recently named a title for this year’s Cannes Film Festival (one of a record four animated titles in the festival), is directed by Goro Miyazaki, Hayao’s son and Studio Ghibli filmmaker. He’s helmed two other movies for the studio – Tales from Earthsea and From Up on Poppy Hill and also directed the studio’s cel-shaded computer animated series Ronja, the Robber’s Daughter.

The early images for Aya and the Witch reveal a full 3D CG production with fleshed-out characters inspired by traditional Japanese anime aesthetics. But, details of the character designs, costumes and meticulously staged backgrounds still hold the atmospheric charm fans have come to expect from Ghibli films.

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‘Fant4stic’ (2015) is now streaming on Disney+

Disney+ has added another Fox/Marvel movie, Josh Trank’s Fant4stic reboot from 2015 is now streaming on the OTT platform.

After 20th Century Fox’s first attempt at the Fantastic Four film series discontinued after just two installments, the studio recruited director Josh Trank to bring out a new interpretation. But that too couldn’t save the franchise as unfortunately, Fant4stic reboot bombed at the box office grossing only $167.8 million worldwide and was also a critical failure. With this, the franchise effectively ended.

With Disney acquiring Fox’s entertainment assets, the Fantastic Four along with the X-Men franchise were moved under the Marvel Studios umbrella, and will reportedly be rebooted in the Marvel Cinematic Universe in the near future. And now, Fant4stic (2015) has now been added to the Disney+ catalogue, becoming the second film after Fantastic Four: Rise of the Silver Surfer (2007), which has been removed after January.

Few reports suggest that Disney+ will be rotating through the Fox catalog, featuring less number of those films on the streaming service instead of being a one-stop permanent home for the titles. This might also stand as a clear indicator that Marvel may be rebooting some of these characters soon.

But for the time being, Fantastic Four fans will be able to watch Fant4stic (2015) and it’ll be interesting to see if any of Fox’s X-Men films are added later.

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Lattu Kids inks a strategic partnership with Airtel; Vivek Bhutyani shares details and plans

Airtel (Bharti Airtel) has recently obtained a strategic stake in EdTech startup, Lattu Kids (Lattu Media Pvt Ltd.) as part of the Airtel Startup Accelerator Programme. 

With this Lattu Kids has become the fourth startup and the only EdTech startup under this Accelerator Programme.

Mumbai based Lattu Kids specialises in digital learning tools for small children and focuses on improving English vocabulary, English reading, English rhymes for children under the age of 10 years through entertaining, fun learning animated videos and games. 

Commenting on this partnership, Lattu Kids co-founder and CEO Vivek Bhutyani told AnimationXpress, “This is a strategic relationship between Lattu Kids and Airtel that we have entered into. As you know that Airtel has more than 300 million customers across India, and with our EdTech early learning product, we want to reach all these customers. We also want to leverage the strength of distribution that Airtel has, and make Lattu Kids reach out to all kids and parents pan India.”

The Accelerator Program allows start-ups to leverage Airtel’s robust ecosystem, including its core strengths in data, distribution, networks and payments. This includes access to a vast online and offline distribution network that touches 300m+ customers, deep market understanding and platform of global strategic partners. Further, start-ups also get access to advisory services from Airtel’s executive team. 

The investment will enable Airtel to add EdTech to its premium digital content portfolio and give distribution scale to quality learning material from Lattu Kids. Airtel already has over 160 mn monthly active users across its digital platforms – Airtel Thanks app, Airtel Xstream app and Wynk Music. 

Bharti Airtel product officer Adarsh Nair stated in an official statement, “At Airtel, we aspire to support the growth of the start-up ecosystem through our digital platforms. And now more than ever, online education is a critical need for millions of young children who do not have access to regular classrooms. We believe that Lattu Kids can make a positive impact in the space of online education and are excited to have them in our accelerator and partner in their growth.”

Lattu Kids will not be directly available on the Airtel Thanks app, but will have different integrations within the Airtel ecosystem through all its digital properties.

Vivek Bhutyani

Bhutyani added, “Our vision with Lattu Kids is to impact learning outcomes for young children (Nursery to grade two) and lead this category in India by using Digital content, Gamification and Technology. With Airtel, we have found an equally passionate partner and our synergies in this space will allow us to scale Lattu Kids to millions of kids in India across classes and make it a much-loved home grown EdTech brand. We are working very closely with the Airtel team to grow the brand and are very happy to be part of this Accelerator programme.”

Lattu Kids has recently added Mathematics to the app to help children better their Maths skills, and aims to make it a full-fledged learning app for kids till the second standard including subjects like History, Science, GK, Technology and others beside the ongoing English and Mathematics content. 

India is now the second largest country in terms of number of internet users in the world which stands at 500 mn, driven by affordable smartphones and the lowest 4G data tariffs globally initiated by another telco, Jio. 

This deep penetration of the internet has also led to wide adoption of online learning tools. And now with the pandemic and closure of schools has further accelerated the adoption of virtual classrooms and digitally enabled learning. It is estimated that in India EdTech will become a USD two bn plus industry by 2021. 

Bhutyani considers the future to be very bright for the Edtech industry and in a way without COVID has been like a blessing in disguise for this sector. Most parents and schools would consider the intrusion of too much technology and usage of digital tools in a negative way. But with the pandemic, the idea has changed and they have realised that technology has been a great help in continuing education during crisis period. 

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‘Assassin’s Creed Origins’ free play event starting on 19 June

Ubisoft is offering Ancient Egyptian adventure for PC players this weekend, courtesy of its three-day-long Assassin’s Creed Origins free play event starting from 19 June. It is the first RPG-styled Assassin’s Creed game…

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Have a look at FDA approved first prescription video game for kids with ADHD

Boston-based company Akili Interactive’s EndeavorRX made history by becoming the first-ever video game to be approved by the U.S. Food and Drug Administration as a medical treatment. While users will be able…

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Dan Harmon to create animated series for Fox Entertainment

Co-creator of Rick and Morty, Dan Harmon has made a deal with Fox Entertainment to create and develop an animated comedy series which will premiere on the network in the…

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